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Messages - LinearAlbatross

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1
http://www.hollywoodreporter.com/live-feed/cartoon-network-greenlights-ok-ko-lets-be-heroes-animated-series-console-game-984519
https://www.youtube.com/watch?v=xWyHZQARrnM

hey guys i needed to post this because i'm actually nutting right now

for anyone that doesn't know what ok ko is already, there are a bunch of shorts already on the CN channel, including this one which was amazingly done by studio yotta (with temmie chang as art director) https://www.youtube.com/watch?v=_QLCiwQ6Mgg

there's also already a mobile game that's been out for a good while

2
Add-Ons / Re: Client_Themes - Change the way your Blockland looks!
« on: July 23, 2014, 04:30:24 PM »
Nice.

3
you're clearly viewing this wrong
Ah, yes.  Clearly.  What are you going to do to address the more serious design flaws in the game?  I see you're improving upon some other elements ('improve' used lightly for some of these), but combat was never really relevant during my play. Nations were a brilliant idea to have, and expanding on that idea would be a nice idea, but what does it all come back to?

What way are you looking at it?

4
Off Topic / Re: Post Hated and liked Music Genres V.Idontgiveacrap
« on: June 04, 2014, 10:23:12 AM »
I hate everything I don't like.  Also, I'm Riddler.

5
Games / Re: Maryio Kert 8
« on: June 04, 2014, 10:16:25 AM »
It's an allegory you handicap
I don't think that comparison worked for the purpose.  It came off much more as just trying to rag on Watch_Dogs any chance possible.

6
Creativity / Re: Game Design Megathread
« on: May 01, 2014, 06:46:35 AM »
Any comments / suggestions? Or is it good as is? I personally felt like I could've done something else for the backing of the bars to make it fit the art style a little more and make it a little more colorful, but I dunno.
Looks great, sir.

7
Modification Help / Re: Find BL ID
« on: May 01, 2014, 06:44:44 AM »
Why are you all acting so pretentious, jesus.
Elm, ladies and gentlemen.

-link removed-
not drama


8
General Discussion / Re: We've hit 90K ID's
« on: February 01, 2014, 11:05:03 AM »
Which id's are skipped?
A lot of them.

9
General Discussion / Re: Trench Wars TDM
« on: February 01, 2014, 11:00:21 AM »
Ideally in tdms I find that players should be able to buy purchases for the whole team.
This is also tricky. The problem is that this means teams with good players will improve and be able to gain access to even more power. Buying base upgrades doesn't work for this kind of game. I think something like buying dirt would be nice, and then maybe some aesthetic things (bragging rights), but nothing that gives anyone any real advantage over someone else.

Games like TF2 can have so many weapons because everything is fairly well-balanced, and regardless of what weapon you use, the main thing that changes is your personal strategy. Players in this kind of game choose their weapon based on what they think they do better with, rather than what's most powerful. Blockland doesn't really allow for this because the weapon selection is fairly poor.

10
Modification Help / Re: Question about control objects
« on: January 18, 2014, 03:00:31 PM »
Thank you.  I'll leave this unlocked in case anyone has anything else to add.

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Modification Help / Question about control objects
« on: January 18, 2014, 02:52:54 PM »
I'm not able to test this myself, so I figured this was the next best thing.

I was wondering if having multiple clients having their control object set to a single PathCamera object would cause issues.  In the past, I messed around with this kind of thing using players and remember a distinct issue that gave the same effect as having your control object deleted, though I was not experienced enough (nor did I experiment enough) to determine if this was a direct result of having a second client controlling it, or if something happened that I can't remember which removed the player object.  I've never done much experimentation with control objects to be honest, and it seems like this would be one of the first things someone would try.

12
General Discussion / Re: Tracking down an event mod for bots...
« on: January 13, 2014, 06:13:23 PM »
I feel as though if I hadn't responded to him, I wouldn't have gotten such hate for it. Ah, hindsight. What a wonderful thing, isn't it?
Ah, emulated intelligence through use of """smart""" wording and vocabulary. What a wonderful thing, isn't it?

13
Creativity / Re: Game Design Megathread
« on: January 05, 2014, 01:28:21 PM »
has anyone made a torque3d project before?
I'm working on one for fun right now
Are you asking how to make it or if anyone would be willing to help?

The 'new post' button on this thing is amazing.

14
jobs are paid based on difficulty/education required or health risks

not entirely how many positions are available

because then you go into the realms of communism
Right, what I said wasn't actually entirely relevant.  Whoops.

15
how is this at all relevant to what bisjac just said

supply and demand refers to a product

not a position
Labour is a resource.

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