Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 735681 times)

Those are some cool pics.
Thanks :)

In the last pic, did you get killed by the boomer bug or was he just far enough away that you survived the blast?

Naa, I was on the bugs' team. It was kinda luck that I managed to catch that guy, since he just exploded randomly. :P



Ok, the Guard bug skeleton has been remade and improved upon. I even managed to salvage the animations, which is awesome (for me).

So yeah, I'll need some people to help me test it tomorrow/later today. I really hope this fixes the issue. :S

Thanks :)

Naa, I was on the bugs' team. It was kinda luck that I managed to catch that guy, since he just exploded randomly. :P



Ok, the Guard bug skeleton has been remade and improved upon. I even managed to salvage the animations, which is awesome (for me).

So yeah, I'll need some people to help me test it tomorrow/later today. I really hope this fixes the issue. :S
I'll stop playing Planetside 2 long enough to do what I'm supposed to be doing :S

I think this mod should be remade into playertypes or sumthin. Rot's zombie Ai doesn't even work anymore. At least for me it's all bugged. I have to make my own zombies from bots :P and they are handicapped lol

Rotondo's zombie mode still works for me...

I think this mod should be remade into playertypes or sumthin. Rot's zombie Ai doesn't even work anymore. At least for me it's all bugged. I have to make my own zombies from bots :P and they are handicapped lol
Are you using Lordican's edit?

As it stands though, RotCo is still one of the more compatable mods when it comes to AI, though as Army and me's hosting has shown, they can still be used as playertypes, quite as effectively, if not moreso effectively, too.
« Last Edit: November 25, 2012, 01:24:01 PM by Trinity Armory »

I took a bit of time to experiment with building some stuff, but i ended up taking a picture of the Powersuit...
The picture worked out pretty well, gonna ask Army permission to post it. :)
(I am pretty sure he showed the Powersuit somewhere already, but where...)

I have NO IDEA where Army posted the Powersuit before



Totally no idea. Really.

Nonono, a picture of ONLY the Powersuit..

EDIT: I am sure he'll be okay with it:

We even work on it during the night in this dangerous outside barricaded area. The facility roof is too low for the Powersuit to be stored inside here..

OOC: Prettiest picture. <3
During the day it is a lot easier to work on it though, due to the natural light.
Not to mention the beauty of this mechanical masterpiece really showing in this kind of light.
« Last Edit: November 25, 2012, 05:57:04 PM by lordician »

(I am pretty sure he showed the Powersuit somewhere already, but where...)

in the MAS post.

in the MAS post.
Nonono, a picture of ONLY the Powersuit..
The first place i checked was in the OP (and related first posts) of course. >_<
But thanks anyway, enjoy the new pretty pictures

Now ya mention it, I do remember a PSuit render somewhere in the topic of it by itself.

For the life of me I can't remember the page though :S











I've posted many images of the Powersuit over the ages. None of the above were included in the main picture post because the model is outdated in those. And the canon in the last image need so much work, that I didn't want to include it in the post. :P

I want the power suit so bad.

It's cool that you guys are still working on this.

I want the power suit so bad.
Me too, so whenever i have the chance to work on it, i do, trust me. :)
The mounted cannon does indeed look like it needs some more work. :P