http://springrts.com/Spring is a project aiming to create a new and versatile RTS Engine. It features:
* Open source (GPLv2).
* Multi-plattform (Windows & Linux, MacOSX in progress).
* Written in C++, using OpenGL, OpenAL, FreeType2, DevIL, SDL, GLEW, boost, 7zip, Lua and streflop.
* Very extensive Lua interface, allowing gameplay changes and custom (G-)UIs.
* Large battles limited only by the power of your computer; support for up to 30000 units and up to 250 players.
* Full 3D combat in land, sea and air, with realistic weapon trajectories (physics simulation engine).
* Full featured lobby clients to easily play multiplayer games on LAN or online, with hundreds of players just waiting for you at any time. Including automatic game and map downloading, chat, friends list etc.
* Complex 3rd party Skirmish AIs (Bots), supporting special game types and many Spring games and mods. They can be coded in Lua, C, C++, all JVM languages (eg. Java), and more languages can be added.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* A powerful UI designed to minimize unnecessary micromanagement that is easily extensible via a Lua API.
* A lot of third party widgets to improve the GUI, the gameplay and the visuals.
* Many different Games, made just for Spring.
* Hundreds of large and highly detailed maps in which to wage those battles in full 3D, with deformable terrain, forest fires, dynamic and reflective bump mapped water, and custom skies.
Game listing:
http://springrts.com/wiki/GamesGames of particular note (that is to say, games I am likely to host)
Complete Annihlation: (http://trac.caspring.org/) CA is a regularly updated game that is often regarded as a showcase of what the Spring Engine can do. The game is designed with a flat tech tree, where the effectiveness of a unit is based on its appropriateness to the situation rather than lighter units being superseded by heavier ones.
Although CA is a game that uses OTA content, it is currently working towards being TA-IP free. If you like complex warfare this is Your Mod.
Balanced Annihilation (http://springrts.com/phpbb/viewtopic.php?f=44&t=22252&sid=f86b1325fe007268fbe23210d413da76)BA gameplay develops in stages of progressively heavier units with a growing economy. Many strategies are viable in BA, including focusing on map control, aggression, defense, air power, sea power, or mobility. BA includes a voluntary cooperative mode where all units and resources are shared between coopers.
BA is the most popular game for the Spring engine and is designed for both 1v1 gameplay and large team games. BA is a mature mod and new versions feature only minor balance tweaks.
XTA (http://www.springfiles.com/show_file.php?id=922) Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while ago, but it is still played and actively developed by the community.
Getting Started:
1) head to the Spring link up above and download Spring.
2) Download both Games(mods) listed above. Put in Spring/Mods folder or something to that effect.
3) Post here.
4) read this
http://springrts.com/wiki/Balanced_Annihilation#Main_differences_from_Original_Total_Annihilation (scroll down)r
4 Note] Complete Annihilation has 2 types of builds that can be downloaded from their site, Build and 1FactionBuild. I'm not sure of the difference so get both for now.
5 Note] You may also want to pick up Chicken defense, a BA mod that is similar to tower defense.
(http://springrts.com/phpbb/viewtopic.php?f=44&t=15579&sid=f86b1325fe007268fbe23210d413da76)6 Note] Get these maps: Battle Range
(http://www.springfiles.com/show_file.php?id=77) Aberdeen
(http://www.springfiles.com/show_file.php?id=1290) and NanoArena
(http://www.springfiles.com/show_file.php?id=466)
ABSOLUTE ANNIHILATION LINK FOUNDAlso, download this or I'll brutally mutilate you.
http://www.springfiles.com/show_file.php?id=874Extract into spring / mods
Then, extract this
http://www.mediafire.com/file/zk6etkezje78on8/otacontent.zipinto Spring / base
CURRENT SECTOR MAP
CURRENT BATTLE REPORT
ARM (left) and CORE (right)
A second ARM victory.
Given the landscape of the map, the middle quickly became a no-man's-land.
Each side constructed artillery and laser towers. In the end, it came down to a series of assaults with heavy tanks and kbots (mechs).
A good defense can be intimidating, but it can be easily broken. They provide area control and little else.
PREVIOUS REPORTS
ANOTHER GLORIOUS DAY IN THIS MAN'S ARMY.
ARM FORCES HAVE PREVAILED, THE DIG SITE IS OURS.
BATTLE REPORT FOLLOWS.
My (purple) forces moved along the rim, setting up defenses and bombarding Tay. I would eventually overrun him with tanks and move on to harm's base. I used T2 vehicles, favoring very heavy assault tanks, lightning tanks, and missile launchers.
Sheezy's (light blue) forces moved into the center, setting up cannons and fighting battles to win the resources there back from harm. He used T2 kbots (mechs) and many laser towers.
Tikitai's (red) forces move along the upper rim, making a base on the ledge and heavy mobile artillery to bust open harm's defenses. He used T2 kbots (mechs) and heavy artillery.
Harm (dark green) set up swarm-control laser turrets near the ledge, and pushed into the center for valuable resources. His base defenses consisted of multiple plasma artillery batteries and many Surface to Air Missile launchers. He used T2 kbots (mechs) and T1 vehicles, with a varied and strong defense.
Tay (pink) made his defenses further back from the ledge after a few early battles secured the position for me. He used T1 vehicles, favoring artillery and missile trucks, and was working on T2 vehicles when he was eliminated.
NOTE: because the CORE was outnumbered, they will be given the next attack. They may not attack the Dig site with this attack, however.
CORE: 9 planets
ARM: 11 planets
NEUTRAL: 3 planets
CORE PLAYERS:
Harm94
Tay
Wonder G
Slugger
ARM PLAYERS:
Rky
Sheezy
Tikitai
TheRock/Nuke
JJA0
(I'm going to decide my placement depending on which team gets who, in order to balance it, since I can play both well)
Pick a side.
How it works:
-Every day, a match will occur at a pre-determined time.
-Whoever shows up for each side represents them and plays for them (so long as there are even teams anyone can show up)
-Once you pick a side you stick with it. You may request a side change but only one.
-Defenders have the advantage in all cases because they have nothing to win. Expect resource bonuses or better map placement.
-The teams take turns picking which battle will be the next.
-Each planet corresponds to the map of the same name.
-The home world is shown with squares surrounding it on the map. If it is taken, the defending side is eliminated and the war is over.
Note for newer players: show up before the PREDETERMINED MATCH TIME or AFTERWARDS and we'll teach you how to play.
Note for everyone: the battlemap will be updated on the first post after each match.
Note for different timezones: I'm in american central timing. If you live across the big wide yonder ocean sea we'll try to run some matches to fit your schedule.