Poll

What should the Military Sniper's new name be?

the Magnified Rifle
16 (10.8%)
the Long Range Rifle
6 (4.1%)
the Marksman Rifle
46 (31.1%)
the Range Rifle
6 (4.1%)
the Sniper Rifle
5 (3.4%)
the Scoped Rifle
7 (4.7%)
keep it as the Military Sniper
62 (41.9%)

Total Members Voted: 147

Author Topic: Tier+Tactical 2.1 • UPDATE 9/23/2012  (Read 810358 times)

Why does this sound somewhat like my revamp vulcan...? :v

Well can you move (albeit slower) when in firing mode with yours?

Because

the HMG

you can't

hopefully

December 21, 2012

Is that finishing it by adding weapons? or just finishing the weapons already in 2.1 such as the bullpup skins.

Is that finishing it by adding weapons? or just finishing the weapons already in 2.1 such as the bullpup skins.
http://en.wikipedia.org/wiki/December_21,_2012

Well can you move (albeit slower) when in firing mode with yours?

Because

the HMG

you can't

hopefully

I'm planning on two modes for the gun, mobile and deployed.

I was thinking of creating a small-scale dogfight, and a hand-held flak cannon designed to take out aircraft would be nice.

I'm planning on two modes for the gun, mobile and deployed.
yeah well


snake


Checkmate, Froggy

sand blaster stuff that sprays tiny high-speed short-lived projectiles, that bounce, like a hose

get hit in the face and the damage flash goes crazy cuz ya know sand in the eyes isnt fun
/support

Whatever happened to the energy pack? That'd add a few shinys I'm sure.

As for attempts at new suggestions...

-Explosives-
Proxy Mines: Small bot-controlled explosives. After deployment, they wander around after whatever player gets close. Great for deathmatches!
A few more standard grenade types: Could revamp the Flashbang for T+T, as well as create a Frag Grenade. Perhaps some C-4 remote explosive?
Howlitzer changes: I know the Howlitzer was meant to be a secret, but perhaps making it a deploy weapon/increasing it's splash area would make it much more viable for large outdoors battles?

-Medical-
Medi-Beam: Basicly a Tier-Tac Medigun, not nessisarily with the secondary ubercharge effect but could still be a continuous healing effect on a locked target. A personal suggestion is it could work on a 'overheat' system, meaning instead of constantly following a person healing them you'd be forced to use it sparingly.
Healing Grenades: Toss one of these and it explodes into a healing mist.
Medic SMG/Assault Rifle/Bullpup: If you play Killing Floor, they have medical weapons that have a secondary heal dart attached to them. Revamping the SMG/Assault Rifle/Bullpup with similar would allow some 'combat medic' concepts.

-Misc.-
HMG: Heavy weapons designed for base defense. Require deployment, and brings back the 'overheat' from earlier LMGs, but hose out tons of bullets.
Flak Cannons/Guns: Anti-air weapons, which fire small shells that  after a small while explode into fragments. Designed for antiair weapons. Naturally the heavier it's potential or stronger it is, the more it may require deploying.
Multilaunchers: Grenade Launchers and Rocket Launchers that trade damage for firing multiple projectiles at once, either right after the other on the first fire or able to be fired individually.
Tankhunter Sniper: A sniper rifle with explosive bullets. Unsure if Tourqe can do it, but basicly a raycast sniper rifle which spawns a explosion and strong damage at the firing point due to armor-piercing shells. I'm picturing it being a one-shot weapon similar to the Crossbow and requiring a long reload time.
Auto-Crossbow: A lightweight, cartridge-fed crossbow easier to use on the move, able to fire 3-6 bolts or so before reloading the cartridge.

EDIT: Though a few of these ideas are more suited for anti-vehicle (Flak Cannon, Multilauncher, Tankhunter Sniper) The rest of them probably could find their way into the MAS testing servers I've been hosting. Need to work on the next build anyway, come to think of it... Noticed you wanting a test bed, so just offering.
« Last Edit: February 07, 2012, 06:11:39 AM by Trinity Armory »

C-4 item which works like in Battlefield 3.
Right click to throw (limited amount (just like 'nades), left click to let them detonate.
I would like to see that.

Medic SMG, sounds usefull.

Deployable weapons like the HMG, i would love to see that.

Flak-Cannons/Guns, hell yeah, we need some anti-air measures.
Maybe some advanced T+T homing missile (aim at vehicle for while, get lock, shoot and it will follow locked-on target).
I have been waiting for something like that.

C-4 item which works like in Battlefield 3.
Right click to throw (limited amount (just like 'nades), left click to let them detonate.
I would like to see that.
C-4/Satchel Explosive, similar concept to what I was thinking, yes.

C-4/Satchel Explosive, similar concept to what I was thinking, yes.
I am getting kind of sick of the 1 time use C4 we have right now. :P

Medic SMG/Assault Rifle/Bullpup: If you play Killing Floor, they have medical weapons that have a secondary heal dart attached to them. Revamping the SMG/Assault Rifle/Bullpup with similar would allow some 'combat medic' concepts.
I remember talking to Frog about some custom weapons for Klendathu which were similar to what you're asking for. Apparently, T+T does not like the idea of secondary fire.


but thats just what he told me

I remember talking to Frog about some custom weapons for Klendathu which were similar to what you're asking for. Apparently, T+T does not like the idea of secondary fire.


but thats just what he told me
Eh, I'm jus tossing what came to mind as 'good ideas that'd work with the theme'. Didn't say 'OMG DO THIS NUB', just 'these may work, k?'

I remember talking to Frog about some custom weapons for Klendathu which were similar to what you're asking for. Apparently, T+T does not like the idea of secondary fire.


but thats just what he told me

Ok, basically, secondary fire is.. I guess, sort of a gray area. There is a quirk in T+T that when you switch weapon images without unmounting the first one, the current ammo for the first weapon image will overwrite the second weapon image's current ammo. For example, you have a smg with 20 bullets in it, then, say, through events, you change your item to a rocket launcher which is supposed to only have 1 rocket. Because of you switching images, the rocket will have 20 rockets in the current ammo. Maybe there is a way to curb this, but I'm probably not the man to do it. HOWEVER, it is possible to have multiple modes of fire. I know this because my carbine has three toggable fire modes, but it uses the same ammo so the T+T quirk isn't an issue.

Tankhunter Sniper: A sniper rifle with explosive bullets. Unsure if Tourqe can do it, but basicly a raycast sniper rifle which spawns a explosion and strong damage at the firing point due to armor-piercing shells.
Naval sniper.

Also I still want T+T defibrilator.


C-4 item which works like in Battlefield 3.
Right click to throw (limited amount (just like 'nades), left click to let them detonate.
I would like to see that. weee

Medic SMG, sounds usefull. In my option thats a bit too sily.

Deployable weapons like the HMG, i would love to see that. yesplease.ogg

Maybe some advanced T+T homing missile (aim at vehicle for while, get lock, shoot and it will follow locked-on target). Thats what I want for my birthday.