Author Topic: Poison  (Read 2305 times)

We need some kind of poison effect for Blockland.  It should be an event-only thing, here are my ideas.

- Accessible only through events. Ex: On Activate -> Player -> Poison [- - - - - - - I -] 1.900
- When "hit", sends a message to the player poisoned saying "You have been poisoned!" in green text.
- When poisoned, the player's screen has a green tinge, like the white-out or red-screen effect, only green.
- When poisoned, it should have damage the player every few seconds until it wears off.
- There should be a scale bar, like for setting a player's scale, to set the poison's intensity.
- The higher the intensity, the more damage it does and the longer it lasts.
- When the player is hurt by the poison, the player has a small green explosion, like a green SwordHit explosion.
- When the poison wears off, it sends a message in white text- "You are no longer poisoned."
- Comes with a "RemovePoison" event.

Antidote
Maybe an item, this takes the "RemovePoison" event idea farther.
What it is: An item that takes away the poison. You drink it, and it's gone.

Items [Do not have to be made]
Poison Sword
Poison Bow
Poison Spray Can


Please, help make this! It looks like a lot, but it really shouldn't take too much scripting.
« Last Edit: December 20, 2009, 10:58:06 AM by Blockoman »

We need some kind of poison effect for Blockland.  It should be an event-only thing, here are my ideas.

- Accessible only through events. Ex: On Activate -> Player -> Poison [- - - - - - - I -] 1.900
easy

- When "hit", sends a message to the player poisoned saying "You have been poisoned!" in green text.
simple

- When poisoned, the player's screen has a green tinge, like the white-out or red-screen effect, only green.
impossible

- When poisoned, it should have damage the player every few seconds until it wears off.
Obviously

- There should be a scale bar, like for setting a player's scale, to set the poison's intensity.
easy and obvious

- The higher the intensity, the more damage it does and the longer it lasts.
REALLY!?

- When the player is hurt by the poison, the player has a small green explosion, like a green SwordHit explosion.
could be done by mounting an invisible image.

- When the poison wears off, it sends a message in white text- "You are no longer poisoned."
Simple

- Comes with a "RemovePoison" event.
Easy

Antipoison
Maybe an item, this takes the "RemovePoison" event idea farther.
What it is: An item that takes away the poison. You drink it, and it's gone.
or perhaps a more commonly used name, Antidote.

Please, help make this! It looks like a lot, but it really shouldn't take too much scripting.

Antipoison
Maybe an item, this takes the "RemovePoison" event idea farther.
What it is: An item that takes away the poison. You drink it, and it's gone.
or perhaps a more commonly used name, Antidote.
Lol'd

@ Chrono:

Why would that be impossible? I'm sure there would be some way to do it, if a little glitchy.

And "Antidote" is usually specific to one type of poison, anti-poison usually just protect you from all poisons.


And "Antidote" is usually specific to one type of poison, anti-poison usually just protect you from all poisons.
No, "Antidote" is a common term referring to a substance that stops poison.


Okay, then, antidote, but that's not the point.

Can someone please make this?

Why not make items like Poison whip or Poison sword to go with the events?


Why not make items like Poison whip or Poison sword to go with the events?

Maybe poisoned sword / bow for now, whip would need a whole different model, and could pretty much be a completely new mod.

I always thought it would be cool to have an item like a poison vial and it works like a grenade, you charge up and it disappears from your inventory when used. when thrown, it creates a small area where if you step in it, you will be poisoned.

Maybe poisoned sword / bow for now, whip would need a whole different model, and could pretty much be a completely new mod.
Well, lets see if anyone is making the whip.

There is a topic where a whip MAY be made, ask for permission and you're in.

Okay, let's try not to combine two suggestions, in order to give a better chance of this one being made.

Variable Poison:

OnActivate - Player CheckVaribles Poison = 1
Variable False, Player AddVarialbe Poison 1
30000 Variable False, player kill
Variable True - Player AddVariable Poison -1