Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 732235 times)

Near the end, it seemed like I was the only player on MAS who understood that obtaining capture points meant anything.

No love for the pie, eh?

No love for the pie, eh?

You were an exception. :P
But even then, it seemed like you were going after their flag mostly.
I could be wrong though, as I wasn't watching you all that closely. :S

You were an exception. :P
But even then, it seemed like you were going after their flag mostly.
I could be wrong though, as I wasn't watching you all that closely. :S

I got a bit more defensive near the end of the game, however. And  when our team was made up of humans and not rocks, I was able to snatch their flag twice.

EDIT: I also captured one of the bug points once. And tried to get the power plant while dealing with a swarm of wasps.
« Last Edit: April 12, 2013, 12:30:23 AM by puppy347 »

I got a bit more defensive near the end of the game, however. And  when our team was made up of humans and not rocks, I was able to snatch their flag twice.

EDIT: I also captured one of the bug points once. And tried to get the power plant while dealing with a swarm of wasps.

Hm ok.
Oh well, maybe next time we will win. ;)



The TremorMites vs MAS build that me and HanHan have been working on is finally done:


Overview of the build (We might add some trees or rocks for cover if the need arises. Initially we would like to see how the build plays without cover).


Inside view of the the MAS base.


Another view of the MAS base's interior.


View of a lower level of the MAS base. As you can see, everything is flooded.


Underwater view of a TremorMite swimmer tunnel.


Inside a TremorMite swimmer tunnel.


Inside view of one of the TremorMite hills.


The MAS spawn room.


The TremorMite spawn room, with the Queen overseeing the tremormite invasion.



Also, here are some screenshots of Thursday's server:



A view of bug hive. The holes in the ceiling allow Boomer and Guard bugs to pelt invading humans with acid.


Inside the bug hive.


Ow my face..


Crawling through a bug tunnel.


More crawling!



inb4part7

There's a part 6?
If you mean your videos, then of course you have the right to say that, you're making them.



The server was a blast like I said it would be.

Here are two things that will need to be done with the build.
-Add trees.
-Fix the problem of the TremorMites spawn killing the MAS lots of times.

Btw, that was a cool video you made Lego.

This mod is never coming out

This mod is never coming out

Why not? Loads of people love the servers that ArmyUnit hosts.

I'm gona get involved in the MAS stuff!
*sends an RC-bot back to the past, when this stuff happened*
*government finds it after and hour and destroys it*
Hmmm, maybe not I BLAME OBAMA
I'll stick to my own time
-some guy from the future who owns a giant compony a lot like MAS
« Last Edit: April 14, 2013, 01:09:01 AM by superdupercoolguy »

This mod is never coming out
If we were as negative as you are, indeed.
But we aren't.
We are working on it, we don't always have time to work on this mod.
I had a really busy time last month, things will get better from next week on.

Progress report:

Lately my focus has been on the Bugs vs Mite's build. I still have yet to build the bug hives, but I finally have some design ideas for them, so I'll start on those soon.
The MAS area has been coming along slowly but surly. If anyone wants to help me with simple props for some of the rooms, that would be great. I will be working on the build tomorrow.

I doubt the upper sections the MAS base will be finished in time for Thursday, but I can close off those areas if needed.


In terms of actual mod progress, things have been slow outside of simple balancing. I've been working on other mods lately.