Posting a few balance ideas while I'm busy working on watching killstreaks happen and trying to score more actual kills with the CrCIA Suit loadouts:
MAS Changes -
* Change Commando's 'perk' from Shield to Invisibility Watch. Commando was originally going to be a cloaking class, but I misadvertently has been failing at getting Watches to work before. That, and the commando's loadout is absolutely killer with a regening secondary healthbar.
* Tentative shield class with a much weaker loadout?
* Ask Army how to make the Gauze Gun only heal allies
Bug Changes -
* None, really
Boss Changes -
* Change scale of Land Dragon to 1.5 or 2, essentially limiting him to the Foundry but making him a much more trollish target for that room
* Edit scripts for the CrCIA Suit to include Flash and Poison resistance, as well as buff health. Prospectively to 1.5k, in similar vein to the worm but much more agile. Additionally, buff it's item slots so it can carry recovery items and maybe another weapon for it's loadout.
* Replaces Pills on the bosses with Syringes
* Potentially add ways to spawn in the Storage area of the map, due to constant camping by MAS in Foundry leading to MANY cheap boss kills :S
Build Changes -
* More Obstacles for the Foundry, as well as a way back up from the Foundry floor to the catwalk.
* More ammo locations throughout the map, more than likely just clips of common ammo however
* More bug tunnels?
* A way for larger bugs to easily get to the healpads in the Vents, as well as pathfinding fixes for the Storage area for x8 bugs.
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I'll probably only get a few of them done before the next hosting tomorrow, but eh, priorities on prefecting the hosting as well as the loadouts.