Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 730504 times)

Jitank, let me be the first one to not only quote Hanhan and say:I didn't just post a quote. :3

It really does look interesting already.
It's obvious now,
Lordician's out to get me!

got bad news i got a new game (battleship 3ds) but i cant get pass training mission 2 cause it needs the R or L buttons and thos do not work on my 3ds...... :( so....idk if il be on to play the surver...

Thanks you three :), If army want it dont by today i can get it done by today

Will the server be on time or late today?

Edit:
Jitank's name in credits still doesn't link to his profile
« Last Edit: August 24, 2013, 04:50:15 PM by Lego lad »

Even though I won't be able to make it to today's server, I did help army test the new boss.
One things for sure, you're going to be blown away at how cool the new boss looks.

Even though I won't be able to make it to today's server, I did help army test the new boss.
One things for sure, you're going to be blown away at how cool the new boss looks.
I could do better :cookieMonster:

People keep aggressively asking me for the mutant lizard, I wonder if army goes through this too.

Sorry for the lateness of the server, guys. :(
Was out doing errands and took somewhat longer then expected

Server will be going up pretty soon, just need to prepare some things. Server is up!

Changelog for today's server:




==General Balance Changes==

-Increased projectile speed of bug heal acid slightly (small increase to range and ease-of-use)
-Reduced worm burrow movement speed somewhat (This change is an experiment, and will be reverted if it causes issues)
-Reduced health of Caterpillar somewhat (This is meant to reduce the staying power of caterpillars in melee fights)
-Reduced movment speed of the earwig slightly (Earwigs currently have no real counter, so I figured a (possibly temporary) nerf was in order)
-Reduced health of SandParasite slightly (Along the same lines as the Earwig nerf. The bug zapper used to counter the Sand Parasites, but then I nerfed the zapper)


==HHF Changes==

-Increased damage of HHF slightly (net damage increased from 11dmg to 15dmg)
-Reduce radius of HHF explosion somewhat (Greatly reduces backsplash effect)
-Increased range of HHF slightly
-Changed the HHF to fire three projectiles per pulse
-Increased spread of HHF slightly


==Rail Rifle Changes==

-Increased brightness and size of the charged emitter particles
-Relocated charge meter to the screen and improved the design of the meter
-Reduced raycast range somewhat


==Other Changes/Additions==

-Added Shimmer boss
-Added HoloWasp Arrow weapon for Shimmer's minions
-Reduced the damage of Shimmer's energy dart weapon
-Increased spread of Shimmer's energy dart weapon
-Increased movement speed of the HoloWasp
-Added (slow) health regeneration to Glisten and Iceus
-Decreased max health of Iceus
-Decreased the amount of damage Iceus takes from impacts
-Increased the damage and radius of the explosion of Iceus' rocket

« Last Edit: August 24, 2013, 06:56:43 PM by ArmyUnit »

Starting to FINALLY wind down on all of these events I'm being dragged to for pack mule duties. I'm gonna try to toss together at least a little something in the way of TDM shenanigans hopefully before the year is out.

This time I promise you, this time!!!

Also currently sorting through all my add-ons and so on, getting those crucial for the server on and those that aren't, not on. (Yeah, remember that crazy CrCIA Suit I souped up the HP of? Yeah, it going bye-bye :S)
« Last Edit: August 24, 2013, 08:58:02 PM by Trinity Armory »

I saw what was behind ArmyUnit's mask today.
I'll never be the same

I saw what was behind ArmyUnit's mask today.
I'll never be the same
If your talking about his glowing blue eyes, then I've seen them before.
Whenever I see them it makes me think that Army isn't human. ._.

Wow, all these releases in add-ons since my minor hiatus. ',' Well, I figured out a few things I'm changing and so on:

-In regards to MAS Strike Team Lightning-

*Cloaking Watches are borked. Again. Lesigh. Probably will scrap their use with the Commando, at least until a better, easier-to-work-with cloaking device is created. I blame the Praying Mantis somehow...
*Updated the Parkour playertype for the Specialist so it uses Parkour Redux. Those new effects and that wallrunning ',' With some clever map creation I can see this becoming a lot more useful now.
*Changing the Jump Trooper's jet type- Now, instead of Fuel Jet player, they'll be using the Modern Jetpacks of the Jetpack mod. This is a bit of a double-edged sword- No longer does the jetpacks recharge energy, but they'll be a lot more controllable in comparison to the short spurts from before.

-In regards to Bosses-

*No more CrCIA Suit, or any other bosses related to vehicles for the moment. Saves up a lot more datablocks for bugs, scripts, and bricks as needed.
*Like Commando, the cloaking that Dread Centipede was using is borked. Query: Is Dready's cloaking now working similar to Mantis, or is he still using watches on your end Army?
*Probably will be setting up some Dragon bosses to make up for my sudden purging, not to mention a few humanoids for the lulz.

-In regards to the Bugs-

*Current numbers, by my count, is Bug, BigBug, BoomerBug, Guardbug, BugQueen, Mite, PoisonMite, SoldierMite, MiteQueen, Tick, Spider, VeinSpider, Dragonfly, BlueWasp, Mantis, Firefly, Earwig, Sand Parasite, Earwig, Scorpion, Worm, JumpingSpider, and Caterpillar for available Bug teammembers (Earwig though is iffy beings the state it was in when I stopped hosting). Has there been any major changes to that roster yet? :S

Depending on what I get updatewise, I'll be twisting stuff around. Planning out a player-versus-player TDM until then.

Even though I was only able to play on Army's server for a little bit till the server went down, I still had fun.
Jitank's build was perfect for the elemental TDM imo. That build should be hosted again next time a elemental TDM happens.

If your talking about his glowing blue eyes, then I've seen them before.
Whenever I see them it makes me think that Army isn't human. ._.

It would be quite odd if I were to be something other then human, wouldn't it now?

Wow, all these releases in add-ons since my minor hiatus. ',' Well, I figured out a few things I'm changing and so on:

-In regards to MAS Strike Team Lightning-

*Cloaking Watches are borked. Again. Lesigh. Probably will scrap their use with the Commando, at least until a better, easier-to-work-with cloaking device is created. I blame the Praying Mantis somehow... Yeah, the Mantis is what broke the watches, IIRC
*Updated the Parkour playertype for the Specialist so it uses Parkour Redux. Those new effects and that wallrunning ',' With some clever map creation I can see this becoming a lot more useful now. Sounds cool. I have yet to try out the new Parkour playertype honestly :d
*Changing the Jump Trooper's jet type- Now, instead of Fuel Jet player, they'll be using the Modern Jetpacks of the Jetpack mod. This is a bit of a double-edged sword- No longer does the jetpacks recharge energy, but they'll be a lot more controllable in comparison to the short spurts from before. Yay jetpacks. I don't think I have the mod myself, but I should get it because it is amazing

-In regards to Bosses-

*No more CrCIA Suit, or any other bosses related to vehicles for the moment. Saves up a lot more datablocks for bugs, scripts, and bricks as needed. Understood
*Like Commando, the cloaking that Dread Centipede was using is borked. Query: Is Dready's cloaking now working similar to Mantis, or is he still using watches on your end Army? Lordician gave him Mantis like cloaking. I will be sending you the new version
*Probably will be setting up some Dragon bosses to make up for my sudden purging, not to mention a few humanoids for the lulz. Yay dragons. I can send you the latest version if you want.

-In regards to the Bugs-

*Current numbers, by my count, is Bug, BigBug, BoomerBug, Guardbug, BugQueen, Mite, PoisonMite, SoldierMite, MiteQueen, Tick, Spider, VeinSpider, Dragonfly, BlueWasp, Mantis, Firefly, Earwig, Sand Parasite, Earwig, Scorpion, Worm, JumpingSpider, and Caterpillar for available Bug teammembers (Earwig though is iffy beings the state it was in when I stopped hosting). Has there been any major changes to that roster yet? :S  Nothings super huge was added besides the spine mite and balance changes. Many many balance changes. Oh, and also the MAS Rail Rifle! :)

Depending on what I get updatewise, I'll be twisting stuff around. Planning out a player-versus-player TDM until then.

Answers in bold. I'll be sending you the updated mods in a bit.

Even though I was only able to play on Army's server for a little bit till the server went down, I still had fun.
Jitank's build was perfect for the elemental TDM imo. That build should be hosted again next time a elemental TDM happens.

I will absolutely be hosting it next time :)

Answers in bold. I'll be sending you the updated mods in a bit.

Yey. I got stuff to tinker with after a car ride. Jus gotta figure out my construction of doom and sadness now...

It would be quite odd if I were to be something other then human, wouldn't it now?
Ya, it would. ._.
A character on someone's dragon rp that I like to play as(aka, the Traveler)isn't human but that's completely off topic.


I will absolutely be hosting it next time :)
Cool, hopefully I'll be able to join the server on time the next time you host it.
Replies are in bold.