Wow, all these releases in add-ons since my minor hiatus. ',' Well, I figured out a few things I'm changing and so on:
-In regards to MAS Strike Team Lightning-
*Cloaking Watches are borked. Again. Lesigh. Probably will scrap their use with the Commando, at least until a better, easier-to-work-with cloaking device is created. I blame the Praying Mantis somehow...
*Updated the Parkour playertype for the Specialist so it uses Parkour Redux. Those new effects and that wallrunning ',' With some clever map creation I can see this becoming a lot more useful now.
*Changing the Jump Trooper's jet type- Now, instead of Fuel Jet player, they'll be using the Modern Jetpacks of the Jetpack mod. This is a bit of a double-edged sword- No longer does the jetpacks recharge energy, but they'll be a lot more controllable in comparison to the short spurts from before.
-In regards to Bosses-
*No more CrCIA Suit, or any other bosses related to vehicles for the moment. Saves up a lot more datablocks for bugs, scripts, and bricks as needed.
*Like Commando, the cloaking that Dread Centipede was using is borked. Query: Is Dready's cloaking now working similar to Mantis, or is he still using watches on your end Army?
*Probably will be setting up some Dragon bosses to make up for my sudden purging, not to mention a few humanoids for the lulz.
-In regards to the Bugs-
*Current numbers, by my count, is Bug, BigBug, BoomerBug, Guardbug, BugQueen, Mite, PoisonMite, SoldierMite, MiteQueen, Tick, Spider, VeinSpider, Dragonfly, BlueWasp, Mantis, Firefly, Earwig, Sand Parasite, Earwig, Scorpion, Worm, JumpingSpider, and Caterpillar for available Bug teammembers (Earwig though is iffy beings the state it was in when I stopped hosting). Has there been any major changes to that roster yet? :S
Depending on what I get updatewise, I'll be twisting stuff around. Planning out a player-versus-player TDM until then.