Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 751084 times)

Why is it just now that I notice the huge mech in the third picture of the second post?
Dunno, has been there for ages.
Would love to work on it myself, but i haven't been granted access yet. :C

Dunno, has been there for ages.
Would love to work on it myself, but i haven't been granted access yet. :C
I has it, but it's not quite in a hostable state :S

Though speaking of Cityfights and Hostable States, I WILL be working on the MAS Cityfight map on wednesday, with the added bonus of hasing the server open for anyone that wants to lend a hand with building city structures. My only rules will be build on a baseplate and DON'T fire the Pepperbox :S

I has it, but it's not quite in a hostable state :S

Though speaking of Cityfights and Hostable States, I WILL be working on the MAS Cityfight map on wednesday, with the added bonus of hasing the server open for anyone that wants to lend a hand with building city structures. My only rules will be build on a baseplate and DON'T fire the Pepperbox :S

Please be sure to disable Mod 5 and 6 before you host. :S
« Last Edit: September 25, 2012, 04:27:48 AM by ArmyUnit »

Please be sure to disable Mod 5 and 6 before you host. :S
...Anything else at this rate? :S
Probably via PMs, though I can't think of anything else major between those two packs

I won't be online this evening.
Dad's birthday party for family.

Anyhow, i will try to look at the pepperbox's code if Bushido haven't fixed it before i get to it. :P

Working on doing some prework on the build for tomorrow's Open House Buildathon, but figured I'd poke my head in and say that, due to the Tier-Tac update and things from the server play, there's been a few minor changes to loadouts:

Trooper: Due to the Retro Magnum being replaced, it's sidearm is now the Maverick Magnum.

Riot Trooper: Due to issues with Pepperbox instability and wanting to give it a sidearm befitting it's theme, it's been replaced with the Modern MP. Debating replacing the Riot Shotgun with the Combat Shotgun, but think I may be pressing this loadout quite enough as-is on the OP department without giving it a 'lulgib' alt-fire weapon.

Jet Trooper: No changes, though it may get to use it's Molotovs during the City Fight, with Armeh's permission of course.

Anti-Tank: Heavy Pistol replaced with the Match Pistol. Still debating that change, maybe a proper pistol later.

Sniper: Replaced Heavy Pistol with duel Covert Pistols.

Field Medic: Due to comments by a certain weapon developer, Field Medics have been given a Crowbar as well as their Nailgun. Hopefully this will make them more viable.

Also, a new class! Well, technically 2, but 2 shades of the same detail:

Air Pilot/Land Pilot: A special-case MAS class, usually deployed in outdoor missions with spawns strait to hanger locations relating to their vehicle of choice. The only major difference between both Pilot type's loadouts is the superweapon they carry just in case they get stranded and have to bail out:

Land Pilots usually will drive MAS land vehicles, and carry BushiCo Grenade Launchers as well as the standard loadout.

Air Pilots are the same boat, driving MAS air vehicles and carrying BushiCo Flak Cannons to deal with straggling air enemies.

The standard pilot loadout is the Semi-Auto Magnum and Naval SMG, as well as the Pipe Wrench for repairs. They also have the Shielded Playertype, meaning while they often are caught in the blast when the rides they pilot are destroyed, they at least can survive usually until they can get back to base to rearm and get another ride.

I regret to inform everyone that progress on these mods has slowed down significantly from my end. :S
Yeah, life, other projects, and other games, go figure.. >.>

...Anything else at this rate? :S
Probably via PMs, though I can't think of anything else major between those two packs

Nothing else I can think of atm.

I won't be online this evening.
Dad's birthday party for family.

Anyhow, i will try to look at the pepperbox's code if Bushido haven't fixed it before i get to it. :P

kk that's fine. Happy birthday to your day. :)

Working on doing some prework on the build for tomorrow's Open House Buildathon, but figured I'd poke my head in and say that, due to the Tier-Tac update and things from the server play, there's been a few minor changes to loadouts:

Trooper: Due to the Retro Magnum being replaced, it's sidearm is now the Maverick Magnum. kk

Riot Trooper: Due to issues with Pepperbox instability and wanting to give it a sidearm befitting it's theme, it's been replaced with the Modern MP. Debating replacing the Riot Shotgun with the Combat Shotgun, but think I may be pressing this loadout quite enough as-is on the OP department without giving it a 'lulgib' alt-fire weapon. kk

Jet Trooper: No changes, though it may get to use it's Molotovs during the City Fight, with Armeh's permission of course. Molotovs should be fine on most normal maps. Feel free to implement them where you see fit.

Anti-Tank: Heavy Pistol replaced with the Match Pistol. Still debating that change, maybe a proper pistol later. kk

Sniper: Replaced Heavy Pistol with duel Covert Pistols. Not so sure about this. Covert Pistols are pretty good.

Field Medic: Due to comments by a certain weapon developer, Field Medics have been given a Crowbar as well as their Nailgun. Hopefully this will make them more viable. lolBushido. A medic that can defend itself AND heal itself is hardly a medic, it's more like a tank that also tanks other players. Leave it with the crowbar, but please keep an eye on the class. Most of Bushido's melee weapons sit on that fine line between "balanced but powerful" and "OP"

Also, a new class! Well, technically 2, but 2 shades of the same detail:

Air Pilot/Land Pilot: A special-case MAS class, usually deployed in outdoor missions with spawns strait to hanger locations relating to their vehicle of choice. The only major difference between both Pilot type's loadouts is the superweapon they carry just in case they get stranded and have to bail out:

Land Pilots usually will drive MAS land vehicles, and carry BushiCo Grenade Launchers as well as the standard loadout.

Air Pilots are the same boat, driving MAS air vehicles and carrying BushiCo Flak Cannons to deal with straggling air enemies.

The standard pilot loadout is the Semi-Auto Magnum and Naval SMG, as well as the Pipe Wrench for repairs. They also have the Shielded Playertype, meaning while they often are caught in the blast when the rides they pilot are destroyed, they at least can survive usually until they can get back to base to rearm and get another ride.
Looks good, I like the weapon loadouts. However the shield player totally circumvents the point of having deadly vehicle explosions. :/

Answers in bold.

Molotovs should be fine on most normal maps. Feel free to implement them where you see fit. Only reason why I'm contemplating em now is twofold- A, people don't drop grenade bags at the drop of a hat when they expire anymore, and B, the Cityfight's streets are wide enough for circumvention at the best of times :p

Not so sure about this. Covert Pistols are pretty good. What would you suggest than? I definitely am thinking Pistol or Duel Pistols,  SMG or Machine Pistol at worst though.

lolBushido. A medic that can defend itself AND heal itself is hardly a medic, it's more like a tank that also tanks other players. Leave it with the crowbar, but please keep an eye on the class. Most of Bushido's melee weapons sit on that fine line between "balanced but powerful" and "OP" Sadly :S I can't think of anything else for a decent sidearm beyond lulCombatKnife... again though

Looks good, I like the weapon loadouts. However the shield player totally circumvents the point of having deadly vehicle explosions. :/True, I'll try it without shields for the first run and see how much QQ I get for people not surviving :P Figured you'd complain about the grenade launchers, in all honesty though ^^;
Replies AREN'T in bold :p

Interested in a gauze gun that heals teammates and damages enemies? :3

Interested in a gauze gun that heals teammates and damages enemies? :3
YES YES OMIGOD YES :D

YES YES OMIGOD YES :D
Should i balance it a bit as well?
It shoots pretty fast, maybe i can make it shoot just a tiny bit less fast (and the damage will be very low).
If i don't make it slower, we might look at a damage of 1 each shot.
Maybe even lower.

Should i balance it a bit as well?
It shoots pretty fast, maybe i can make it shoot just a tiny bit less fast (and the damage will be very low).
If i don't make it slower, we might look at a damage of 1 each shot.
Maybe even lower.
Probably slower anyway would be best. After all, at it's current speed it's about the same as holding a medigun on a person anyway, if the player has good aim. Sure it ties up the player in combat that way, but the slower speed may encourage more 'strategy' and less 'lulspam!'. Just from my perspective of course.

Also, I'll probably be open-hosting Cityfight as I work on it during today. Feel free to pop in if you want to donate structures or props to the cause and all that, or get a looksee at not-hidden gear :p

Lordician, please be sure to reduce the ridicules heal-per-shot amount of the Gauze gun, thanks. ;)

Lordician, please be sure to reduce the ridicules heal-per-shot amount of the Gauze gun, thanks. ;)
I will reduce firing speed and i already planned to nerf the healing.
So that is a double heal nerf guys.
Beware...

I need some testing tho.
Hit me on Steam and i will inform you when you are needed.

Also, the medical tier Tacticool haven't been changed in the latest tacticool update spamfest.
So i am free to work in the version i have now. :)

This is most likely due to no model change or anything for the medical tier.
« Last Edit: September 26, 2012, 02:54:58 PM by lordician »

Server has crashed for the 4th (or is it 5th?) time, so I'm bowing out while I'm ahead...  :panda: