Author Topic: General Blender help thread  (Read 76910 times)

Im not really worried about the colors

But whats the alignment supposed to be? I just cannot get it
The fat end or the mountPoint armature should be at the center and your model aligned correct where you want to grab it. The hand here is just to illustrate where the blockhead will grab it. Also remember that +Y axis is forward and +Z up.

Alright
I put the model to where it is faces all the arrows (X,Y, and Z axis) and when I spawn it it looks ok, but then it is facing straight up when I hold it.


Finally
Holy cow
Just have to do materials and make sure the lighting is correct. Thanks a lot. Sorry for asking so many questions :C

edit: lighting is backwards on the gun, one spot is light gray and on the other side its dark gray. Going to try and fix that
Double : Thanks for the guild I didn't even know about it. The lighting is all fixed now!


Why am I unable to rotate and scale in object mode all of a sudden?
« Last Edit: May 06, 2012, 05:03:04 PM by SlayerZ99 »

I'm trying to extrude a part of a barrel and to add a silencer to the gun.  I used loop cut and cut the part I want to extrude.
I don't know how to extrude that ring so that it comes out having 8 sides.

would you know how to do that.
Unless I just have to make a whole new cylinder

Hey Guy! I am new here for learn the model.

I'm trying to extrude a part of a barrel and to add a silencer to the gun.  I used loop cut and cut the part I want to extrude.
I don't know how to extrude that ring so that it comes out having 8 sides.
would you know how to do that.
Unless I just have to make a whole new cylinder
You are extruding individual faces. Just select the faces/edges/verts and press E. You are doing Alt + E > Individual Faces.

I did read your thread, I cannot find it. Tell me how I can make my mouse move around with camara look better view?

Use your middle mouse button/press down your scroll wheel. You can change these in File > User Preferences > Input.

Use your middle mouse button/press down your scroll wheel. You can change these in File > User Preferences > Input.
Great! what about sideway?

this my try first. :D
« Last Edit: May 14, 2012, 11:57:09 AM by Cubelands »

You can rotate the view in full 3D with the middle mouse button. NumPad 7, 1, 3, 5 also help a ton.

You are extruding individual faces. Just select the faces/edges/verts and press E. You are doing Alt + E > Individual Faces.
But that would extrude all faces in a single direction

But that would extrude all faces in a single direction
Once you've extruded the edges/faces, scale. Make sure the pivot center (Third box to the right from "Edit Mode") is set to median point, which it is by default.

Once you've extruded the edges/faces, scale. Make sure the pivot center (Third box to the right from "Edit Mode") is set to median point, which it is by default.
Yea. It still is not coming on the way I planned.
Maybe Ill just have to extrude individual faces and then select vertices and merge to center.

You see how it gets to part of the barrel and it extrudes out then right after extrudes back in, and also at the very end of it.
Thats what i want to do.
« Last Edit: May 15, 2012, 04:04:23 PM by SlayerZ99 »

How I can lock the model, while I add other the model And the model snap on the grids. Last thing I want ask. How I can use the model snap connect to other model on the dots corners? Becuase I not want them uneven dot the model  connect other the model dot. I have 1x1 brick size, I use that model.
when I am finish with the model, how I can add the joint/bone name col-1 or coliision-1?

EDIT: forget, I forget ask, how I can copy and paste the model?- I got it, nevermind.
« Last Edit: May 16, 2012, 05:04:46 AM by Cubelands »