Author Topic: Haven & Hearth; World 4!  (Read 1276011 times)

Theyre called strongboxes because they are strong, not because they have a key. If they were named for the key they would be keyboxes.
or Lockboxes :o

yeah they are hard to break.
but even better, i come to find out you cant even lift one if there are items in it.

i can safely store tools and other such things at sub camps now

yeah they are hard to break.
but even better, i come to find out you cant even lift one if there are items in it.

i can safely store tools and other such things at sub camps now
Now I think I should make one for my house to keep that friend from taking my things ;-;

i wanted just one to be my main tool box. to look different from the rest of my chests.

but its nearly thief proof. would take some work to actually break one if it can even be done.

i wanted just one to be my main tool box. to look different from the rest of my chests.

but its nearly thief proof. would take some work to actually break one if it can even be done.

Its quite easy actually.


My alt at sodom has 50 str and he can break it in 5 minutes with a pickaxe.

Its quite easy actually.


My alt at sodom has 50 str and he can break it in 5 minutes with a pickaxe.
Your opinion wasn't wanted. He is saying that its nearly thief proof. Not totally. And not everyone has a pickaxe.

yeah no one explores around with a pickaxe. it takes up to much room as an extra tool.
if some guy actually came to grief around, 1 box isn't my concern.

yeah no one explores around with a pickaxe. it takes up to much room as an extra tool.
if some guy actually came to grief around, 1 box isn't my concern.

i keep 8 slots occupied by tools. all the time.

Drop was griefed?
EDIT: Oh I read the whole topic, was just alt griefing
« Last Edit: June 14, 2010, 12:17:07 AM by Colten »

i keep 8 slots occupied by tools. all the time.

that sounds like a horrible waste. i only carry saw, axe, and switch out a fishing pole.
no point in going out if you cant bring anything back with you.

found out my grandpas computer can run this at unfathomable speeds

K guys, post loadout.

My loadout is:

In bag:
Carrots(food supply ;3)
Saw, axe, scythe, sling.

On me:
Beer cape, Beer talisman
Leather cloak, armor, pants, boots and vapntreyui.
Also sheild and sword :3

Post character stats, they give more info:

Quote

Character created at
2010-05-29 19:40
Last played at
2010-06-14 02:39

Direct ancestor
Netloc95

Learning points collected
72 (141772 total)

Age
No time

Values
Strength   31
Agility   21
Intelligence   17
Constitution   10
Perception   11
Charisma   13
Dexterity   17
Psyche   12

Unarmed Combat   20
Melee Combat   20
Marksmanship   15
Exploration   22
Stealth   3
Sewing   2
Smithing   15
Carpentry   5
Cooking   7
Farming   9
Survival   11

Personal Beliefs
Nature   0
Life   0
Civil   -5
Night   0
Martial   0
Change   5

Skills
Animal Husbandry
Ancestral Worship
Archery
Baking
Bee Keeping
Basic Mechanics
Boat Building
Brawling
Cartography
Cloth Making
Candle Making
Carpentry
Farming
Fire & Ice
First Aid
Fishing
Foraging
Prospecting
Glassmaking
Hearth Magic
Hunting
Leather Working
Locks & Bolts
Lumberjacking
Masonry
Metal Working
Militia Training
Mining
Oral Tradition
Plant Lore
Pottery
Road Building
Sausage Making
Sericulture
Soldier Training
Wilderness Survival
Steelmaking
Swordsmanship
Stone Working
Primitive Tools
Unarmed Combat
Valor
Wheelmaking
Winemaking
The Will to Power
Yeomanry

Quote
Character created at
    2010-05-15 22:40
Last played at
    2010-06-14 03:03
Direct ancestor

    DoktarNiko

Learning points collected
    104 (162854 total)

Age
    No time

Values
    Strength   15
    Agility   22
    Intelligence   15
    Constitution   25
    Perception   16
    Charisma   13
    Dexterity   10
    Psyche   10

    Unarmed Combat   18
    Melee Combat   14
    Marksmanship   22
    Exploration   13
    Stealth   1
    Sewing   8
    Smithing   1
    Carpentry   2
    Cooking   25
    Farming   22
    Survival   4

Personal Beliefs
    Nature   5
    Life   0
    Civil   0
    Night   5
    Martial   1
    Change   5

Skills

        * Animal Husbandry
        * Ancestral Worship
        * Archery
        * Baking
        * Bee Keeping
        * Basic Mechanics
        * Brawling
        * Cheesemaking
        * Cloth Making
        * Carpentry
        * Farming
        * Fire & Ice
        * First Aid
        * Fishing
        * Foraging
        * Glassmaking
        * Hearth Magic
        * Hunting
        * Leather Working
        * Locks & Bolts
        * Lumberjacking
        * Metal Working
        * Militia Training
        * Mining
        * Oral Tradition
        * Oxcarting
        * Plant Lore
        * Pottery
        * Ranging
        * Sausage Making
        * Sericulture
        * Soldier Training
        * Wilderness Survival
        * Swordsmanship
        * Stone Working
        * Primitive Tools
        * Unarmed Combat
        * Valor
        * Warrior Spirit
        * Wheelmaking
        * Winemaking
        * The Will to Power
        * Yeomanry

Quote
Character created at
    2010-05-29 13:53
Last played at
    2010-06-14 04:41
Direct ancestor
    Chase
Learning points collected
    333 (46373 total)
Age
    No time
Values
    Strength   20
    Agility   15
    Intelligence   14
    Constitution   16
    Perception   22
    Charisma   11
    Dexterity   12
    Psyche   10
    Unarmed Combat   1
    Melee Combat   20
    Marksmanship   15
    Exploration   12
    Stealth   1
    Sewing   6
    Smithing   1
    Carpentry   3
    Cooking   1
    Farming   14
    Survival   8
Personal Beliefs
    Nature   5
    Life   5
    Civil   0
    Night   5
    Martial   -5
    Change   3
Skills

        * Animal Husbandry
        * Ancestral Worship
        * Archery
        * Baking
        * Bee Keeping
        * Brawling
        * Cloth Making
        * Candle Making
        * Carpentry
        * Farming
        * Fire & Ice
        * First Aid
        * Fishing
        * Foraging
        * Glassmaking
        * Hearth Magic
        * Hunting
        * Leadership
        * Leather Working
        * Lumberjacking
        * Metal Working
        * Militia Training
        * Mining
        * Oral Tradition
        * Plant Lore
        * Pottery
        * Sausage Making
        * Soldier Training
        * Wilderness Survival
        * Swordsmanship
        * Stone Working
        * Primitive Tools
        * Unarmed Combat
        * Valor
        * Warrior Spirit
        * Wheelmaking
        * The Will to Power
        * Yeomanry