Author Topic: Elevators v1.1  (Read 160892 times)

I'm seeing a small number of posts saying that if you build on these stuff gets forgeted up.

I can build on the elevators, the elevator just goes through the bricks like the ones in RTB did.


OK, need some help here. I'm trying to make a elevator thing where when the elevator arrives at the floor the door opens. It all works except for the part where the door is supposed to open.
Here's the events:
Code: [Select]
OnActivate|NamedBrick Elevator|elevatorGoToBrick|Elevator
OnElevatorArrive|Self|Dissapear
Am I doing something wrong?


Elevators
Elevators made out of glassA

Description
Elevator bricks are under Special -> Elevators
Many elevator sizes can be created with the event elevatorCreate

Elevator bricks, when placed or when set by events, will turn into a glass piece. To make the elevator move, you need to use the elevatorMove event. One unit is the same as 1/3 of a brick. If it's a negative number, the elevator will move down.

elevatorGotoBrick makes the elevator go to the same height as any flat brick. Enter a brick's name into the box.

The elevator can move vehicles, players, and bots as long as they fit on the elevator.

Screenshots

Change log
v1.1
    Glass can no longer be shattered
    elevatorReset, which moves the elevator to its spawning brick
    elevatorCreate, creates an elevator out of any flat brick
    elevatorGotoBrick, which makes the elevator go to the same height as any flat brick
    onElevatorArrive, when on elevator arrives on a brick from elevatorGotoBrick

Installation
Put Server_Elevators.zip into the Add-Ons folder in your Blockland folder.

Download
Server_Elevators.zip

how do you make add-ons? ='(


OK, need some help here. I'm trying to make a elevator thing where when the elevator arrives at the floor the door opens. It all works except for the part where the door is supposed to open.
Here's the events:
Code: [Select]
OnActivate|NamedBrick Elevator|elevatorGoToBrick|Elevator
OnElevatorArrive|Self|Dissapear
Am I doing something wrong?
maybe instead of dissapear mak is go back down  
OnElevatorArrive|Self|namedbrick [name] :cookieMonster:



OK, need some help here. I'm trying to make a elevator thing where when the elevator arrives at the floor the door opens. It all works except for the part where the door is supposed to open.
Here's the events:
Code: [Select]
OnActivate|NamedBrick Elevator|elevatorGoToBrick|Elevator
OnElevatorArrive|Self|Dissapear
Am I doing something wrong?

Hmm, try replacing the self in the second event thingy to a named brick, with the name being of the brick that is supposed to disappear. 
Code: [Select]
OnElevatorArrive|NamedBrick|Dissapear


Look at other mods...

what am i supposed to do
type? :cookieMonster:
no stuff
you script with it



how do you make add-ons? ='(

You learn the TorqueScript programming language, look it up. Notepad is used for writing down the language in a matter of code (though it could be done with other programs).
If you make things such as custom weapons/vehicles/etc., you learn to model with a modeling program, look it up.

There is no program that just puts add-ons together simply, you have to do it all manually.