Kill all suns a bitches *Click-click* That's mah official instructions...Welcome to the one and only L4D2 blockland weapon pack, This took two weeks in the making but, the now finished pack contains all of your favorite weapons from l4d2 (Minus the melees and m79)
Weapons:- Pump Shotgun (Renamed Hunting Shotgun)
- Chrome Shotgun
- SMG (Renamed the UZI)
- SMG - Silenced (Renamed the Mac10)
- Auto shotgun
- SPAS-12
- Rifle (Renamed the M16)
- Desert Rifle (Renamed the FN-SCAR)
- AK47
- Hunting Rifle
- Military Sniper
- Pistol (Renamed the P200)
- Dual Handguns (Second handgun is called the Glock)
- Deagle
Credits:Rykuta - Script
Yndaaa - Models
Rookie - Sound fixes
-Indirect- (People who didn't directly participate in the creation of the pack, but were helpful anyways)
Bushido - Base code for the weapons
Space guy - Support_AmmoGuns
Each weapon includes reload animations and hands on each of them, However when you go to pick up the weapon, you will find that it DOES NOT have hands on it until AFTER you pick it up.
If you feel the sounds are too loud let me know, I can dim them down a bit (I already did that a few times))
Only 1 issue occurred, and that is with the Dual pistols, these cannot be manually reloaded, but will still automatically reload when they run out of ammo, I'm still working on fixing this, but it is only a minor inconvenience, if you have any ideas on how I can do that, tell me right away so I can fix them. I also suggest you don't start a minigame with it as a default weapon, that occasionally causes a weird glitch where it has to reload right off the bat.
Weapons In action(Courtesy of Burple for video)
The video contains proto-weapon stages, the current weapons have modifications from these, but still look the same.
Download Here! Alternate download! Each download requires you to open the .zip file and copy and paste the smaller .zips inside of the large .zip that you just downloaded into the add-ons foulder.
Now go grab your friends and kick some serious zombie ass.
UPDATES:
1.01 - Fixed P200 overwriting tier tactical.
1.1 - Sounds were made monotone thanks to Yogurt Man, and the Military sniper was renamed Military rifle.
Q & A
Q: The weaponset isn't working! What do I do?
A: Chances are you didn't follow the instructions for downloading, either that or you have add-ons that may interfere with other add-ons.
Q: One of the weapons isn't showing up on the list, or doesn't appear in the spawn list! What happened!
A: Please stop PMing me about this, I understand there is a problem, I just can't seem to figure out why. Aparently 1/10 people who download these have this problem. But I can't seem to isolate any cause other than the persons computer. Or they DL'd it wrong. Since my weapons are working just fine. If you are experienceing problems such as these, don't panic, experiment with different add-ons, or redownload the pack, or blockland. If this doesn't fix the problem, I'll be updating the pack eventually, The next update will have it repackaged, so this might fix it.
Q: Why don't the dual handguns reload when I press L?
A: They aren't designed to. The fact that they even reaload at all was more luck than anything else. The way Support_AmmoGuns is set up, is that it allows the weapon the player is holding to have ammo for that weapon, and then when the ammo runs out. It reloads. The code seems to not have been designed for akimbo weapons.
Q: But bushido's dual pistols can reload, why is that?
A: The way he set his weaponsets reload system up, is through a series of Player movements in order to simulate reloading. Since this is the case, the second gun never has to reload, or do anything other than sit tight while the first gun reloads. (Which is what my weapon does if I enable manual reloading). In the future I hope to correct this problem.
Q: I've been hearing rumors about a v2.0 of this set. What can I expect?
A: Modified recoil codes, the guns will have much more realistic recoil. I'm also going to be modifying the automatic shotguns, and snipers, to add a "pistol fire" as Space Guy had explained to me. The weapons will also (hopefully) have wall peircing and damage modifications per shot. I might also repackage them into one .zip file, to make it easier on newbs to DL.
I've decided to move the special ammo types to V3, since I have too much work to do already with these. I'll also be adding 2 new items to the mix, Incenerary ammo box, and Explosive ammo box. These when picked up will allow your primary weapon (The early versions of this will probably require Space guy's L4D player type).
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"There appears to be a war going on between Rykuta's weaponset, and tier tactical. And all the other weapons are just like *Damn...*" - PressMe
Q: Did you steal the Tier+tactical code for these?
A: Credit is given, therefore I could not have stolen them.
Q: Did you use code from Tier+tactical?
A: Only what was nessisary to make the weaponset work nicely. It was more of a matter of being lazy then anything else. I needed these weapons to do certian things, and I didn't feel like writing a code to do something that someone else had already done.
Q: Do you take credit for those parts?
A: No, I take no credit for parts Bushido or Space Guy made.
Q: Did you ask them if you could use their code?
A: No.
Q: Why didn't you ask them to use the codes?
A: To me, asking them would be like asking Badspot if I could use his gun script to make other guns. It never occured to me that anyone would care, it was probably poor planning on my part.
Q: Why does your credits say "Yndaaa and me" even though you used code from Bushido/Space Guy?
A: Because, although I used some code from other add-ons, they had no active participation in the creation of the weaponset. If you made a gun, would you say "By me and Badspot?" I would think not. They are still credited for them in the actual post however.
Q: When does the V2.0 come out
A: Whenever I get off my lazy bum and decide to actually improve on the weapons.
Feel free to PM me any other questions you may have about this weaponset. I would be happy to answer them as best I can.