Poll

Well?

Cool
44 (78.6%)
Not bad
8 (14.3%)
Not my thing
4 (7.1%)

Total Members Voted: 56

Author Topic: Rock Raiders FPS  (Read 6640 times)

Remember my Rock Raiders Mod? No? Oh well. Well back a year or 2 ago (originally started in 06) I started working on a Rock Raiders Mod for Blockland, I gave up on that idea since I couldn't get any help with scripting side of things, for the past 3 days I've started work on a Rock Raiders FPS Game (Oh yeah forget mods done lets do an entire game), I'm currently Prototyping a Rock Raiders FPS. So far so good, managed to port over all of my Blockland Models straight into Torque 3D and managed to get this decent game going in 3 days, I completely modelled and textured a new Lego Figure (Not stolen from v0002, because people would suggest that :/ ). Currently I have 4 vehicles and a basic mining system down as well as caverns, caves aren't generated or anything only completely done by hand.

About:
RR-FPS is an online mutliplayer co-op Mining game based off of Lego Rock Raiders, you work as a team to try to mine as much resources/get to objectives etc.
Nothing specific is written down for this game, its just a proof of concept prototype at the moment. With that said for the prototype release I'm planning on getting 4 vehicles in, 2 tools (drill and TNT or something), working caves (Done) and some sort of resource collection/scoring system.

Screenshots:






Features:
Comes with 6 vehicles, Online play (Though you can kill each other) and some test areas you can drill.

Download:
http://www.mediafire.com/?4ke5ed183o2nxmm

Controls:
WASD - movement
Spacebar - Exit Vehicle
1 - Drill
0 - Unmount Tool/Weapon
Left Click - Drill
Right Click - Toggle Drill
Tab - Change camera view
V - Rotate camera in third person view
H - Ingame Help Window (use it, though its not up to date)

If you're hosting you may need to port forward if no one can find your server.
28000 - 28030 TCP and UDP
Or if you know the host get their IP and press ~ in the main menu and type:
connect("123.456.789:28000", "password", "name");
Replace name with your name, make password " " if there is no password and change the numbers to the hosts IP.

Remember this is still early days and I'm only releasing this because I have to work on other things and I want people to get a feel of what is to come in the future. Please don't reupload and if you want to link it around post this forum thread rather then just the Download Link. If the game doesn't run I honestly can't help you, some known fixes are install Direct X 9 and update your graphics cards. If you get a missing DLL error make sure the dll file within the main rock raiders folder is the same name as the exe (except the .dll .exe parts).
« Last Edit: December 12, 2010, 08:05:50 AM by Packer »



the lego minifig's hands are too thin and not even. Try fixing that.

the lego minifig's hands are too thin and not even. Try fixing that.
Bajkfajsfh its the camera angle thats doing that, told people this a few times already.

Are you going to find a way to fix the walls?

Are you going to find a way to fix the walls?
Not unless a got a scripter who is able to make a cave system that'll adapt model rotations and changes on the fly. I also just added in so right click automatically uses the drill, my fingers where starting to hurt.

So how many iterations of this game have there been now?

So how many iterations of this game have there been now?
Originally beta RTB mod, then Retail and now this. Though I'm reusing all of my content from Retail mod so its sort of attempt 2.5 really.

HOLY forget I LOVE ROCK RAIDERS.

I am interested in this. More for the potential mining aspect than for the Rock Raiders thing.

Out of curiosity, how big are the 'blocks' in the mine compared to a player?

Cave blocks are about 4 figures high, same width as height .

Well thanks starfish.

Now I want to search my copy of the original game and install it.

Cave blocks are about 4 figures high, same width as height .
Seems a little big, my personal opinion would be about 1.5x height. Keyword opinion, I'm not trying to tell you how to make your game just sayin'

Still, it seems pretty cool. I assume you'll be going with whatever sort of canon there was/is for Rock Raiders as to what sort of minerals or resources you're digging up, so the smart move would be to butt out for now. If you want a hand scripting anything I'd be happy to look into stuff, though I assume you're using T3D - I know a fair bit of Torquescript but not a huge amount about specifically T3D and it does seem to be a bit different. Whatever. The offer stands.

Guess I'll go back to replaying Ocarina of Time anyhow, good luck with this and I'll probably pop up to rant again later :cookieMonster:

Small update, remaking Level 8.. can't remember what you do in it but looked like a nice map to use as a test arena.

At the moment each Cave "block" has x2 the texture loop which I'll be changing to 1 by next image update making more sense to your eyes when mining. I also added in Tool Icons as seen bottom left hand corner, reusing the old ones because I think they're neat. I have done one online test with someone and no problems there so looking good for a public test very soon.

Still, it seems pretty cool. I assume you'll be going with whatever sort of canon there was/is for Rock Raiders as to what sort of minerals or resources you're digging up, so the smart move would be to butt out for now. If you want a hand scripting anything I'd be happy to look into stuff, though I assume you're using T3D - I know a fair bit of Torquescript but not a huge amount about specifically T3D and it does seem to be a bit different. Whatever. The offer stands.

Guess I'll go back to replaying Ocarina of Time anyhow, good luck with this and I'll probably pop up to rant again later :cookieMonster:
M I am having a problem trying to make a specific projectile do damage to a specific staticshape className and not to players. If you think you can help me there can you PM me, its about the only thing stopping me from testing. Also touching on the Player cave height thing, at the moment the cave is in a perfect 10 10 10 grid which makes my life insanely easier as well as some structures are just barely under the current roof height.