Author Topic: what will v15 hold?  (Read 20906 times)


Not going to dig for it.

Something that would be neat to see would be cell shading. Would be cool if possible

Something that would be neat to see would be cell shading. Would be cool if possible
that would be nice, i'm gonna go look at that topic again...

Not going to dig for it.
http://forum.blockland.us/index.php?topic=86037.0
?

Also, keep in mind that not only is torque limited, badspot is also using the oldest version of torque out there. TGEA or T3D have better graphics in general

TGEA or T3D have better graphics in general


I'm guessing that is probably so it doesn't require a great computer to run the game

I'm guessing that is probably so it doesn't require a great computer to run the game
And by great, you would need quite expensive computer. Remember the number of bricks on the average build. Imagine having dynamic light for each of them.

I'm guessing that is probably so it doesn't require a great computer to run the game
All settings to low/none?

Also he would have to buy those engines



I can't really say anything in particular besides the obvious particle fix, but I suppose it's always interesting to see some new emitter, some new weapon, some new vehicle, just something added in to the version besides fixing things.

I can't really say anything in particular besides the obvious particle fix, but I suppose it's always interesting to see some new emitter, some new weapon, some new vehicle, just something added in to the version besides fixing things.
I'm also guessing that the avatar turing black (which I haven't had a problem with yet) is something to be fixed aswell?



I see what you did there, XD

On-topic: We need the newer torque engine. badspot should have the money from the amount of people joining and buying keys.

I'm also guessing that the avatar turing black (which I haven't had a problem with yet) is something to be fixed aswell?

It's happened to my lots of times.

How the heck does Roblox get its bricks to cast shadows? Maybe we could use a similar method for Blockland?

I think having serversided physics would be cool, even if only in single player. That way you could like fake kill a baseplate, and ride it down a hill.