Author Topic: Mapping  (Read 53890 times)

Dude that's the same tutorial level I did, only difference is I made things cooler in it and added an extra room behind the back one lol.
wait you did that tutorial too and posted pics here?

forget :|

How similar, at least in principal, is the UT3 World Editor to Hammer?

How similar, at least in principal, is the UT3 World Editor to Hammer?
Hammer is simpler and more fun, UT3 Editor/UDK is boring and unintuitive.  I don't see how it became the standard, it's so incredibly hard to use.

I don't see how it became the standard, it's so incredibly hard to use.

It's actually real easy once you learn how to use it

It's actually real easy once you learn how to use it
I doubt I could ever get used to its stuffty brush system.  I don't want to type how many units large it is, I want to scale it like you would in a modeling program or any other level editor.  Is Unreal Editor the only one that has that stuffty of a brush system, I certainly have never found one worse.

Im on Marcem's side, though I never actually used Source SDK. I saw some videos of it on YouTube, and it looks like it is insanely easy to use.

I doubt I could ever get used to its stuffty brush system.  I don't want to type how many units large it is, I want to scale it like you would in a modeling program or any other level editor.  Is Unreal Editor the only one that has that stuffty of a brush system, I certainly have never found one worse.
I just must be used to using numbers, then; I find it easier to type the scale in any program rather than scaling it with a tool.

I doubt I could ever get used to its stuffty brush system.  I don't want to type how many units large it is, I want to scale it like you would in a modeling program or any other level editor.  Is Unreal Editor the only one that has that stuffty of a brush system, I certainly have never found one worse.
Torque Constructor.

Torque Constructor.
That uses a brush system that makes sense.

I doubt I could ever get used to its stuffty brush system.  I don't want to type how many units large it is, I want to scale it like you would in a modeling program or any other level editor.  Is Unreal Editor the only one that has that stuffty of a brush system, I certainly have never found one worse.
You can go into the edit brush thing and click on the sides of the constructor brush to scale and move it very easily

You can go into the edit brush thing and click on the sides of the constructor brush to scale and move it very easily
Hmm, I've never come across this.  But that still doesn't explain why placing brushes works like ass.

Bump!

ttt_chateau, a new ttt map I'm making.  It will be heavily based upon de_chateau from counter strike.

You're good with brushwork.

Not sure why Marcem keeps rebuking the UT3 editor. It seems to render amazing maps.

Not sure why Marcem keeps rebuking the UT3 editor. It seems to render amazing maps.
It may render some great maps, but it's hard as hell to make them.