Theyre called strongboxes because they are strong, not because they have a key. If they were named for the key they would be keyboxes.
yeah they are hard to break.but even better, i come to find out you cant even lift one if there are items in it.i can safely store tools and other such things at sub camps now
i wanted just one to be my main tool box. to look different from the rest of my chests.but its nearly thief proof. would take some work to actually break one if it can even be done.
Its quite easy actually.My alt at sodom has 50 str and he can break it in 5 minutes with a pickaxe.
yeah no one explores around with a pickaxe. it takes up to much room as an extra tool.if some guy actually came to grief around, 1 box isn't my concern.
i keep 8 slots occupied by tools. all the time.
Character created at2010-05-29 19:40Last played at2010-06-14 02:39Direct ancestorNetloc95Learning points collected72 (141772 total)AgeNo timeValuesStrength 31Agility 21Intelligence 17Constitution 10Perception 11Charisma 13Dexterity 17Psyche 12Unarmed Combat 20Melee Combat 20Marksmanship 15Exploration 22Stealth 3Sewing 2Smithing 15Carpentry 5Cooking 7Farming 9Survival 11Personal BeliefsNature 0Life 0Civil -5Night 0Martial 0Change 5SkillsAnimal HusbandryAncestral WorshipArcheryBakingBee KeepingBasic MechanicsBoat BuildingBrawlingCartographyCloth MakingCandle MakingCarpentryFarmingFire & IceFirst AidFishingForagingProspectingGlassmakingHearth MagicHuntingLeather WorkingLocks & BoltsLumberjackingMasonryMetal WorkingMilitia TrainingMiningOral TraditionPlant LorePotteryRoad BuildingSausage MakingSericultureSoldier TrainingWilderness SurvivalSteelmakingSwordsmanshipStone WorkingPrimitive ToolsUnarmed CombatValorWheelmakingWinemakingThe Will to PowerYeomanry
Character created at 2010-05-15 22:40Last played at 2010-06-14 03:03Direct ancestor DoktarNikoLearning points collected 104 (162854 total)Age No timeValues Strength 15 Agility 22 Intelligence 15 Constitution 25 Perception 16 Charisma 13 Dexterity 10 Psyche 10 Unarmed Combat 18 Melee Combat 14 Marksmanship 22 Exploration 13 Stealth 1 Sewing 8 Smithing 1 Carpentry 2 Cooking 25 Farming 22 Survival 4Personal Beliefs Nature 5 Life 0 Civil 0 Night 5 Martial 1 Change 5Skills * Animal Husbandry * Ancestral Worship * Archery * Baking * Bee Keeping * Basic Mechanics * Brawling * Cheesemaking * Cloth Making * Carpentry * Farming * Fire & Ice * First Aid * Fishing * Foraging * Glassmaking * Hearth Magic * Hunting * Leather Working * Locks & Bolts * Lumberjacking * Metal Working * Militia Training * Mining * Oral Tradition * Oxcarting * Plant Lore * Pottery * Ranging * Sausage Making * Sericulture * Soldier Training * Wilderness Survival * Swordsmanship * Stone Working * Primitive Tools * Unarmed Combat * Valor * Warrior Spirit * Wheelmaking * Winemaking * The Will to Power * Yeomanry
Character created at 2010-05-29 13:53Last played at 2010-06-14 04:41Direct ancestor ChaseLearning points collected 333 (46373 total)Age No timeValues Strength 20 Agility 15 Intelligence 14 Constitution 16 Perception 22 Charisma 11 Dexterity 12 Psyche 10 Unarmed Combat 1 Melee Combat 20 Marksmanship 15 Exploration 12 Stealth 1 Sewing 6 Smithing 1 Carpentry 3 Cooking 1 Farming 14 Survival 8Personal Beliefs Nature 5 Life 5 Civil 0 Night 5 Martial -5 Change 3Skills * Animal Husbandry * Ancestral Worship * Archery * Baking * Bee Keeping * Brawling * Cloth Making * Candle Making * Carpentry * Farming * Fire & Ice * First Aid * Fishing * Foraging * Glassmaking * Hearth Magic * Hunting * Leadership * Leather Working * Lumberjacking * Metal Working * Militia Training * Mining * Oral Tradition * Plant Lore * Pottery * Sausage Making * Soldier Training * Wilderness Survival * Swordsmanship * Stone Working * Primitive Tools * Unarmed Combat * Valor * Warrior Spirit * Wheelmaking * The Will to Power * Yeomanry