Hey Bushido, will ammo be changed to a TF2-ish of style? If single ammo boxes have a percentage ammo refill for all weapons, maybe that would make fighting a bit more balanced, and more competitive because you need only one type of refill for ammo, which might make players compete for the munitions. On the other hand, they may fight for the ammo instead of the objective (whatever that may be) of the mini. Your thoughts on this suggestion?
Cool idea, I was thinking about universal ammo packs also for some "Abstract" DMs that kill realism and focus more on gameplay.
Similarly, I would like to have "Selectable Inital Ammo Amounts". When you pick up a gun, you may choose the ammo in storage; by keeping it low (Depending on the DM, maybe only enough for one or two full reloads; this includes maximum storage ammo, possibly), we can allow players to use and enjoy the system more often.
Speaking of which, ammo for guns, dropped ammo will be a half of a reload, while picked-up spawn or given (Does additem event for ammo work? Or maybe an event may come in the future.) will be a whole reload.
When I tried the new T+T on Corporation's server, having 30 ammo for rifles and then 200's of ammo in storage seems like you are punishing good players for surviving very long by stripping them of ammo eventually; that, or everyone will be happy on ammo, the storage ammo count being a decorative number, (unless they deliberately spam shots all over the place) until they die.