Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 689361 times)

Will you let everyone know when your server is up and running?
No, I'll just be silent and won't comment about it -,- Of course I will.


Ladies and Gentlemen! This, is the main event!

LLLLLLETS GET READY TO
RUMBULLLLLLLLLLLLLLLLLLLLLLLLLLLLEE!!!!

Aka MAS vs Bugs on the Foundry is ready!

Fawk! Can't play! Too sleepy after last night's server...

...Now with 100% less passwords. Derp x,x

If only DSi would run blockland...

Runtime error crashed server, before ya ask. Getting it back up nowish

I had a blast on your server Trinity! I'll have to remember that you host some fun servers as well as army does. Your a fun person to play with, so is army.

Posting a few balance ideas while I'm busy working on watching killstreaks happen and trying to score more actual kills with the CrCIA Suit loadouts:

MAS Changes -
* Change Commando's 'perk' from Shield to Invisibility Watch. Commando was originally going to be a cloaking class, but I misadvertently has been failing at getting Watches to work before. That, and the commando's loadout is absolutely killer with a regening secondary healthbar.
* Tentative shield class with a much weaker loadout?
* Ask Army how to make the Gauze Gun only heal allies

Bug Changes -
* None, really

Boss Changes -
* Change scale of Land Dragon to 1.5 or 2, essentially limiting him to the Foundry but making him a much more trollish target for that room
* Edit scripts for the CrCIA Suit to include Flash and Poison resistance, as well as buff health. Prospectively to 1.5k, in similar vein to the worm but much more agile. Additionally, buff it's item slots so it can carry recovery items and maybe another weapon for it's loadout.
* Replaces Pills on the bosses with Syringes
* Potentially add ways to spawn in the Storage area of the map, due to constant camping by MAS in Foundry leading to MANY cheap boss kills :S

Build Changes -
* More Obstacles for the Foundry, as well as a way back up from the Foundry floor to the catwalk.
* More ammo locations throughout the map, more than likely just clips of common ammo however
* More bug tunnels?
* A way for larger bugs to easily get to the healpads in the Vents, as well as pathfinding fixes for the Storage area for x8 bugs.

---

I'll probably only get a few of them done before the next hosting tomorrow, but eh, priorities on prefecting the hosting as well as the loadouts.

You said you will probably host the sever tomorrow around 10:00 pm PST, will that be 1:00 pm EST?

You said you will probably host the sever tomorrow around 10:00 pm PST, will that be 1:00 pm EST?
Yaknow ya don't have to keep bumping the topic asking about every single detail or iota of a detail. I'm sure there's a few web pages to help ya out with time conversion after all :/

Anyway, server down. Was a blast, except when it crashed, hope to see a few of ya tomorrow at least :D

I just want to know when you will be hosting your server tomorrow that way I won't be checking Blockland forums like crazy. Is that to much to ask?
Also, I don't talk about time stuff all the time, I can talk about other stuff as well. That is why I wrote down on some paper the time army will be hosting his server on the weekends so I won't be asking him the same question over and over again.

(Moving on to something else now.) How's your work coming along so far army?
« Last Edit: September 23, 2012, 01:21:44 AM by HanHan13 »

I had a blast on your server Trinity! I'll have to remember that you host some fun servers as well as army does. Your a fun person to play with, so is army.

This. Trinity is great at fighting, even though he thinks otherwise~  C:


MAS Changes -
* Change Commando's 'perk' from Shield to Invisibility Watch. Commando was originally going to be a cloaking class, but I misadvertently has been failing at getting Watches to work before. That, and the commando's loadout is absolutely killer with a regening secondary healthbar. Would be good, yes.
* Tentative shield class with a much weaker loadout? Defiantly yes. The shield playertype is a great counter to poison, but it is defiantly OP if it's carrying powerful weapons.
* Ask Army how to make the Gauze Gun only heal allies Ask Lordician, my scripting ability isn't that fancy >.>

Bug Changes -
* None, really  More then anything, bugs just need more classes. Bug heads are hard to model though :C

Boss Changes -
* Change scale of Land Dragon to 1.5 or 2, essentially limiting him to the Foundry but making him a much more trollish target for that room Not sure I like this idea. Making him bigger only make him easier to hit with those crazy OP rocket launchers X_X  Feel free to edit the script if you want to increase his health.

* Edit scripts for the CrCIA Suit to include Flash and Poison resistance, as well as buff health. Prospectively to 1.5k, in similar vein to the worm but much more agile. Additionally, buff it's item slots so it can carry recovery items and maybe another weapon for it's loadout. 1.5k might be too much actually. But it's a good start. I'll post the lines for poison and flash immunity under this quote.
* Replaces Pills on the bosses with Syringes Didn't you already do this? :S
* Potentially add ways to spawn in the Storage area of the map, due to constant camping by MAS in Foundry leading to MANY cheap boss kills :S This would be especially good for the Dread Centipede, since a silent entrance is pretty important for him.

Build Changes -
* More Obstacles for the Foundry, as well as a way back up from the Foundry floor to the catwalk.
* More ammo locations throughout the map, more than likely just clips of common ammo however
* More bug tunnels?
* A way for larger bugs to easily get to the healpads in the Vents, as well as pathfinding fixes for the Storage area for x8 bugs.
All my yes please. Especially the bug tunnels. :P

---

I'll probably only get a few of them done before the next hosting tomorrow, but eh, priorities on prefecting the hosting as well as the loadouts. Hey, no rush. There is always next weekend if you can't finish everything on time!
Replies in bold.
Also, here are the lines that you will want for the Crysis suit:

Code: [Select]
poisonImmunity = "all";
flashImmune = 1;
isMech = 1;
The "isMech = 1;" line causes Zapper weapons to deal significantly less damage.

I just want to know when you will be hosting your server tomorrow that way I won't be checking Blockland forums like crazy. Is that to much to ask?
Also, I don't talk about time stuff all the time, I can talk about other stuff as well. That is why I wrote down on some paper the time army will be hosting his server on the weekends so I won't be asking him the same question over and over again.

(Moving on to something else now.) How's your work coming along so far army?

Post a pic of the paper for the luz?

I've been working on the Dragonfly, Blue wasp, and more attacks for Glisten. hue hue hue
Also I've been mentally thinking of a good design for an upcoming MAS weapon. I should go ahead and model that soonish.

Le Changelog for ze Foundry:
Code: [Select]
-MAS-
* Replaced Shielded Playertype with Invisibility Watch for Commando class, for reasons mentioned earlier.
* Berserker's Syringe has been removed. Originally I had thought that Zerkers would need too much babysitting for MAS Medics, however a Zerker has too much staying power with it.
* Tweaked some descriptions to remove some leftover text from other builds.

-Bugs-
* Tweaked some descriptions to remove some leftover text from other builds.
* Descriptions for Boomer Bug and Poison Mite was added, beings I forgot them. :S
* Removed Firefly Light. What possessed me to put it there in the first place I got no idea.

-Bosses-
* Code tweaks for the Tau CrCIA Suit boss loadouts:
** CrCIA Suits are now immune to the effects of Poison, Flash attacks, and take reduced Bug Zapper damage.
** Health has also been buffed to 1500, reasoning of because it's got a heck of a lot more target area than most the 'other' bosses involved >_>; (it's MaxDamage for the health, right?)
** CrCIA Suits can now hold 5 items instead of 3, meaning it can hold an additional weapon as well as medical supplies.
* Because when I gave Bosses syringes the server crashed shortly afterwards, Bosses have been given syringes. Again.

-Build-
* Boss Spawn area has a force-field up to avoid some of the flowing projectiles when using the DYNAMIC ENTRY! spawn. However, this now means players could get stuck with no way out. Ye has been warned.
* Teleports further into the base has also been provided for Bosses, especially designed for 'Stealthers'
*DYNAMIC ENTRY! spawn's explosions has been made 'slightly' more potent because they has been changed from Rocket to Payload Launcher :3
* OSHA complained about the cooling metal on the Foundry Floor. Don't worry! We fixed it so there's a small lip on the containers, you won't instantly fall in trying to climb it now!
* There's quite a bit of new pipework on the strange contraption on the Foundry machine next to the Catwalk control point. In short, it is quite easy for players to climb it to get to the upper floor, at least until a 'proper' path is created.
* I coulda swore I parked that MAS Transport where I wanted it... eh, either way, the MAS team can now see where they came in from if they look up. :3

I will need to send you an edited version of the medical pack.
I assume you use the same edited version as Army does?

Also, i can't hack into army's head to find out what his design looks like.
Sadly.

EDIT:
Hacked medical pack, now to test it on someone.
Still bugged, tested it on private server with Skyra.
Also pass was URFIRED :D

Also, i have to say that i have to work soon on phase two of my work on the Bug Zapper.
I need to add some more things to make it work better.
And i would appreciate it if you could gimme some feedback Army.. :S

EDIT:
Maybe it would be wise to let Trin in on the dropbox folder Army.
We only share things that are for on the servers anyhow.
You don't share your secrets with me there or anything. :P
Which is a wise thing.

That would mean Trin would have to know about dropbox, but it is pretty easy (and darn useful).
« Last Edit: September 23, 2012, 09:05:10 AM by lordician »