Author Topic: Video game cliches that piss you off  (Read 3558 times)

Annoying sidekicks that do loving nothing at all besides get captured or fall into trouble.

Annoying sidekicks that do loving nothing at all besides get captured or fall into trouble.

*COUGH*TAILS!*COUGH*

Annoying sidekicks that do loving nothing at all besides get captured or fall into trouble.
Aka escort missions.  Also, all shooter NPCs.  Can't you land a shot on loving anything?!

Okay since people seem to be mentioning a lot of things about bosses and I seem to be stuck on one...

Bosses that seem to get very pissed off when they're at low health, and repeat an attack that's hard to dodge.

bosses that are HUGE. like instead of a character to actually fight, they are off in the background, and the fight is just a dodging game from things being tossed at you.
giygas.jpg

When a main character dies infront of you no matter how times you kill the thing that kills them.

Bosses that are so easy that they can't kill you and you just shoot them
with a loving spartan lazer 10 times

How games that are based on movies have to be based on the movie's plot.

I mean, why can't we have Spider-man websling around Seattle whilst chasing after the infamous cheese-thief?

when you make one character a super-badass guy in an rpg or whatever and then he ends up DYING to the weakest enemy out there in a cutscene :I

or, when the main character in an rpg is also the weakest/most annoying cigarettet you could ever imagine and theres always that one guy he looks up to whos super badass (ffx)

All the loving glitches in Bully.

When you are forced to dodge EVERY attack a boss throws at you because one attack does so much damage that you're dead if you fail to dodge three or four times. But so far I've only seen bosses like that in Nintendo games since it's their way of making a game "long" and "interesting.

It's been said, but how bosses "gain" more power after they're half-dead.

Why don't they just rape you at the beginning of the fight?

It's been said, but how bosses "gain" more power after they're half-dead.

Why don't they just rape you at the beginning of the fight?
The game designers just want to lure you into a false sense of superiority.

Overly happy endings.
Rarely do you see you a badass ending where the main character gives up his life or something.

1) Defeat boss
2) Defeat boss again
3) Escape collapsing lair