Author Topic: League of Legends - "The Enemies Inhibitor is respawning soon!"  (Read 187477 times)

I don't know who you're playing against, but they must be trash. If you were to start with a sapphire crystal against someone like Ahri or Brand, they would abuse you so hard. No matter how good you are, you would have no way to dodge a well placed Pillar by Brand with base movement speed.

Yep. I played some games of AP mid today to give Ahri a try and can agree. She's pretty fun, too.
Start boots, get 2x dorans + revolver for laning, sorc shoes + deathcap + wota for solid transition.



My excuse for 50% is that normals are just which team has less bads. But the scores are still nice.

I generally don't get boots until 20-25 minutes

you're trolling right

If you assume blue buff as a given then you're already putting yourself on shaky ground with any but a 5-man AT that is all on board with the plan.

Doran's are worth exactly 120 HP more than their gold price would imply. Exactly.
I may indeed be wrong, but don't ever assume I don't know what I'm talking about.

And I don't know how to approach the original issue, after you yourself chose pure AP as the comparison item vs. Doran's... Which, if it is evidence either way whatsoever, is evidence in favor of a pure mana regen + max HP solution with no AP at all. Anyway, the best way to resolve it is experimentally, i.e. Having that much mana/regen is just about the right amount when I play malz. If you need less, good for you, but you can't say that +10 mana per 5 is going to let you do a solid-pressure farm for very long and expect me to take you seriously.
Fair enough - you're completely right about blue buff. Some games I get it the second time it comes up, other games I don't get it once. It's really a gamble. And in those situations, building some mana regen would be helpful if you even want to consider keeping up with an enemy mid with blue buff. It all really comes down to the specifics of the current game.
If we can get two teams of 5 then so be it.

I could easily get a team though.
Sounds good. I'm sure I can get 4 others easy too. Add me on Steam (xangszane) and we can talk about it more tomorrow.

you're trolling right
Most people I play with think so, until I start mopping floors with people's faces. But that's usually because of the smite/cv laning, not the lack of boots.

also god damn heim with blue buff = gg
I once got double first blood at bot and one of them had their blue, it was over already.

Most people I play with think so, until I start mopping floors with people's faces. But that's usually because of the smite/cv laning, not the lack of boots.

also god damn heim with blue buff = gg
I once got double first blood at bot and one of them had their blue, it was over already.

Do you run smite and CV with every champion?

> hosted a league of legends show for close to 100 hours consisting mostly of streaming his own gameplay
> hasn't done enough to demonstrate his skill level

One does not simply proof anything playing a smurf. Give me a replay or something of you playing on your main :))

I played on my main from time to time on the show.

No, I don't smite/cv on every champion. My exceptions are few and far between, and either arise when I try smite/cv one or two times and see that I am just not getting what I want to be getting out of them, or because it's a main tank who can usually survive ganks without wards/cv in the lane phase. My exceptions are as follows:
  • Singed: revive/cv (he farms SO well on poison, and it's SO impossible to get any of them without getting all of them, that I can live without smite. I've considered keeping it on, just for the tank minions - the recharge is perfect to get each one with the CD mastery - but revive is just too sweet to pass up.)
  • Ashe: smite/flash (with her hawkshot she doesn't need CV so much, and there are certain situations, in particular trying to mid vs. a competent jungle ganker, where she literally cannot function without an escape summoner spell [I despise spending cash on wards, which btw might be my main reason for having cv] - not "does poorly" but "dies every time no matter how you try to play". Not even CV and hawkshot will save you because ashe is so ludicrously vulnerable that the enemy doesn't need to wait in the brush for an opening, unlike most ganks)
  • Poppy (smite/revive) not sure about this one though
  • Shen (smite/revive) < OP AS SHEEIT LOLOLOLOL
  • Leona (smite/revive)
  • Volibear (smite/revive)
  • Nautilus (smite/revive) probably, but I haven't played him much yet
  • Maybe Trundle (smite/revive) if I bothered playing him again but I'm waiting for RIOT to give him some kinda rework

Revive on tanks is another one of my secret weapons that goes largely ignored. The knee-jerk reaction is that any spell that assumes a death instead of prevents it is going to be inherently inferior. Stepping beyond such simplistic evaluations to assume there may be some kind of use for it (anyone remember revivelynn?), the conventional wisdom states that it should go on someone who expects to die fairly often.

Let me tell you that revive on tanks is freakin' incredible.

The cooldown on Revive is 9:00, or 7:39 with the mastery. If you timed your deaths perfectly, with utility mastery, including giving first blood ASAP, you could pull off 5 revives in the first 35 minutes. You are not wasting a lot a potential here if you only die a couple times. But here's the kicker: in order to kill you, it's going to take everything they have.

Think about every kill you ever got against a decent Shen. It's not like you caught him off-guard 2v1, popped a weaken, and ganked his ass back to the platform; it's grueling. Now imagine *poink* the whole thing is completely undone instantly, and he ults back into the teamfight. He just baited all of your high-cooldown spells because you thought you could easily mop up 4v5 without their main tank, and now he's still there, and you guys have probably lost 2 or 3 long-CD CCs (you killed a shen, after all).
That is way better than an ignite. It's not even close. Let me tell you on no uncertain terms, it is so preposterously powerful if you are sufficiently good at playing your tank, you have absolutely no problem giving them the gold and xp for the kill. It does that much. If you only die twice in 45 minutes, it's definitely worth it. Even without a teleport, it saves games when they're pushing on your inhibs. And you had best believe that it gets enemy turrets killed. It's the only thing so fantastically powerful I'm willing to give up CV for it; that's saying something.

I used to not have smite on sivir for the same reason as singed, but she can't consistently obliterate an entire wave with bouncing blade since they reworked her (nasty little nerf) so I've got smite/cv back on her now.

I'm also thinking about putting surge on karthus since the CD is pretty close to his ult and I can just imagine using that for lulzy spam even though I know that's not very helpful in a real game XD
« Last Edit: March 07, 2012, 07:57:15 AM by Mr. Wallet »

I'm sure I can get 4 others easy too. Add me on Steam (xangszane) and we can talk about it more tomorrow.
Can't use steam.



Still amazed by how good my build is. Maybe I'm  just getting lucky with stupid opponents.

seriously perplexed that you're getting stuff done with not one, but two tiamats


what

-goddamnihateqoutingyourpoststhey'resolong-

I get revive (Surprisingly) but smite? I don't get a reason for it? All I can think of is as a substitute for last hitting but surely not on the all mighty Mr. Wallet

Off-topic Edit: It's not even funny anymore, can someone count how many times I've told you guys about trollers I get matched with? Just joined champ select and our first pick grabs brand for mid. Then its enemies turn and now we pick again and our 2nd pick goes "mid or feed" and goes cassiopeia

i just want to smash my head on my keyboard sometimes raaarhghghg
« Last Edit: March 07, 2012, 01:37:47 PM by Acid »

seriously perplexed that you're getting stuff done with not one, but two tiamats


what

Great farm, harass(by aiming near minions), sustainability(through hp and mp regen). It also offers 50 Ad each. Ionic sparks helps with variety(magic damage), attack speed, and hp. By the time I reach late game, I either desolate their team(because they crown around eachother) or I sell my tiamats for more damage. (Bloodthristers, infinity edge, last whisper)

I also found a neat little tool called Enigma Item Changer. 100% legit tool that changes recommended items for each champion.

http://enigmablade.net/eric/



What this does:
It will change the recommended items in the top right corner of the shop for each champion.

You can change it with the game open as long as you do it before the loading screen. (ie, lobby, champ select, etc)

Holy gazebo. I had no idea RIOT did that, and 6 months ago to boot. That is pretty awesome. Hypothetically I wouldn't have to worry about buildcraft going offline or even shutting down forever and not having access to my builds, and I could even run fullscreen instead of having my build as a sidebar. I probably won't use it because I don't care enough about either of those things, sadly. If RIOT adds a way to automatically set rune/mastery/spells when I click on champions though, I'll probably never use buildcraft while playing again.

I talked about smite on the topic about that streaming show I was doing. I have slightly edited it for clarity and relevance to changes since I posted it:
Quote from: Mr. Wallet
Well for one, it can be used for practically anything, making it a good catch-all ability similar to heal, fortify, revive, and clairvoyance. It helps you max out last hits and increases your lane pressure, especially when you're losing on the lane and the turret is trying to steal gold. You can grab jungles-of-opportunity a few levels earlier than without it on the same champion (I often snag a super-fast mini-golem on my way back into a side lane when we have no jungler), you can grab buffs faster, you can steal enemy-side buffs more quickly, and it helps for bringing down dragon and nashor faster - critical since the time it takes to bring them down is the central downside to getting them. These are things that every character in the entire game appreciates at all times. Plus the cooldown is boss, and the mastery adds a nice trickle of bonus gold. Perhaps importantly, it's reliable as hell since it gets the full benefit the instant it is cast, and it's never mitigated, reduced, or blocked unless Karma is putting shields on tank minions or something like that; every single cast gets you exactly what you wanted, which is rare in a PvP game.

In particular regarding last hits, the idea that you can reliably last hit everything even WITH Smite is complete fallacy and doesn't actually happen in a real game - ESPECIALLY if you're camping the turret and giving the enemy free ganking time. There's a wide band of players in the "decent" range and below "genuinely good" where lots and lots of them imagine in their minds that if they just optimize last hits, then camping the turret is the best strategy because the enemy won't get fed. Sorry, this game isn't so poorly designed. It's great if it stops you from feeding, but lane pressure not only increases the chances you'll win on minions, but keeps the enemy baited so your counterpart will have a much harder time sneaking mia for a gank, and the enemy jungler will not feel free to focus 100% of his energy on ganking other lanes - risk vs. reward, like a real game should be. At my rank, people still give me some crap about lane Smite, but players almost never camp the turret unless forced by the enemy; keeping up lane pressure is not a very disputed strategy at higher levels of play. All this is not directly related to the question of laning Smite, but if you operate under this misconception, you'll be particularly incapable of appreciating what Smite in a lane can do, and so I thought I should explicitly point it out.

All this alone wouldn't make it worth taking into the lane with most characters, but there's another 10-15 minutes of explanation for that. But you didn't ask what makes it worth it, only what makes it helpful (implying, "what makes this so much better than no spell at all"), so I figured I should start at the absolute basics. In particular, it's helpful because you don't need to win fights, you need to get gold and xp. Warwick doesn't need Smite to jungle - he'll still win there - but most players take it because it makes him more efficient. The idea that Smite can't help in a lane is tied to the idea that you'll always "win" against a minion wave, so why bother? Well you need the gold and pressure too.

Oh yeah, another thing people ignore is on-kill effects. I always LOL extra hard when I get crap for Smite on someone like Alistar, since in addition to the usual benefits, smiting a minion to make my Triumphant Roar cool down sooner even helps in champion fights. Cho gets health and mana for it, and any and all spell vamp in the game gets a nice chunk of health when Smite is cast. But yeah I won't bother going into the rune/mast/champ reasons for why I do it. Just pointing out that there's a lot of interplay between mechanics in this game that people tend to ignore.

I'd also like to point out how the lane phase is less than half of the total time of the game, so if you don't really know how to use Smite later on, maybe you shouldn't even be jungling with it. It's worth mentioning that Smite's only been nerfed once, and it was not to touch the base damage but reduce the per-level damage by 40%. This nerf is notable in having virtually no effect whatsoever at "jungling" levels, but being massive after the lane/jungle phase is over. I'll leave the reasons behind the nerf as an exercise for the reader, but it's worth noting that the nerf hit my lane smite equally as hard as jungle smite, and if you think smite is only for being "the jungler" then clearly RIOT knows something you don't.

Holy gazebo. I had no idea RIOT did that, and 6 months ago to boot. That is pretty awesome. Hypothetically I wouldn't have to worry about buildcraft going offline or even shutting down forever and not having access to my builds, and I could even run fullscreen instead of having my build as a sidebar. I probably won't use it because I don't care enough about either of those things, sadly. If RIOT adds a way to automatically set rune/mastery/spells when I click on champions though, I'll probably never use buildcraft while playing again.

I'm able to go full-screen because I pull up builds on my iPod Touch and have it sit next to my computer on a stand. It work really well.

Holy gazebo. I had no idea RIOT did that, and 6 months ago to boot. That is pretty awesome. Hypothetically I wouldn't have to worry about buildcraft going offline or even shutting down forever and not having access to my builds, and I could even run fullscreen instead of having my build as a sidebar. I probably won't use it because I don't care enough about either of those things, sadly. If RIOT adds a way to automatically set rune/mastery/spells when I click on champions though, I'll probably never use buildcraft while playing again.
I just find it easier than going through all the categories to buy items.