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Messages - Darksaber2213

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2026
I guess it's the stereotype of wrenches sounding like a tsss. Or however you'd spell that. :P
Ka-cheerrlink?

2027
Suggestions & Requests / Re: Blooper Playertype - Need animations!
« on: July 19, 2013, 12:50:13 AM »
Well, what does leveling the LOD to 2 actually do?
Could create problems with seeing it. I don't really know.

2028
Drama / Re: Tugero- Spamming and lagging Badspot's Server
« on: July 18, 2013, 11:36:24 PM »
It is very stinky..
Bans don't smell stinky, they smell like blood with a hint of household cleaner.

2029
Off Topic / Re: Post your keyboard sounds v2
« on: July 18, 2013, 11:31:51 PM »

2030
Suggestions & Requests / Re: Blooper Playertype - Need animations!
« on: July 18, 2013, 11:28:19 PM »
That doesn't export. I can flatshade it that way (and I already knew that), but if I don't even the LOD out across all shapes the model wont show up.
So far, the only LOD setting that I can use that exports the model correctly is 2.
Hmm
I've kept my model LODs at 0 and they show up fine. Maybe its your export settings?

2031
Suggestions & Requests / Re: Blooper Playertype - Need animations!
« on: July 18, 2013, 09:23:46 PM »
Why not? It's the only way I can get flat-shading to show up.
I export EVERYTHING with a LOD of 2.
Flatshading tutorial in Milkshape

1. Ctrl A
2. Vertex -> Unweld

Done

2032
I got sorta sad when elizabeth realized that you were, in fact, not going to Paris in Bioshock Infinite.
Kinda like you had lied to her the whole time playing.

I actually got pretty sad when Fi said goodbye in The Legend of Zelda: Skyward Sword.
I know most people don't like Fi, but I did. Sometimes a little annoying though.

2033
Suggestions & Requests / Re: Blooper Playertype - Need animations!
« on: July 18, 2013, 06:32:07 PM »
It also looks like your missing the white texture that I added into the file.But, does this mean that it's fixed now? Or do textures still not work right?

Well, apparently I forgot to assign the white texture to the body.
Here, try this file.. It should work.
Sorry bout that.
Also, you exported at a LOD of 2. Don't do that.
It is already fixed. You also forgot to move the "root" joint to the bottom of the model. The root joint is what determines where the player collides with the ground.

2034
Help / Re: Bricks Are smooth when I place them down
« on: July 18, 2013, 02:50:35 PM »
Did you ever change your brick textures. Make sure that your brick textures (if they are different say blank) are not read only.

2035
Off Topic / Re: How does Blockland like their steak?
« on: July 18, 2013, 02:48:05 PM »
My mom hates all pink. If it is anything other than a hockey puck, she won't eat it.

I, on the other hand, prefer medium-well. I won't eat anything under medium. I will eat medium, though.

2036
General Discussion / Re: v22: Non-Brick Physics Update
« on: July 18, 2013, 02:53:54 AM »
I have an NVidia GTX 650, which is a pretty fricken decent card if you don't mind me saying. Shaders should be PLAYABLE, I get much worse performance in BL than I do in say Battlefield 3.
It must depend on processor or you have a malfunctioning card. I have the same card, and I can play shaders on max with 9000+ bricks with little to no frame rate drop.

2037
Off Topic / Re: 16x16 Guy Avatar Rebirth
« on: July 14, 2013, 03:59:14 AM »
I'm trying to use the building smash one but it won't work. I can change my avatar to still images but gifs show up as my current one.
Ctrl F-5

2038
Gallery / Re: Realm of Darthon (W.I.P.)
« on: July 13, 2013, 03:39:52 AM »
well, it IS interesting that he was only 9 in june 2011 and he is now 15
Time travel.

2040
Forum Games / Re: Google Image the Above User's Name (Rule Change!?)
« on: July 12, 2013, 05:26:06 AM »

any result you want ;)

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