Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 751979 times)

Special releases:

MAS Medical weapons and tools pack (originally package_medic1 by BushiCo.)
Edited to not heal ASN's (or other mechanical systems) and only heal teammembers.
NOTES:
May cause console errors when not using Slayer (Space Guy's TDM mod, unsure). Didn't care enough to put a check for that.
This is a custom server edit, so yeah.
Also, this is a V3.1 edit. Units called Army (Army Unit) (and the Trinity Armory) may wish to update either by downloading this file or by using the file on Dropbox. Both are the same.
V3: Nerfed healing ability, RTB preference for amount of self heal on the medic who heals an ally.
0 to not use it ofcourse, max = twice the damage/heal it does.
(damage/heal = 5, max self heal = 10)
V3.1: Fixed some minor bugs i noticed.


MAS Sentry systems (originally Weapon_sentry by BushiCo.)
Edited so that the welder is able to heal ASN's (and other mechanical systems).
This is still a V1 edit, no need to update Unit often referred to as Army. Just a public release.

NOTES
Public is free to use these edited add-ons as they please as they do not give acces to anything new or special.
I just edited them for our servers to balance them and make them work more how we want it. :)
« Last Edit: September 26, 2012, 06:10:28 PM by lordician »

In that case, some balancing tweaks before we get to the hour of the buldge than:

Code: [Select]
* Engineers will be equipped with Welders as a repair tool
Also, random question- if a mech has a syringe will the self-heal still work? Considering Army had me set the CrCIA Suits to mech, could mean a issue arriving from lack of heals :S
EDIT: In testing, no issue :D I'll probably figit on the build until hostitme however, make it more fancy and all that.
« Last Edit: September 23, 2012, 10:43:08 AM by Trinity Armory »

In that case, some balancing tweaks before we get to the hour of the buldge than:

Code: [Select]
* Engineers will be equipped with Welders as a repair tool
Also, random question- if a mech has a syringe will the self-heal still work? Considering Army had me set the CrCIA Suits to mech, could mean a issue arriving from lack of heals :S
EDIT: In testing, no issue :D I'll probably figit on the build until hostitme however, make it more fancy and all that.
I forgot to fix the selfheal ability.
Go figure, it is a good thing.

The final, FINAL changelog, as I get this party started!

Code: [Select]
*5.56, .45, 9mm, and Buckshot ammo has been scattered into the Storage's far rooms and on the Catwalk. If you require special ammo beyond that, the spawn area entry will hold the specialty ammo as per last time.
*Speaking of, the ammo piles have been shifted slightly over, to the bottom of the stairs leading to the Foundry on MAS's side, so they weren't constantly respawning when people exited the spawn area. They have also been seperated from full piles to singular pickups, if only to complicate it further. You're welcome :3

2 HOURS PAST SCHEDULE LATER...

-,- balls. Allright, getting it booted up, should really stop falling asleep at the keys. Server is about to be LIVE.

Oh snap I feel late on all these updates :S
Sorry about that, I've been busy helping my dad re-arrange my room (I am finally getting a desk).

I'll take a look at the updates you sent me, Lordician. Expect feedback eventually.. :S

Okay then.
I need them before i can start working on phase two: Refining Phase One.

Server down. Was fun while it lasted, and hey, we even had a few famous names stop in to give it a looksee and barrage comments and remarks :3 Next time I host though will probably be a open build session, as I really want to work on the Cityfight build I was tinkering on.

EDIT: Also apparently Tier-Tactical has been updated again, wonder if the Medic pack has been messed with too much, or if our edit will require upgrading :S
« Last Edit: September 23, 2012, 08:57:36 PM by Trinity Armory »

Seen the update, gonna check out the medic pack later, is late here right now.




I don't think anyone can buy a page from the Blockland forum. If they can, I didn't know that.

"It costs 400,000 dollars"
"to post a reply, for twelve seconds"

"to post a reply, for twelve seconds"
No really, it costs that much for that page.

Why is it just now that I notice the huge mech in the third picture of the second post?