Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 733015 times)

Also, working on the grab item.

Woo

If you can get it done by next week, we might actually be able to release Mod 2 before March.


Also seems like you made the decision to change super mutants to beta bugs thingies and make the tremormites a seperate bug mod.
And the firefly got added to BM2. :)
Fireflies are the best annoying but cute bugs so far. :3

Yup. I'd like to include the Firefly in the initial release of Mod 2.
And actually the badge of "most annoying" goes to the Vein spider. :p

BECAUSE EYE AIDS



Woo

If you can get it done by next week, we might actually be able to release Mod 2 before March.

Agreed!

...Now to get off my lazy bum and work moar on things :S

I'm planning on working on my Bug and MAS build this weekend. I would have to say that the build is about 20% to 23% complete right now.

Damnit, RTB is out, so the only thing i can do is ask Army to get on Steam.
So please Army. :X

I have some questions related to the grabbing stuff.
I checked my PM's and found the PM about it, but i have some questions about it.

Though for now i will just make the grab tool able to do some basic stuff.
And a bit of advanced stuff. :P

EDIT:
Oh my god....
This is interesting...

I found something which would could change things up quite a bit.
Though i am not sure how we would use it properly...

EDIT2:
Never mind, i'll contact you later Army.
I left to reach my bed.

Anyhow, interesting stuff has been found and i am still questioning some stuff.
« Last Edit: February 15, 2013, 06:03:54 PM by lordician »

Will the server be up soon?

I hope what ever is holding up the server it would be worth waiting for.
« Last Edit: February 15, 2013, 06:34:57 PM by HanHan13 »

Bleh, I couldn't sleep at all last night, so I took a nap several hours before the server.
But then my alarm clock failed to go off >:C
(Edit: or maybe it just didn't wake me up. I might have been sleeping pretty hard :S)

Server is going up finally, Sorry about the delay.
« Last Edit: February 15, 2013, 07:36:17 PM by ArmyUnit »

The server was really fun. I'll let ArmyUnit tell everyone about the test that we did today.

Anyhow, interesting stuff has been found and i am still questioning some stuff.

I'll try to get on steam tomorrow, but if I don't show up please send me a PM about it. :o




So tonight I finally decided to do a full MAS vs TremorMites TDM. Everything went better than I expected.. Except for all that silly talk about mating with TremorMite Queens. SKYRA I BLAME YOU FOR ALL THAT  Don't do that again please.

Initially the teams seems completely unbalanced in the TremorMite's favor, but then MAS started to get the hang of things, which resulted in the final round lasting over an hour long. C:


Of course, the TremorMites still need some balancing (mostly nerfing)
Here is some of what I have in mind:


-TremorMite Worker: This was easily the least-used TremorMite, and I believe that's because it's not very interesting in comparison to the other variations. To fix this, I am going to give the Worker the ability to grab players, which fits the 'worker' aspect of it. Also, the Worker, and actually all TremorMites, will be getting a poisonous bite that will deal nasty screen-shake, though the intensity and especially the duration will vary between the different Tremor types.

-TremorMite Poisoner: OP is the best way to describe this guy. I am going to be reducing the health or maaaaybe the running speed of the Poisoner. I will also nerf the poison in some way, but I am still undecided on what aspect of the poison I'll be changing.

-TremorMite Drone (the flying Tremor): The Drone was very strong, almost OP. I'll probably nerf the health slightly, and maybe the damage of the ranged spine attack. Also, I've been thinking about giving the Drone the ability to grab players, but I feel like that could make it too strong, soo.

-TremorMite Swimmer: This one is a little more difficult to brown townyze, because it's success and viability are directly related to how much water is in the map, and to how well the water connects to the different areas of the map.
Over all the Swimmer did seem to do well in water, but I feel like it should be swimming faster. I also need to replace the syringe with a more fitting and dynamic healing ability. Also, like the Worker, I might give the Swimmer the ability to grab players.

-TremorMite Queen: Of course, the Queen didn't actually show up during the server ever. :P
I need ideas for her combat and supportive abilities. Anyone got anything?

An AOE type of thing for nearby tremors?

I have some ideas on what stuff the queen could do.
Combat -
1. She would be able to spit the acid stuff like the other TremorMites.
 
2. She could also grab players with her mouth and throw them.
 
3. Since her egg sack looks like it has armor on it, she can only get hurt if you shoot the other parts of her body.

Supportive Abilities -
The only thing I can think of is being able to heal the other TremorMites like the Mite and Bug Queens.

I have some ideas on what stuff the queen could do.
Combat -
1. She would be able to spit the acid stuff like the other TremorMites.
 
2. She could also grab players with her mouth and throw them.
 
3. Since her egg sack looks like it has armor on it, she can only get hurt if you shoot the other parts of her body.

Supportive Abilities -
The only thing I can think of is being able to heal the other TremorMites like the Mite and Bug Queens.
Actually, the eggsack should be the weakest point, unless the tremors are really strange bei- Okay actually that sound legit.

Also, i thought of something to counter the Powersuit, a bug that is.
I have had this idea for a longer time, but now it makes for an interesting tank-bug.


TANK!
USE HIS NOSE THINGY TO RAM EVERYTHING!
HE IS BIG AND BULKY AND TAKES MUCH LESS/NO DAMAGE FROM THE FRONT BECAUSE HIS FRONT LOOKS STRONG AND stuff!

HE IS A BUG TANK!
(Dynastinae or rhinoceros beetles)
« Last Edit: February 16, 2013, 04:07:37 PM by lordician »

An AOE type of thing for nearby tremors?

This is probably what I'll do. The question then is what should the AOE do? A straight up heal seems OP, and would also make the Swimmer quite useless as a healer.

So far I have only been able to come up with the following:

-AOE could remove all poison and negative effects from allies
-AOE could increase the amount of health allies gain from biting enemies for a set amount of time (this is as close to a heal as I'm willing to get)
-AOE could increase the amount of damage that allies deal for a short amount of time (does not include poisons)
-AOE could deal a poison to all nearby enemies. The poison should deal little damage but cause the the enemies to take 2x amount of direct damage (in many ways this is like the above option, except that robots are not effected)
-AOE could give allies energy (all TremorMites will utilize energy for some attacks at some point)

The effect could be one of those or a combination. I like the sound of the first two actually, so if I don't go with those for the TremorMite queen, I might give them to another queen.

I have some ideas on what stuff the queen could do.
Combat -
1. She would be able to spit the acid stuff like the other TremorMites. She will spit acidic poison darts (Acid spit and the Drone's ranged attack mixed into one) So this will be made.
 
2. She could also grab players with her mouth and throw them. Not so sure about this one.. Honestly, this would make her too powerful, but we shall see.
 
3. Since her egg sack looks like it has armor on it, she can only get hurt if you shoot the other parts of her body. This is a great idea! Since the Queen will act as a leader, she needs to be tanky, so making he take little to no damage from behind should help greatly with that. The TremorMite Soldier will have a similar ability, except she will take less damage from the front.

Supportive Abilities -
The only thing I can think of is being able to heal the other TremorMites like the Mite and Bug Queens. I'd rather not give her a full heal (reasons stated above), but it really depends on how things turn out in terms of balance.

Actually, the eggsack should be the weakest point, unless the tremors are really strange bei- Okay actually that sound legit. Yeah, you would know it's legit, consideringwhathappenedthaton etime

Also, i thought of something to counter the Powersuit, a bug that is.
I have had this idea for a longer time, but now it makes for an interesting tank-bug.


TANK!
USE HIS NOSE THINGY TO RAM EVERYTHING!
HE IS BIG AND BULKY AND TAKES MUCH LESS/NO DAMAGE FROM THE FRONT BECAUSE HIS FRONT LOOKS STRONG AND stuff!

HE IS A BUG TANK!
(Dynastinae or rhinoceros beetles)

*cough*Stag Beetle*cough* But actually I like the idea


Answers in bold.

Off topic - Army, Since I helped you figure out a name for Iceus, can you help me figure out a name for my team(the team that will be fighting the Bug & MAS team)?

Team HanCo
HanCo is a cooperation which is specialized in military equipment and mercenary hiring.
They have been requested to fight back the bugs at important places.

They also have a problem with MAS, since MAS has more cool stuff and they fear that MAS will save the day instead of them.
In short, they see MAS a threat to their existence and thus try to overpower both the bugs as well as MAS.

Naturally, we at MAS have superior technology and knowledge, but their amount of manpower and gun power is quite overwhelming.
Our alliance with the bugs is a very unstable one and it was originally founded by one of the bug queens.
One of the queens approached one of our facilities and showed absolutely no hostility.
The queen was lucky (or just very observing) enough to contact a relatively unarmed facility, otherwise it would've ended badly for her.

Of course this is a local event and this alliance in that area only lasts in that area.
The battle still rages on everywhere else.

Currently working on the grab item, but it decides to be a massive annoyance and just not work for no reason.
I am trying to find out why it doesn't work, but i just can't seem to find a reason.
« Last Edit: February 18, 2013, 01:15:22 PM by lordician »

That is a perfect name for my team and a great story to go along with it. Thank you Lordician for the awesome name.
Also, here is a pic of the base for HanCo (the base is complete but the rest of the build still needs to be worked on).