Poll

What to focus on first?

Polish and mod completion (add special functionality to bugs and stuff that have been needing it)
Finish and release the MAS Magma Exo-suit
Finish the MAS Scarab-Wasp playertypes
Create more ASN (robotic) playertypes
Finish up and release the currently exsistant but unrelased bugs (the Tremormites, the two spiders, BugMod 3, ect)
Work on the remainder of the wasps
Work on new bugs!
Create more MAS weapons/suits/items/ect

Author Topic: The Bug & MAS Mods (Server coming maybe)  (Read 750979 times)

i just find u guys lucky taking pics without me D:

I think that last week army said no server this Saturday, but next Saturday.

EDIT:
You shouldn't need to install anything at all, the exporter files only need be present in the .script folder for Blender to recognize it.
In Blender, you should be able to find the exporter at: File > Export > Torque Shape (.dts)...

ALSO, you might need to install Python 2.6.1 or similar for everything to work correctly. Could be wrong though.

After I click export, it doesn't open anything up or anything. How do I retrieve the .dts of my model?
« Last Edit: December 28, 2013, 03:11:26 PM by Lego lad »

EDIT:
After I click export, it doesn't open anything up or anything. How do I retrieve the .dts of my model?

The exporter is opened in one of Blender's sub-windows (i.e. 3D view, properties menu, etc). The window that is used to display the exporter seems to be dependent on where your cursor is when you click the export menu option, but not always.
Sometimes it will decide to use the User preferences window for some reason (the window is mostly hidden by default, drag the top menu bar down to access it).

If the exporter still doesn't open, then you could try installing the correct version of Python on your computer.
Also are any errors displayed in Blender's console when you try to open the exporter?

AALLSOO, are you using the 64 bit or 32 bit version of blender? You should be using 32 bit, since 64 bit exported models are not compatible with Blockland.

The exporter is opened in one of Blender's sub-windows (i.e. 3D view, properties menu, etc). The window that is used to display the exporter seems to be dependent on where your cursor is when you click the export menu option, but not always.
Sometimes it will decide to use the User preferences window for some reason (the window is mostly hidden by default, drag the top menu bar down to access it).

If the exporter still doesn't open, then you could try installing the correct version of Python on your computer.
Also are any errors displayed in Blender's console when you try to open the exporter?

AALLSOO, are you using the 64 bit or 32 bit version of blender? You should be using 32 bit, since 64 bit exported models are not compatible with Blockland.
nvm it workd :))!1

nvm it workd :))!1

You mean I wrote all that for nothing!?

LEGO I WILL CUT YOU

You mean I wrote all that for nothing!?

LEGO I WILL CUT YOU
It was all a trick to make you practice spelling for English!!11

no cut pls


Also I made lego varients of MAS/Bug/etc stuff:



Sand Parasite, Iceus, MAS exo-suit.




Close up of iceus.


Typical day on ArmyUnit's server.


Sand parasite, Mas exo-suit, Iceus, Swifty, and Dready

Stop motion showing how iceus moves:
https://www.youtube.com/watch?v=XM4EQuxDgKU&feature=youtu.be
« Last Edit: December 28, 2013, 09:54:38 PM by Lego lad »

Not bad!
The sand parasite is pretty well done and the exosuit isn't bad either.

Not bad!
The sand parasite is pretty well done and the exosuit isn't bad either.
Thanks, and yeah, I tried to use only tan bricks for the S. parasite.

Also probably gonna remake swifty's wings.

Are you planning on making more stuff like this? If so, that would be neat to see.

Are you planning on making more stuff like this? If so, that would be neat to see.
Yes. I just re-did Swifty's wings and the MAS exo-suit gun thingy.
I also made an ASN and Tremormite. But they were hard to make so don't judge >:(


Now that I can tell Swifty's head a little bit better, have you tried seeing how well this brick (Plate 1x1 W. Holder) would work for the horns?

Lego, Swifty's wings are still incorrect. :I

Now that I can tell Swifty's head a little bit better, have you tried seeing how well this brick (Plate 1x1 W. Holder) would work for the horns?
Yeah I was trying to find two that are the right color :[

Lego, Swifty's wings are still incorrect. :I
Wings are hard to make for him since his body is complicated and doesn't have very many studs where wings would go :(

Also I'm having trouble finding the right color bricks for his wings. >:(

Edit:
« Last Edit: December 29, 2013, 07:34:14 PM by Lego lad »

The new wings look much better.

Keep it going and we can submit your stuff to Lego for our own Lego sets haha! :P
Serious though, looking better.
Swifty's wings are looking much better.