Author Topic: If anyone cares for The Elder Scrolls series....  (Read 3105 times)

I hate how people sparring completely ignore each other's attacks and attack at the same time. It's handicapped, they should be affected at least slightly.

big post
They won't make a bigger game, a bigger game will mean better system requirements, and a harder time porting it to consoles.

They won't make a bigger game, a bigger game will mean better system requirements, and a harder time porting it to consoles.
I would imagine a game containing all of Tamriel with at least Morrowind graphics quality would be impossible to port to any of the current generation of consoles
« Last Edit: January 18, 2010, 11:49:56 AM by Littledude »

mods shouldnt have to be made to make something harder.
I'd argue that it's better to make an easy game and let modders make it harder. The people who want a hard game know where to find their mods. You also have the advantage of letting everyone mod it to their taste with whatever particular set of challenges they want. If you keep making things harder to appease the people who want a harder game you're eventually going to start suffering from fighting game syndrome.

That being said there were a lot of things I liked about Morrowind that were better than Oblivion. I liked the slower travel more, I liked levitation spells, being able to hop freely in and out and around cities. The dwemer dungeons on Morrowind were really cool, in Oblivion every dungeon felt exactly the same. There were some pretty crazy dungeons in Morrowind that required lots of levitation and water breathing potions. I liked the fact that I could talk to people about anything in the game although after playing oblivion and going back to morrowind the game seems very quiet and lifeless. Morrowind also got the armor/weapon strength distribution better. At level 30 you'd still have stacks of glass daggers in your house but that's because you're exploring high level dungeons, not because every John Doe on the face of the planet owns a glass dagger and a set of daedric armor. It begs the question, if a bandit owns a set of glass armor, why are they still a bandit? They could sell the armor and retire.

you guys do know morrowind was on the xbox
riiiight?

I'd argue that it's better to make an easy game and let modders make it harder. The people who want a hard game know where to find their mods. You also have the advantage of letting everyone mod it to their taste with whatever particular set of challenges they want. If you keep making things harder to appease the people who want a harder game you're eventually going to start suffering from fighting game syndrome.
I didn't mean making the game virtually impossible to play, just seemingly more difficult than Oblivion was.

It never made sense to me how you would come right out of a prison with a map and compass in hand. It'd make more sense to have to buy either, or have them granted to you at a certain point.

At least if you have to buy it, you'd have the option of whether or not to be an "explorer" as opposed to "here's a map now run to (X,Y) for goblins and loot."

But really, mods shouldn't be made to make something harder. Never said they aren't. :\