Author Topic: http://forum.blockland.us/index.php?topic=204596.0  (Read 1140376 times)

well, those are nice, but I'm talking about models
valve decides the stats :U

oh ok
how abut u giv the scot some wings so then he cn fly for 30 secons

scot cn alredy fli OK

excuse me for using the reference thing i made that everyone hated but

how about this, a shirt with sleeves, not tucked in, with the scout logo in the front
uh
nvm

excuse me for using the reference thing i made that everyone hated but

how about this, a shirt with sleeves, not tucked in, with the scout logo in the front
uh
nvm
nvm?

idea for the TF2 beta

see what the effects would be of making more weapons multiclass - eg. letting the Engineer and Scout use the SMG for a secondary too, and letting the Sniper use the pistol. Also letting the Widowmaker be used for the Heavy and Pyro (minigun boolets and flamethrower juice instead of metal) and letting the Soldier, Pyro, and Engie use the Family Business.

idea for the TF2 beta

see what the effects would be of making more weapons multiclass - eg. letting the Engineer and Scout use the SMG for a secondary too, and letting the Sniper use the pistol. Also letting the Widowmaker be used for the Heavy and Pyro (minigun boolets and flamethrower juice instead of metal) and letting the Soldier, Pyro, and Engie use the Family Business.
The SMG should NOT be added to the scout. That would just make him even MORE Over Powered.

The SMG should NOT be added to the scout. That would just make him even MORE Over Powered.


learn to shoot scouts ya big babie

or at the very least, turn around so the scout can see you's big dumb face before you get a nice buckshot mouthwash

idea for the TF2 beta

see what the effects would be of making more weapons multiclass - eg. letting the Engineer and Scout use the SMG for a secondary too, and letting the Sniper use the pistol. Also letting the Widowmaker be used for the Heavy and Pyro (minigun boolets and flamethrower juice instead of metal) and letting the Soldier, Pyro, and Engie use the Family Business.

this idea might work better if the SMG was somewhat more inaccurate for the engineer (since it does more damage total then the pistol in a single clip, as an alternate to it's supreme reliability) and was a primary for the scout: allowing him to lay on a consistent, but low amount of damage onto the same target.

maybe the SMG could actually have a bit of a 'combo' system, to set it into the scout's playstyle. doing more damage with each successful hit. not a LOT of damage- just enough to boost it into actually 'dangerous' range.

the smg, as is, is not a powerful weapon. it's actually pretty subpar

The SMG should NOT be added to the scout. That would just make him even MORE Over Powered.

yeah, giving him a gun that wastes more ammo and does less damage then both his primary and his secondary is going to make him even harder to deal wi-

what the hell are you smoking



on another note, here's an idea: a flamethrower that allows the pyro to more consistently forget up a team by 'dragging' teammates away

i wanna say it's sort of like a tractor beam, but it's more like a very forceful jet of fire

when you burn an enemy with this flamethrower, they're propelled in the opposite direction- sort of like an airblast, but very consistent and the pyro has total control over the direction he's pushing you. killing the pyro, of course, will free you from his grasp, but while he's got you he can possibly push you off something dangerous like a cliff or away from the team, where you'll suddenly have to deal with the single most deadly close quarters class at close range

the tradeoff (since it's one long airblast anyway) is the inability to use your airblast. in addition, you take a bit more knockback from all sources while you're using the flamethrower- up to and including weapons that don't usually deal knockback, like the shotgun and the smg
« Last Edit: August 10, 2012, 06:18:57 AM by Bushido »

or maybe a primary for the engie. hell if I know  :cookieMonster:

I think in the beta they should double all classes hp and see what happens.

EDIT: also on the hidden url note (http://www.teamfortress.com/gray/) maybe we will be getting a update 2nd September? :o

with the grays involved
ROBOTS
ROBOTS I TELL YOU
new team
WITH ROBOTS
« Last Edit: August 10, 2012, 07:15:59 AM by Freeze »

2nd September update could well be, but i don't think it involves robots.
I think it may be another medieval map. :)

2nd September update could well be, but i don't think it involves robots.
I think it may be another medieval map. :)
Well it will almost certainly have something to do with Gray... team gray?
« Last Edit: August 10, 2012, 09:36:32 AM by Freeze »

hey guys


guess what i found








nothing

Well it will almost certainly have something to do with Gray... team gray?
Spectators are gray.

I think the engineer should have a non rapid-fire pistol that would do more damage the farther away the enemy is.