Le Changelog for ze Foundry:
-MAS-
* Replaced Shielded Playertype with Invisibility Watch for Commando class, for reasons mentioned earlier.
* Berserker's Syringe has been removed. Originally I had thought that Zerkers would need too much babysitting for MAS Medics, however a Zerker has too much staying power with it.
* Tweaked some descriptions to remove some leftover text from other builds.
-Bugs-
* Tweaked some descriptions to remove some leftover text from other builds.
* Descriptions for Boomer Bug and Poison Mite was added, beings I forgot them. :S
* Removed Firefly Light. What possessed me to put it there in the first place I got no idea.
-Bosses-
* Code tweaks for the Tau CrCIA Suit boss loadouts:
** CrCIA Suits are now immune to the effects of Poison, Flash attacks, and take reduced Bug Zapper damage.
** Health has also been buffed to 1500, reasoning of because it's got a heck of a lot more target area than most the 'other' bosses involved >_>; (it's MaxDamage for the health, right?)
** CrCIA Suits can now hold 5 items instead of 3, meaning it can hold an additional weapon as well as medical supplies.
* Because when I gave Bosses syringes the server crashed shortly afterwards, Bosses have been given syringes. Again.
-Build-
* Boss Spawn area has a force-field up to avoid some of the flowing projectiles when using the DYNAMIC ENTRY! spawn. However, this now means players could get stuck with no way out. Ye has been warned.
* Teleports further into the base has also been provided for Bosses, especially designed for 'Stealthers'
*DYNAMIC ENTRY! spawn's explosions has been made 'slightly' more potent because they has been changed from Rocket to Payload Launcher :3
* OSHA complained about the cooling metal on the Foundry Floor. Don't worry! We fixed it so there's a small lip on the containers, you won't instantly fall in trying to climb it now!
* There's quite a bit of new pipework on the strange contraption on the Foundry machine next to the Catwalk control point. In short, it is quite easy for players to climb it to get to the upper floor, at least until a 'proper' path is created.
* I coulda swore I parked that MAS Transport where I wanted it... eh, either way, the MAS team can now see where they came in from if they look up. :3