Poll

Who's the best squadmember generic space soldier?

Alan
9 (30%)
Ereo
3 (10%)
Iso
15 (50%)
Ereo
3 (10%)

Total Members Voted: 30

Author Topic: SPACE ADVENTURE REDUX - beter than deadrooster!!  (Read 227382 times)

KA


FWOOOM





ALL SQUADMATES HEALED BY 10 HP

SQUAD STATS:
ISO: 30/30 HP
ALAN: 25/25 HP
EREO: 25/25 HP
DX-716: 25/25 HP

OTHER LACAMPTU: 20/20 HP

Come back in time from the future and hold off the enemies so your past selves can continue.

you forgot the part where I said mow down the motherforgeters with the minigun

Iso runs up, pushes DX out of the way, and blasts it with the shotgun for 5 damage.



It's dead, but it was able to fire off a shot and hit him.



: Ow, that forgeter shot me!
: Charging into combat does that, Iso. Stay back if you don't want to get shot.

YOUR EQUIPMENT IS:
ALAN(25 HP):
Flamethrower(4 Damage per turn, has a 1/2 chance to set unarmored targets on fire. Burning enemies take 1 extra damage every turn.)
Laser Revolver(6 Damage, 2 turn recharge after 6 shots)
Frag Grenades(8 Damage, 3 ammo, has a higher chance to miss but can still hurt enemies)

ISO(30 HP):
Gatling Laser(1 turn warmup, 3 Damage, fires 3 times per turn, 1 turn recharge after 3 turns of use)
Shotgun(5 Damage, has a 1/2 chance to effect enemies close to target)
Frag Grenades(8 Damage, 3 ammo, has a higher chance to miss but can still hurt enemies)

EREO(25 HP):
Assault Rifle(2 Damage, fires 3 shots per use)
Health Packs(Can heal user or designated squadmate +10 HP, 1 use per turn)
Heal Grenades(3 ammo, heals all squadmates +10 HP within radius.

DX-716(25 HP):
Kinetic Rifle(6 Damage, higher accuracy, 1 turn recharge after 3 shots)
Overload(4 ammo, Makes all enemies take 1-2 extra damage for 3 turns, 3 turn recharge, can be used with another weapon but not with Charge)
Charge(4 ammo, Makes all squadmates take 1-2 less damage for 3 turns, 3 turn recharge, can be used with another weapon but not with Overload)
Alan: Laser Revolver
Iso: Mow stuff down
Ereo: Assault Rifle
DX: Kinetic and Overload
CV: Grenade, assuming you got more after meeting that commander guy



You destroy the toraai in your path.



You walk into the main core room, and see a single toraai messing with the main console.


It turns around and pulls its gun on you. An alarm beeps on the console behind him...


And the console explodes and incinerates it.


The core is going haywire, and a scorch-mark is now where the toraai was a few seconds ago.

Jump in to the core.

pick a fight with CV again

: Alright, now I just start pressing buttons on this console and make it work!
: What? You can't be serious. I'm the only one here with any engineering specialty, I'm the one who should be using the consoles.
: You? The academy dropout? I'm sure the captain would trust me more with the fate of this ship than you.
: Any sane person would trust someone with experience with the job. Are you seriously trying to endanger this entire ship?
: YOU'RE the one who's going to en- god damnit, more toraai!


: I'll handle this, DON'T touch that console.
« Last Edit: April 14, 2011, 07:38:16 PM by Tingalz »

cv: press things on the console
other people: shoot the bad guys

cv: press things on the console
other people: shoot the bad guys
CV is helping with the fighting

YOUR EQUIPMENT IS:
ALAN(25 HP):
Flamethrower(4 Damage per turn, has a 1/2 chance to set unarmored targets on fire. Burning enemies take 1 extra damage every turn.)
Laser Revolver(6 Damage, 2 turn recharge after 6 shots)
Frag Grenades(8 Damage, 3 ammo, has a higher chance to miss but can still hurt enemies)

ISO(30 HP):
Gatling Laser(1 turn warmup, 3 Damage, fires 3 times per turn, 1 turn recharge after 3 turns of use)
Shotgun(5 Damage, has a 1/2 chance to effect enemies close to target)
Frag Grenades(8 Damage, 3 ammo, has a higher chance to miss but can still hurt enemies)

EREO(25 HP):
Assault Rifle(2 Damage, fires 3 shots per use)
Health Packs(Can heal user or designated squadmate +10 HP, 1 use per turn)
Heal Grenades(3 ammo, heals all squadmates +10 HP within radius.

DX-716(25 HP):
Kinetic Rifle(6 Damage, higher accuracy, 1 turn recharge after 3 shots)
Overload(4 ammo, Makes all enemies take 1-2 extra damage for 3 turns, 3 turn recharge, can be used with another weapon but not with Charge)
Charge(4 ammo, Makes all squadmates take 1-2 less damage for 3 turns, 3 turn recharge, can be used with another weapon but not with Overload)
alan: flamethrower
iso: gatling laser
ereo: assault rifle
dx: overload, kinetic rifle
« Last Edit: April 14, 2011, 09:02:52 PM by ? »

do you want DX to use the console?