Author Topic: V15  (Read 69598 times)

Version 15


Confirmed Bugs
  • When loading bricks, water bricks have no physical zone (ie you just fall through them)
I didn't make this but it helps with this bug:
http://forum.returntoblockland.com/dlm/viewFile.php?id=1902

When can we expect an update? is it possible to get a quick fix v15.1? I'd really like to be able to host again without worrying about the Ghost brick crash.

When can we expect an update? is it possible to get a quick fix v15.1? I'd really like to be able to host again without worrying about the Ghost brick crash.

Facechild! HI! <3

You can wait, he needs to put all the minor fixes in one pack all at once, or it's a waste.

Ok weird bug. I opened Blockland and suddenly the screen which asks for your router speed and keyboard comes up. I check the console and it says syntax errors in.... Well I don't know. I cut it off at the part where it loads add-ons cause the error part is before it. Says there are syntax errors in my prefs.

Has something to do with the Rock Raiders mod,I should un-install it and you should too just to be safe.

I keep crashing with the render error. It's driving me insane.




  • Weird trails / uncleared buffer in bedroom or kitchen - v15 automatically lowers your view distance if you are getting less than 20 fps.  Low view distances do not work well in interiors.  You can disable this feature in options->advanced by unchecking "Automatic Draw Distance Adjustment"
This problem is gone.


I still have it, but I know what to turn off now. Thanks.

Ok weird bug. I opened Blockland and suddenly the screen which asks for your router speed and keyboard comes up. I check the console and it says syntax errors in.... Well I don't know. I cut it off at the part where it loads add-ons cause the error part is before it. Says there are syntax errors in my prefs.

Your pref.cs is corrupt with jarbled text.

You can either reinstall Blockland and keep old stuff or delete prefs.cs in Blockland/config/client and it'll generate a new one.

Your pref.cs is corrupt with jarbled text.

You can either reinstall Blockland and keep old stuff or delete prefs.cs in Blockland/config/client and it'll generate a new one.
Well I think it already did cause all my prefs were reset (my default resolution, settings, name).

Well I think it already did cause all my prefs were reset (my default resolution, settings, name).
Try it again anyway and see if it works. If not reinstall.

I can't move forward while crouch jumping and can't jump while crouching and moving forward.

There a tons of body "shells", bodys of players that are really fake and you can shoot through them and walk through them, that I see. Even after I finish ghosting they are still there.

Idea get:
On the Server View thing, allow the player to explore the Isometric view?

ever sicne V15 my bl always crashes i like the updates but its really becoming a problem

Woah! New bug! Now what the hell is this? I started Blockland, joined a server, played a while, disconnected, started a singleplayer server on Slate, started loading bricks and boom.



After I got that error I checked the console running at background. I made the console worried! Scary stuff.

Quote from: Console
  Object JeepVehicle(974) JeepVehicle -> WheeledVehicleData -> VehicleData -> ShapeBaseData -> GameBaseData -> SimDataBlock -> SimObject
base/server/scripts/allGameScripts.cs (20329): Unknown command onLoadPlant.
  Object JeepVehicle(974) JeepVehicle -> WheeledVehicleData -> VehicleData -> ShapeBaseData -> GameBaseData -> SimDataBlock -> SimObject
base/server/scripts/allGameScripts.cs (20189): Unknown command onAdd.
  Object HorseDebris(914) HorseDebris -> DebrisData -> GameBaseData -> SimDataBlock -> SimObject
base/server/scripts/allGameScripts.cs (20370): Unknown command onTrustCheckFinished.
  Object HorseDebris(914) HorseDebris -> DebrisData -> GameBaseData -> SimDataBlock -> SimObject
octTree::insertBrick - maxed out re-rooting tree!
octTree::insertBrick - octTree is probably busted now!
octTree::insertBrick - this is really bad!

The octagon tree has fallen!

If that was an easter egg, then it would be the best easter egg I've ever seen! :cookieMonster:

But now we need to take it serious, and stop eating cookies.

I guess that the octtree wasn't cleaned properly. Either the tree is full, or it's corrupted. There isn't so much information about what actually happened, other than the octtree was burned to the ground. Badspot or Kompressor would probably find what causes this in a snatch.