Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 731975 times)

i dunno
i mite've seen wasp u did thar

Make sure the cicada bug has an earrape attack.

What is taking so loving long? I see NO progress. Did you kill Bug Mod 2?

Catman, get out of my topic if you are going to act like that.

I am finishing up school, and I currently do not have the time or energy to work on any of my projects at the moment.


And no I did not "kill" bug mod 2.

Catman, get out of my topic if you are going to act like that.

I am finishing up school, and I currently do not have the time or energy to work on any of my projects at the moment.
Same here.
I would love to finish up the poison script, just wait a bit longer guys. :C

Well today was pretty interesting. I don't want to go into detail about it, but I will say it involved me accidentally shocking myself. Felt pretty awesome. :L

Well today was pretty interesting. I don't want to go into detail about it, but I will say it involved me accidentally shocking myself. Felt pretty awesome. :L
Watt happened in this electrifying experience that shocked you?

Watt happened in this electrifying experience that shocked you?
Ohm, I see watt you did there

Needs more hot PowerSuit action up in here.

Hrm. Idea get for server, but lemme ask ya all a question:

If I was using a interior map for a build, what would you all suggest for the map? I got the idea of making some designated bases/spawning zones, then making a sort of 'Fort Wars' atmosphere beyond those building zones, basicly to make it more interesting and involving to everyone involved. I'm not nessisarily saying I'll allow free building or not (dirt from the Trenchdigging Mod could be set up as a substitute after all) but it's a idea, and could be easily spiced up with a few... extra tweaks.

Hrm. Idea get for server, but lemme ask ya all a question:

If I was using a interior map for a build, what would you all suggest for the map? I got the idea of making some designated bases/spawning zones, then making a sort of 'Fort Wars' atmosphere beyond those building zones, basicly to make it more interesting and involving to everyone involved. I'm not nessisarily saying I'll allow free building or not (dirt from the Trenchdigging Mod could be set up as a substitute after all) but it's a idea, and could be easily spiced up with a few... extra tweaks.


Sounds good.

For map ideas, a (big) sewer system might work. I suppose it depends on how open you need the map to be.

I see if I can get some time in to work on Mod 2 this weekend.
I'll also try to host a server by next weekend if I can make a decent amount of progress by then.

Also I've been looking for good reference pictures for the new caterpillar model.
How's this:

« Last Edit: June 30, 2012, 05:41:35 PM by ArmyUnit »

That is one awesome looking caterpillar!

If you decide to make that caterpillar with the spikes on it, here is an idea that I thought of. If a person jumps on top of it, the spikes on the caterpillar will kill or hurt the person. Idk how real that idea is but it was something that just popped up in my head the moment I saw the caterpillar pic.

Actually the plan is that anything touching the caterpillar will either take damage or be poisoned, except when touching from the front or underside.

EDIT: Also please keep in mind that the model won't have a color pattern as intricate as the real thing.
« Last Edit: June 30, 2012, 07:08:47 PM by ArmyUnit »

Take itty bitty tiny bit of damage and be poisoned.
Yes please.

Oh wait... Poison...