Author Topic: V15  (Read 69700 times)

I think we should have bonus Updates like v15FIXED or something

I think we should have bonus Updates like v15FIXED or something
That would be v16.

Lol, found a way to abuse the lagmove thing.

That would be v16.
Only 2 months of FXDts brick errors to go!


If you removed one brick error, can't you remove all?

Hey... I was screwed around with Blockland, trying to get all my old stuff off my old computer via a thumb drive and somehow screwed up the new bricks (picket fence, bars, etc.) so now they are just normal bricks of the same size. Any idea how I can get them back to where I can see them?

Hey... I was screwed around with Blockland, trying to get all my old stuff off my old computer via a thumb drive and somehow screwed up the new bricks (picket fence, bars, etc.) so now they are just normal bricks of the same size. Any idea how I can get them back to where I can see them?
Reinstall Blockland.

Ghost brick disappeared and:
My Blockland crashed for that stuff :c

Prompts don't seem to be working.

Script:
Code: [Select]
commandToClient(%client,'MessageBoxOKCancel',"Restore Default Tools", "Restoring tools in a minigame requires death. Proceed?","DoDefaultRestore");
Code: [Select]
function servercmdDoDefaultRestore(%client)
{
if(isObject(%client.player))
%client.player.kill();
%client.saveTools = 0;
}

Console (With trace):
Code: [Select]
Entering serverCmdRestoreDefaultTools(7818)
Leaving serverCmdRestoreDefaultTools() - return
Entering serverCmdStopTalking(7818)
Leaving serverCmdStopTalking() - return 7818
Entering clientCmdMessageBoxOKCancel(Restore Default Tools, Restoring tools in a minigame requires death. Proceed?, DoDefaultRestore)
   Entering messageBoxOKCancel(Restore Default Tools, Restoring tools in a minigame requires death. Proceed?, , commandToServer('MessageBoxCancel');)
      Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, MessageBoxOKCancelDlg)
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering cursorOn()
            Leaving cursorOn() - return
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::pushDialog() - return
      Entering MBSetText(MBOKCancelText, MBOKCancelFrame, Restoring tools in a minigame requires death. Proceed?)
      Leaving MBSetText() - return
   Leaving messageBoxOKCancel() - return commandToServer('MessageBoxCancel');
Leaving clientCmdMessageBoxOKCancel() - return commandToServer('MessageBoxCancel');
Entering MessageCallback(MessageBoxOKCancelDlg, )
   Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, MessageBoxOKCancelDlg)
      Entering MessageBoxOKCancelDlg::onSleep(4316)
      Leaving MessageBoxOKCancelDlg::onSleep() - return
      Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
         Entering cursorOff()
         Leaving cursorOff() - return
         Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
         Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
      Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
   Leaving [CanvasCursor]GuiCanvas::popDialog() - return
Leaving MessageCallback() - return


When I click "OK", the command is not called.

Alt-F4 just makes it so Blockland stops responding rather than closing the game. I tried it without running Add-Ons, the bug continues to happen.


Chrono. Have you tried do it like this?

Code: [Select]
commandToClient(%client,'MessageBoxOKCancel',"Restore Default Tools", "Restoring tools in a minigame requires death. Proceed?",'DoDefaultRestore');

I've been waiting for the new v15 bricks for so long, especially the 1x4x2 jail brick fence and the 8x8f grill.

Thank you so loving much Badspot, Ephi and TheGeek.

Badspot

  • Administrator
Alt-F4 just makes it so Blockland stops responding rather than closing the game. I tried it without running Add-Ons, the bug continues to happen.

Works for me.

This is just slight nitpicking but, the appostrophe after the S for the names isn't how it should be.  Only names that are religious based use an appostrophe after the S.  All other names, though, have an appostrophe with an S, regardless of how the name is spelled.
Need to restate this because it's obviously not gotten attention.