Dude that's the same tutorial level I did, only difference is I made things cooler in it and added an extra room behind the back one lol.
How similar, at least in principal, is the UT3 World Editor to Hammer?
I don't see how it became the standard, it's so incredibly hard to use.
It's actually real easy once you learn how to use it
I doubt I could ever get used to its stuffty brush system. I don't want to type how many units large it is, I want to scale it like you would in a modeling program or any other level editor. Is Unreal Editor the only one that has that stuffty of a brush system, I certainly have never found one worse.
Torque Constructor.
You can go into the edit brush thing and click on the sides of the constructor brush to scale and move it very easily
Not sure why Marcem keeps rebuking the UT3 editor. It seems to render amazing maps.