Poll

Online file storage like Google Drive? (monthly prices)

50GB ($3.00)
41 (11.2%)
100GB ($4.50)
17 (4.7%)
250GB ($7.50)
10 (2.7%)
500GB ($12.50)
7 (1.9%)
750GB ($16)
6 (1.6%)
1TB ($20)
30 (8.2%)
2-8TB (proportional to 1TB price)
0 (0%)
8-16TB (proportional to 1TB price)
43 (11.8%)
Prices too high (READ)
44 (12.1%)
No desire
167 (45.8%)

Total Members Voted: 365

Author Topic: Kaphost Blockland Servers  (Read 656888 times)

Ya I got it to work after joining the server. Thanks for the help, although it would be better if the message said something about the server, instead of just saying "join."

Omg. It's like Kalphiter has a super computer. I heard he can host servers with a player maximum count of 99 people, but he can host THIS MANY DEDICATED SERVERS TOO? Holy crap this computer probably cost him a fortune.

Omg. It's like Kalphiter has a super computer. I heard he can host servers with a player maximum count of 99 people, but he can host THIS MANY DEDICATED SERVERS TOO? Holy crap this computer probably cost him a fortune.
actually, his clients are paying for it

Omg. It's like Kalphiter has a super computer. I heard he can host servers with a player maximum count of 99 people, but he can host THIS MANY DEDICATED SERVERS TOO? Holy crap this computer probably cost him a fortune.
It's called a server. They aren't that expensive.

someone call NASA
I think kalph stole their supercomputers

appears to be a problem with eval and entering my key properly, ive already done it numerous times.
Quote
RECV: ADDCONSOLE   WELCOME
SEND: START   bedroom KILLME
RECV: ADDCONSOLE   PROCESS STARTED
RECV: ADDCONSOLE   null% % setModPaths: invalid mod path directory name: 'config'
RECV: ADDCONSOLE   % --------- Loading Common ---------
RECV: ADDCONSOLE   % setModPaths: invalid mod path directory name: 'config'
RECV: ADDCONSOLE   % Loading compiled script base/main.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/defaults.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/defaults.cs.
RECV: ADDCONSOLE   % --------- Loading MODS ---------
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base ---------
RECV: ADDCONSOLE   % Loading compiled script base/client/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/canvas.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/audio.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base: Server --------------------
RECV: ADDCONSOLE   % Loading compiled script base/server/mainServer.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/scripts/game.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % * Authentication Key required for hosting internet game *
RECV: ADDCONSOLE   % * Input key by via setKey("XXXXX-XXXX-XXXX-XXXX"); *
RECV: ADDCONSOLE   % * (Dont screw up) *
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % Engine initialized...
RECV: ADDCONSOLE   Error connecting to eval
RECV: ADDCONSOLE   PROCESS STOPPED
RECV: ADDCONSOLE   PROCESS STARTED
RECV: ADDCONSOLE   null% % setModPaths: invalid mod path directory name: 'config'
RECV: ADDCONSOLE   % --------- Loading Common ---------
RECV: ADDCONSOLE   % setModPaths: invalid mod path directory name: 'config'
RECV: ADDCONSOLE   % Loading compiled script base/main.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/defaults.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/defaults.cs.
RECV: ADDCONSOLE   % --------- Loading MODS ---------
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base ---------
RECV: ADDCONSOLE   % Loading compiled script base/client/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/canvas.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/audio.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base: Server --------------------
RECV: ADDCONSOLE   % Loading compiled script base/server/mainServer.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/scripts/game.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % * Authentication Key required for hosting internet game *
RECV: ADDCONSOLE   % * Input key by via setKey("XXXXX-XXXX-XXXX-XXXX"); *
RECV: ADDCONSOLE   % * (Dont screw up) *
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % Engine initialized...
RECV: ADDCONSOLE   Error connecting to eval
RECV: ADDCONSOLE   PROCESS STOPPED
RECV: ADDCONSOLE   PROCESS STARTED
RECV: ADDCONSOLE   null% % setModPaths: invalid mod path directory name: 'config'
RECV: ADDCONSOLE   % --------- Loading Common ---------
RECV: ADDCONSOLE   % setModPaths: invalid mod path directory name: 'config'
RECV: ADDCONSOLE   % Loading compiled script base/main.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/defaults.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/defaults.cs.
RECV: ADDCONSOLE   % --------- Loading MODS ---------
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base ---------
RECV: ADDCONSOLE   % Loading compiled script base/client/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/canvas.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/audio.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base: Server --------------------
RECV: ADDCONSOLE   % Loading compiled script base/server/mainServer.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/scripts/game.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % * Authentication Key required for hosting internet game *
RECV: ADDCONSOLE   % * Input key by via setKey("XXXXX-XXXX-XXXX-XXXX"); *
RECV: ADDCONSOLE   % * (Dont screw up) *
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % Engine initialized...
RECV: ADDCONSOLE   Error connecting to eval
RECV: ADDCONSOLE   PROCESS STOPPED
RECV: ADDCONSOLE   PROCESS STARTED
RECV: ADDCONSOLE   null% % setModPaths: invalid mod path directory name: 'config'
RECV: ADDCONSOLE   % --------- Loading Common ---------
RECV: ADDCONSOLE   % setModPaths: invalid mod path directory name: 'config'
RECV: ADDCONSOLE   % Loading compiled script base/main.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/defaults.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/defaults.cs.
RECV: ADDCONSOLE   % --------- Loading MODS ---------
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base ---------
RECV: ADDCONSOLE   % Loading compiled script base/client/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/canvas.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/audio.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base: Server --------------------
RECV: ADDCONSOLE   % Loading compiled script base/server/mainServer.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/scripts/game.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % * Authentication Key required for hosting internet game *
RECV: ADDCONSOLE   % * Input key by via setKey("XXXXX-XXXX-XXXX-XXXX"); *
RECV: ADDCONSOLE   % * (Dont screw up) *
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % Engine initialized...
RECV: ADDCONSOLE   Error connecting to eval
RECV: ADDCONSOLE   PROCESS STOPPED
RECV: ADDCONSOLE   PROCESS STARTED
RECV: ADDCONSOLE   null% % setModPaths: invalid mod path directory name: 'config'
RECV: ADDCONSOLE   % --------- Loading Common ---------
RECV: ADDCONSOLE   % setModPaths: invalid mod path directory name: 'config'
RECV: ADDCONSOLE   % Loading compiled script base/main.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/defaults.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/defaults.cs.
RECV: ADDCONSOLE   % --------- Loading MODS ---------
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base ---------
RECV: ADDCONSOLE   % Loading compiled script base/client/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/canvas.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/audio.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base: Server --------------------
RECV: ADDCONSOLE   % Loading compiled script base/server/mainServer.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/scripts/game.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % * Authentication Key required for hosting internet game *
RECV: ADDCONSOLE   % * Input key by via setKey("XXXXX-XXXX-XXXX-XXXX"); *
RECV: ADDCONSOLE   % * (Dont screw up) *
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % Engine initialized...
RECV: ADDCONSOLE   PROCESS STOPPED
RECV: ADDCONSOLE   PROCESS STARTED
RECV: ADDCONSOLE   null% % --------- Loading Common ---------
RECV: ADDCONSOLE   % Loading compiled script base/main.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/defaults.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/defaults.cs.
RECV: ADDCONSOLE   % Executing config/client/prefs.cs.
RECV: ADDCONSOLE   % Executing config/server/prefs.cs.
RECV: ADDCONSOLE   % --------- Loading MODS ---------
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base ---------
RECV: ADDCONSOLE   % Loading compiled script base/client/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/canvas.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/audio.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base: Server --------------------
RECV: ADDCONSOLE   % Loading compiled script base/server/mainServer.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/scripts/game.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % * Authentication Key required for hosting internet game *
RECV: ADDCONSOLE   % * Input key by via setKey("XXXXX-XXXX-XXXX-XXXX"); *
RECV: ADDCONSOLE   % * (Dont screw up) *
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % Engine initialized...
RECV: ADDCONSOLE   Error connecting to eval
RECV: ADDCONSOLE   PROCESS STOPPED
RECV: ADDCONSOLE   PROCESS STARTED
RECV: ADDCONSOLE   null% % --------- Loading Common ---------
RECV: ADDCONSOLE   % Loading compiled script base/main.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/defaults.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/defaults.cs.
RECV: ADDCONSOLE   % Executing config/client/prefs.cs.
RECV: ADDCONSOLE   % Executing config/server/prefs.cs.
RECV: ADDCONSOLE   % --------- Loading MODS ---------
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base ---------
RECV: ADDCONSOLE   % Loading compiled script base/client/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/canvas.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/audio.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base: Server --------------------
RECV: ADDCONSOLE   % Loading compiled script base/server/mainServer.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/scripts/game.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % * Authentication Key required for hosting internet game *
RECV: ADDCONSOLE   % * Input key by via setKey("XXXXX-XXXX-XXXX-XXXX"); *
RECV: ADDCONSOLE   % * (Dont screw up) *
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % Engine initialized...
RECV: ADDCONSOLE   PROCESS STOPPED
RECV: ADDCONSOLE   PROCESS STARTED
RECV: ADDCONSOLE   null% % --------- Loading Common ---------
RECV: ADDCONSOLE   % Loading compiled script base/main.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/defaults.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/defaults.cs.
RECV: ADDCONSOLE   % Executing config/client/prefs.cs.
RECV: ADDCONSOLE   % Executing config/server/prefs.cs.
RECV: ADDCONSOLE   % --------- Loading MODS ---------
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base ---------
RECV: ADDCONSOLE   % Loading compiled script base/client/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/canvas.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/audio.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base: Server --------------------
RECV: ADDCONSOLE   % Loading compiled script base/server/mainServer.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/scripts/game.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % * Authentication Key required for hosting internet game *
RECV: ADDCONSOLE   % * Input key by via setKey("XXXXX-XXXX-XXXX-XXXX"); *
RECV: ADDCONSOLE   % * (Dont screw up) *
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % Engine initialized...
RECV: ADDCONSOLE   PROCESS STOPPED
RECV: ADDCONSOLE   PROCESS STARTED
RECV: ADDCONSOLE   null% % --------- Loading Common ---------
RECV: ADDCONSOLE   % Loading compiled script base/main.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/defaults.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/defaults.cs.
RECV: ADDCONSOLE   % Executing config/client/prefs.cs.
RECV: ADDCONSOLE   % Executing config/server/prefs.cs.
RECV: ADDCONSOLE   % --------- Loading MODS ---------
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base ---------
RECV: ADDCONSOLE   % Loading compiled script base/client/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/init.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/canvas.cs.
RECV: ADDCONSOLE   % Loading compiled script base/client/audio.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   --------- Initializing Base: Server --------------------
RECV: ADDCONSOLE   % Loading compiled script base/server/mainServer.cs.
RECV: ADDCONSOLE   % Loading compiled script base/server/scripts/game.cs.
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % * Authentication Key required for hosting internet game *
RECV: ADDCONSOLE   % * Input key by via setKey("XXXXX-XXXX-XXXX-XXXX"); *
RECV: ADDCONSOLE   % * (Dont screw up) *
RECV: ADDCONSOLE   % * *
RECV: ADDCONSOLE   % **********************************************************
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   %
RECV: ADDCONSOLE   % Engine initialized...
RECV: ADDCONSOLE   Error connecting to eval
RECV: ADDCONSOLE   PROCESS STOPPED

Replaced with my keydat

* (Dont screw up) *  means * (Dont screw up) *

I had that problem.
I simply appended setkey("mykey"); to the end of client/prefs.cs.
worked great.
Also, kalphiter, blockland22, how we doing on resources?
we kinda have 87-93 people on the server...

I had that problem.
I simply appended setkey("mykey"); to the end of client/prefs.cs.
worked great.
Also, kalphiter, blockland22, how we doing on resources?
we kinda have 87-93 people on the server...
How did I miss this?

18:42:00 Lugnut's Blocko Awards   98/99




Also, kalphiter, I have an arrangement with a guy to have him compress a large number of add-ons and then send the compressed file to me. Is there any way I could bug you into downloading that file directly to the server and then unzipping them into blockland22's add-ons?
That'd save a lot of time and make my day a lot easier, due to the fact that me being a middleman will only slow me down. (poor internet speed on my end)
« Last Edit: April 15, 2012, 09:16:59 PM by Lugnut1206 »




Also, kalphiter, I have an arrangement with a guy to have him compress a large number of add-ons and then send the compressed file to me. Is there any way I could bug you into downloading that file directly to the server and then unzipping them into blockland22's add-ons?
That'd save a lot of time and make my day a lot easier, due to the fact that me being a middleman will only slow me down. (poor internet speed on my end)
Sure.

Also, welcome to the 90s club, club of 2.

i would like to point out how, despite having 90 people on the server, my ping was in the ballpark of 500.
it typically averages 150-200, but i think we can easily say that having to ghost 90 people, a stuffload of bricks, and and boatloads of chat, +300 milliseconds of ping is perfectly acceptable.


This service rocks!

i would like to point out how, despite having 90 people on the server, my ping was in the ballpark of 500.
it typically averages 150-200, but i think we can easily say that having to ghost 90 people, a stuffload of bricks, and and boatloads of chat, +300 milliseconds of ping is perfectly acceptable.


This service rocks!
This shouldn't have happened, as you know I've hit 128.


Lugnut has all his connection packets delivered to him by mail.