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Messages - legowolf3d

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Off Topic / Re: Off-topic: "The Happiness Trap" book/ebook
« on: December 19, 2010, 09:43:26 PM »
Is "Messenger" a self-help book?

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Off Topic / Re: Off-topic: "The Happiness Trap" book/ebook
« on: December 19, 2010, 09:41:09 PM »
Well I think it is a good book that would help other people.

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Off Topic / Off-topic: "The Happiness Trap" book/ebook
« on: December 19, 2010, 09:36:56 PM »
I've read about two-thirds of a 2007 book called "The Happiness Trap" by Russ Harris and have found it very helpful. In the past I've had depression and anxiety problems but the book has taught me how to just accept a lot of things and move on. "ACT" even has a book about accepting chronic pain...
http://www.thehappinesstrap.com/books,_cds_&_mp3s
BTW the final third of the book is about discovering your values... I'm already enjoying my life a lot more than I did a few days ago even though I'm not sure what a lot of my values are.

From the website:
http://www.thehappinesstrap.com/happiness_trap_workshops
"....positive thinking often does NOT work -- and research shows that positive affirmations make many people feel worse! Even the new science of 'Positive Psychology' is so often dumbed down or hyped up, it easily leads to frustration, disappointment and failure."

Articles and papers on "ACT":
http://www.thehappinesstrap.com/therapists_&_coaches

Anyway it is available from Amazon and eBay and also as an ebook. As far as I know, the cheapest ebook is available with kobo for $7.79:
http://www.kobobooks.com/ebook/The-Happiness-Trap-Stop-Struggling/book-BZooXkNOeU2wRY1euSWJHw/page1.html

Here's the introduction of the book:
http://www.thehappinesstrap.com/upimages/Introduction_to_the_Happiness_Trap.pdf

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 04, 2010, 11:12:27 PM »
If you ever plan to make any sort of money, I highly recommend you redirect your talents and make a game that could bring in revenue. You've definitely got competence and a decent skillset, but this "game" is not a productive application or a reasonable use of time.
I'm planning on polishing up the game (but I won't be redoing the animations - mine are more like real Lego minifigures where there is no bending of the Lego). BTW lots of people make mods that they can never make money from... then they sometimes go on to getting paid work. I'm still thinking about ideas for a sellable game... it may be controversial like LegoWolf3D is in terms of gore. I'd probably make the minifigures a bit different to Lego ones but their still might stay yellow... I've got to explore different engines. I'm currently using one that allows pretty small filesizes but it usually requires the user to download DirectX updates and possibly OpenGL drivers for their video card. I might use UDK or possibly Unity...
BTW here's a remake of a Sonic game that is really impressive though they can't make any money off of it (I think)...http://www.youtube.com/watch?v=xHKD14XfOe8

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 04, 2010, 10:59:39 PM »
PROBLEM 12: AGAIN WITH THE LIGHTING

Look at it. It's too bright on one end and too dark on the other. There is no in between at all.
I like making it bright and shiny... and there is enough darkness for shadows to show...
BTW what do you think about Doom 3 then? It had some pure black areas... in my game there is no pitch black areas... every level has ambient lighting. Also if you go near something it helps light up the surroundings (like in the original Doom).
You might say that Doom 3 is ok because you can use your flashlight... well my game has a flashlight too (use the "F" key).

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 04, 2010, 08:36:43 PM »
Two people? Seriously now? Take a better look at this thread.
Sure most people on this thread hate it, but they didn't explicitly tell me to scrap the game.

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 04, 2010, 08:22:25 PM »
"....counteract each problem with some useless banter that will not support your cause...to think of useless replies."

I'm only going to reply to some of your post...

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PROBLEM 1: IT'S NOT LEGO

Those are not lego studs.
Some Lego blocks have identical studs to that... e.g. technic blocks... I like the look of them better than normal studs.

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They are circles, circles for bottom studs and top studs. How do circles with the exact same radius in the exact same positions parallel to each other interlock?
I prefered having a ceiling that looks like the floor. Maybe I will look into changing it again...

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...If you're going to destroy the name Lego, at least have the proper courtesy to copy/paste the logo from Google images.
If I did that people might think that it is an official Lego game. But it's not.

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...Is that a knife? It looks like a metal stick...
It has a handle, blade and a hand-guard. The blade has a curved part which you can see in the orbiting view.

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...The Knife takes too long to kill
Try playing the original game... it takes about the same amount of stabs to kill people.

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plus it stuns the enemy. That doesn't even give them a chance to fight back....
Try playing the original game using the knife... the enemy doesn't fight back either (except for bosses, etc)

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...The Luger fires too fast, see above...
You're right! I had the refire rate at 0.2 seconds for some reason but it should be 0.4 seconds.

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...The Rocket launcher looks like a vibrating carrot for fat chicks. Try making it a bit smaller so we can see where the rocket reloads. Oh I'm sorry, that's a minigun. What does this say?
Well I was thinking of changing it...

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PROBLEM 6: THOSE SOUNDS ARE NOT A HOMAGE, GET YOUR OWN loving SOUNDS....
What does that mean? Where am I supposed to get all of the sounds from?

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...If you take a look at any properly made Lego game, there is no blood, no gore, just dead mini figures. Your game is the complete opposite of that aspect. Enemies lose a gallon of blood from a single knife stab, and then explode into a gory mess of blood and guts...
Half of the point is it being an *original* Lego game... i.e. I don't have to copy the basic idea of official Lego games. Also remember it is Wolf3D... it is gory. And though you can't dismember everyone in Wolf3D you can in games like Lego Star Wars - C3PO at least.

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...PROBLEM 8: THIS IS NOT SONIC THE HEDGEHOG'S TIME TRAVEL TO national socialist GERMANY

Seriously slow down the player. He's zipping across rooms....
I think it is about the same as Wolf3D's running speed. And it isn't a realistic game you know.

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...PROBLEM 9: YOU CALL THOSE TREES?

They look hideous and are everywhere. This does not help your game at all...
1. The models are identical to lego trees that are sitting on a cylinder block
2. They are only found where they were put in the original game

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PROBLEM 10: YOU CALL THAT Riddler?

Seriously it looks like a gasping Lego man. Add a mouth.
Well I made a "photo" and a painting using that face as well... I might redo his face...

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....Even the walls look like stickers when they are the most obvious thing to be made out of legos.
Some of them use normal mapping though so they have different shadows depending on where the light is coming from. Also in the game the Lego is 6 bricks wide and a few bricks high. If I made the walls out of Lego it would be very low resolution... unless you're suggesting I mix different scales of Lego. BTW in Lego games many of the wall textures are realistic looking rather than every single item in the game look like Lego...

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...
PROBLEM 13: DIEING WITH A SMILE

Sure, stab the guards. Why are they smiling? I'd be smiling too if I got knifed into oblivion. I wouldn't have to spend any more time in this third rate 5th grade computer programming class assignment....
They have a hurt face for a fraction of a second... and when they're dead they have an unhappy face with X's for eyes.

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PROBLEM 14: AMMO PACKS HUH?

What are those blue blocks around the rocket launcher- I mean mini gun? Those are ammo? You're not even going to make a model for them?
The block is the model... What about in Lego games when they pick up colored circular studs... that is just a brick as well... anyway you said that the walls were meant to be made out of Lego... why can't the ammo? Also the size of the ammo is very small - there is a limit to how complex it can be.

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....Your has national socialist flags littered everywhere. The original Wolf 3D did it tastefully, and implied that it was a national socialist base of sorts. But your has a national socialist flag or a Riddler paining every other step. This literally screams HURRRRR DURRRRR WE H8 TEH JOOS!
In the game the national socialist flags and Riddler paintings are only where they are in the original game... except that in the original game one of the flag sprites has the flag curled around itself... in the Lego version the flag isn't curved.

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 03, 2010, 11:48:45 PM »
Mikiyikiy:
Scrap the project because two people told me to? Why? Is it because you two can't stand to see it existing and instead of you living with it you expect me to help by abandoning it?

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 03, 2010, 11:12:27 PM »
Legowolf, you're making things worse for you.
Hmmm... I guess I could do what yuki accussed me of by ignoring people...

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 03, 2010, 10:46:17 PM »
...1: Nobody likes your game. Youtube is full of stuff-for-brains and all the other fourms didn't have the balls to tell you that you game sucks.
So they actually don't like it either but they're scared to tell me so instead they give praise and polite criticism?

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2: This game has no redeeming quality.
That is your opinion. If it is in fact the truth then people who like my game must either have no balls to tell the truth or they don't have enough brains to know the "truth".

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If you take a close look at every other post, on this thread, to put it bluntly, it sucks.
Well some people posted:
"Cool"
"still seems like a cool idea"
"Coool Don't know anything about this wolfenstien but it sounds cool."
"So much blood...." [not sure if they are saying it "sucks"]
"Every single time I see you post about a game you hate you always act like your opinion is a fact. Good day to you, sir." [i.e. he seemed to be disagreeing with yuki's opinions]

"Every other post on this thread?" ???
BTW I hope those who didn't say my game sucked will not be abused.

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3: If you are not ready to take criticism and go back to working on your game to fix everything that people say is wrong, you are not ready to program a game.
Ok, let's say I wanted to fix everything you said was wrong with it...

You said "Everything that could possibly be wrong, is wrong."

So to do what you said I'd need to start from scratch... anyway it is possible that the game could crash a lot... but they versions I've released are quite stable. So not *everything* that could go wrong has.

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Either go back to work,
I have been working on the next version lately and I'm taking into account actual constructive criticism.

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or do us a favor, and stop working on it.
But then it won't be as good as it could be...

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4: Fix your loving game
I'm improving things...

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5: It sucks
That's your opinion. Though you seem to believe that your opinion is the "Truth" and other people are scared to tell me the truth and/or they have sh**-for-brains.

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 03, 2010, 08:47:58 PM »
... http://www.youtube.com/watch?v=f-_4tM6wKNI
this version was better than the actual one
What do you like better about that alpha version compared to the current beta version? In the old version the weapon took up too much of your view...

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 03, 2010, 08:01:05 PM »
I really don't like the lighting, textures, etc.
I don't plan on changing the lighting... but what about the textures don't you like?

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I think this could be an ok game if it wasn't so all over the place.  This isn't even close to being Beta worthy.  I would really make it a work in progress.
Well I'm winding down work on the game... after all according to yuki "you should really move on and start a new project". That's why I call is a "beta". I'll try and add some more features but I've done about as many levels as I want to do.

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 03, 2010, 07:44:18 PM »
Stop thinking this is a good game,
Most people I come across think that it is a good game (except on the Blockland forums). I think it has some things that need improving and then it would be an ok game.

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stop arguing
That would mean me "ignoring" yuki's "constructive criticism". Either that or I'd have to fix everything he is complaining about.

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and take a step back and make something worth looking at.
I think the game is worth looking at already... if you're a Lego and Wolf3D fan... (except for yuki)

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 03, 2010, 07:10:17 PM »
....You're a child.
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....-The blood and gore is EXTREMELY out of place, this is something a child would do....
What do you want me to do about me being a "child"? It seems you want me to remove the nudity and headshot cheats, as well as dismemberment, and burning alive features.

....Thirdly, we're not "negative", we're realistic. Negativity would be tearing you down "just because", we provide constructive criticism and you ignore it or invent excuses.
If you had some good things to say I might take you more seriously...

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you should really move on and start a new project
Sorry for ignoring "constructive criticism" such as this but a majority of people on other forums and on youtube like the game and also I haven't finished it yet...

I can't please everyone and to please you it seems I'd have to redo just about everything and it's not worth the effort. If I listened to you and made better models and animations since the current ones are "sub-par", it would take even longer than it took originally. I'm not sure what to do about the "misplaced and inconsistent" sounds... I started off with the Wolf3D PC sounds and then added the ones from MacWolf and the German ones from RTCW.

Anyway, there are three ways to approach your posts... obey them, "ignore" them, or "invent excuses". Like I said I don't have enough time to redo the whole game just to please one person. And even if I did that it won't guarantee that you'd say anything positive about the game. I mean you might just say that it is "acceptable".

Hopefully you will understand why I'm going to "ignore" you and/or "invent excuses".

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Games / Re: Beta version of Lego Wolf3D released....
« on: November 03, 2010, 01:35:20 PM »
...i mean 3d would have been cool
BUT LEGO
JEES MAN
Well there is a mod which is recreating Wolf3D in 3D...
http://www.moddb.com/mods/sda
One of the reasons I used Lego is that it is a lot easier for me to model compared to most other characters.

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