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Messages - A-master

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46
Gallery / ACM City
« on: June 27, 2008, 01:21:54 AM »
This is a project of mine that I've started over a year ago shortly after Blockland went retail. I originally began working on this shortly after my blupo build, and I've been working on and (mostly)off of this for over a year now, casually adding onto it. I've always wanted to fill an entire world(Or in this case, the bedroom.) with nothing but lego builds, and ever since Blockland was able to reasonably sustain tens of thousands of bricks I was finally able to do that. This ultimately still isn't finished, but truth be told, I can't imagine myself wanting to fill the entire floor. I have no desire to continue working on this, and I'm more interested in other projects now. I think this is complete enough as it is.

So here is ACM City. My sole attempt at a generic town/city build. Currently clocked at 16478 bricks. Everything seen here was built by me. As a result everything takes much longer, however it lets me make the town as a whole look more uniform. Rather than one giant build, this can be seen as a collection of smaller builds I've done over the year. Some of the buildings are remakes of ones I've originally mae on other people's servers. All but one have full interior lighting. All but a couple have full interior furnishing. I've tried putting detail into the roads, such as pavements, lampposts, and the odd props. I will say this, half of the buildings in this take heavy influence from official lego sets, such as those that can be found on peeron. Especially the non-prefab doors and windows. There are also a couple of influences from things that other people have made. Due to how early I made this the current average floor hight is base 7, compared to what I prefer now is base 8. Because this is ultimately a generic city build, I'm sure it isn't that amazing anymore. It probably would've been back in early 2007, but now it's more 'been there, done that'.

Because of how many little things there are in this, it would take too many screenshots to show you everything such as interiors. So I'm uploading the current save file for you to to explore yourself. I'm only going to briefly cover the externals of the town in this thread.
http://www.mediafire.com/?njmuqjyg1lp
Extract into your main Blockland directory, and it will do the rest.
Just a note, certain parts of this build use Wedge's Cityscape lights and my own telephone sound pack.

Overview shots of the town.





The following buildings shown in chronological order:
A modern themed office building. Focus was mostly put on the exterior, as the interior is pretty ugly and lacks furnishing.


The reason I made this park was so that I could make use of the music brick while I still thought it was a cool gimmick. Peaceful ambiance can be heard while in the park area. What's evident to how old this is is how the paths and pond are made out of large square plates.


Police department.


ACM City's resident chapel. It's pretty small for how tall it is. I literally left this unfinished for months and built four other buildings in that time because I didn't have any blueprint idea for it, so often I wouldn't know how to continue building it. I'm still not completely satisfied with how it came out.


A couple of generic down town buildings. The yellow one is a clothes store, the blue one is a pub.



The lonely fire department, next to an ACM City standard issue tunnel which leads to that unknown void beyond the bedroom which no one has even seen. Damn those road workers for closing it down!


BLP: Blockland Petrol.


Primary school.


Primary school that violates child safety laws by having basketball hoops that are more than 4 feet high.


A sweet shop across the road, next to another ACM City standard issue 1500megawatt heavy duty super colliding super button tunnel.


"Dammit! When is that bus arriving?!"


And lastly, a bit of DOF screenshot eye candy.

47
Drama / Re: An Apology From Roblox
« on: June 26, 2008, 08:45:15 PM »
shane, I find how you talk about your own community to be funny, considering that I've never taken the time to look at the Roblox forums and community, or have ever felt the need to, but all I do know is that in Blockland's community we more of less have the same stuff here that you speak of over there. The whole 'few decent members while the rest are stuffty' and 'everyone let's 'raid' Roblox', and where your community may be simple-minded, this one is several fold elitist simply because they're not the 'simple-minded' crowd that people like to talk negatively about. It makes me feel that you really didn't have to apologise to begin with.

48
General Discussion / Blocko vs. Bloko
« on: June 25, 2008, 03:43:11 AM »
I thought this would be a funny and interesting question for the community. I don't know if this was brought up before or not, but if it was, please forgive me. When refering to the current theme of Blockland I've seen various people either call it "Blocko"(with a ck), or "Bloko"(with just a k). Which name do you personally use the most, or always? And are there any specific reasons?

I personally have used bloko(with just a k) because of how in the old v0002 of Blockland the studs on bricks had the writing "Bloko", giving me an indication of canon.

49
Gallery / Re: TITANIC
« on: June 13, 2008, 10:15:27 PM »
I've seen this quite a load of times on your server. It's pretty good. The 'wow' factor is moslty lost for me now though since I've seen it for so long, but I'm sure I'ld find this very impressive, especially if it was in a more complete state. Rarely if ever do you find anyone here undergo a solo project as big as this.

I'm not sure about the new floor tile prints in the grand staircase room though. Because decals do not get affected by lighting the white tile prints, at least in my opinion, appear too bright. If they are your prints then I suggest if possible that you make the white areas of them transparent to offset this(Unless of course this is how you wanted it.).

50
Gallery / Re: Lord Tony's castle finished (great for minigames)
« on: June 02, 2008, 06:58:54 PM »
If you don't mind, I'm only going to comment on the castle itself. The exterior certainly doesn't look too bad at all, and the effort put into the outside hill shows to quite some extent, though the path leading to the castle entrance looks tacked on. The interior however could use some work. Some areas(Like the crate room.) look filled with props while others(Such as the throne room.) look too empty, judging by the screenshots. Certain props look out of place, like the guard rails, red carpet and black floor. use of strong primary colours in contrast with the surrounding white and light grays is displeasing to the eye.

And realistically, for a castle, having that ramped roof going from it's side to the very top is a very bad idea.

51
Music / Re: Telephone Ambiance Pack
« on: May 26, 2008, 02:08:51 PM »
what about one with a long pause in between loops? like "ring-ring-ring-longpause-loop"?


I think that would be too trivial for consideration, plus adding multiple loops and a long pause into a single loop means making each filesize multitudes larger(Which affects downloads.) than they currently are.

52
My argument doesn't have so much to do with just Spore as it does with online activation in general. Of course I'm not 100% certain that authentication will eventually shut down and a patch won't be released to remedy it, I just predict it to be very probable, as now they actually have the ability to shut off your game where they couldn't before. The reason I assume the worst is because I see numerous past examples of things happening in the industry with very few instances of any good outcomes. Basically, Murthy's law.

I find it unfortunate that you really insist I'm just a pirate who's saying all of this because I'ld want to crack Spore, that I'm not legitimately making these statements. Also, what makes you think this method of copy protection will trully put an end to piracy, if you think I'm pissed off about that?

Hell, look at the post made by Badspot. He probably said it best in simple terms.

53
Also a few years from now, have fun with your brick'd copy of vista and get on board the man-train of the next windows OS which will likely be subscription based.   
Wtf, subscriptions for an operating system? That sounds ungodly gay. I think I'll buy a mac if that ever happens.

That would be a terrifying reality to be in, indeed, yet it's so very plausible as well. And I'm sure people will be there buying into it.

You need only look at the current history of attitudes from computer/gaming customers to see where the pattern is going. Not a few years ago most video gamers wouldn't have accepted monthly fees or pay to download content even for MMOs, but now today they're all for it in their games. You'll see soon most customers will be for a monthly OS as well.

if they didn't want to support it anymore they could just easily patch it to no longer need to be net-verified anymore.
You can not be certain though that they will actually do that. I have little reason to believe they will. Don't forget at least for Spore it has the same publisher who willfully shuts down multiplayer support for every yearly Madden game.

54
sounds like someones mad about not being able to warez it.
No, I could care less about wanting to pirate the games. I never had much interest in Spore or Mass Effect to begin with. Although Spore was starting to show a little bit of promise to me, but now what faith I had in it has been shattered. I do not wish to subject myself to such business practices.

But what's really scary and disturbing to me is how this behaviour is seeping into the rest of the video game and computer industry, if it hasn't done so already.

55
You are all incredibly naive if you think this will stop Piracy. This isn't going to stop piracy. In the end it will be more red tape that only effectively serves to piss off legitimate customers.

Further more, I assume you have to validate your game through a server that the company(s) have to keep running. If that's the case, then the well being of your copy of the game lies in their hands, and if they suddenly decide to pull the plug then say good bye to your game.

56
Music / Telephone Ambiance Pack
« on: May 08, 2008, 02:28:47 AM »


Ususally I wouldn't upload anything unless I think there's any use for it. Well, I personally have found a use for this, and using search has yeilded me no results on anyone else on this forum submitting telephone sounds, so here's my submittion.

These are three different short telephone ringing noises which I've got off various royalty free sound sites then slightly modified them to best fit into the game. I've actually done these quite a long time ago, but they were never submitted due to my laziness. These sounds can be very annoying to listen to constantly loop, but are best used to add ambiance to existing builds with... phone booths... or whatever.

http://www.mediafire.com/?gi0injtjzjz
Extract the file into your main Blockland folder, and it will do the rest.

57
Drama / Re: STFU ABOUT ROBLOX.
« on: April 02, 2008, 07:57:43 PM »
The fact that this is the internet is no excuse to justify such behaviour, the internet does not belong to you. Infact, these Blockland vs Roblox threads could easily be contained if this forum was properly moderated.

When participating or taking action against something, I expect a logical reason behind it. So what exactly is it that you stand to gain behind all of this?

58
Drama / Re: STFU ABOUT ROBLOX.
« on: April 02, 2008, 12:12:10 PM »
It was our community that started doing it to them, not the other way round. All they did was respond in kind. So please, just drop it.

And Packer, this so called 'competition' has never been healthy at all. No one here is better off now than they were before, it hasn't created any intention for the community nor Badspot(Who really doesn't care.) to further improve Blockland. Infact, all it did was turn us into complete asshats.

59
Drama / Re: Children on Blockland.
« on: March 31, 2008, 09:24:22 PM »
This is just plain idiotic. It's not your position to dictate who can or can not play this game. As far as I'm concerned, Blockland can be for anyone and everyone under every age group who has an affinity for lego or just wants to play it. This game isn't going to get an enforced age rating just because of the behaviour of the online community. If a minor really wants to go online and risk mental traumatization, and his parents aren't bothered about it, then he can so bloody well please himself. Otherwise, he can always play offline.

You know what Junior? Since you're twelve years old, I've decided that you're too immature and should not be playing this game. I'm here to say NO, anyone not of a mature age should never play Blockland. Hell, technically because you're not thirteen yet, you're still legally a child, and shouldn't even pass the terms of service upon registration to this forum. Now is that fair?

60
Forum Games / Re: Help! My face has fallen off! Draw me a new one!
« on: March 25, 2008, 09:00:42 AM »
Even the passenger gets in trouble


Also I can't believe no one here has made this one yet...

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