I played on my main from time to time on the show.
No, I don't smite/cv on every champion. My exceptions are few and far between, and either arise when I try smite/cv one or two times and see that I am just not getting what I want to be getting out of them, or because it's a main tank who can usually survive ganks without wards/cv in the lane phase. My exceptions are as follows:
- Singed: revive/cv (he farms SO well on poison, and it's SO impossible to get any of them without getting all of them, that I can live without smite. I've considered keeping it on, just for the tank minions - the recharge is perfect to get each one with the CD mastery - but revive is just too sweet to pass up.)
- Ashe: smite/flash (with her hawkshot she doesn't need CV so much, and there are certain situations, in particular trying to mid vs. a competent jungle ganker, where she literally cannot function without an escape summoner spell [I despise spending cash on wards, which btw might be my main reason for having cv] - not "does poorly" but "dies every time no matter how you try to play". Not even CV and hawkshot will save you because ashe is so ludicrously vulnerable that the enemy doesn't need to wait in the brush for an opening, unlike most ganks)
- Poppy (smite/revive) not sure about this one though
- Shen (smite/revive) < OP AS SHEEIT LOLOLOLOL
- Leona (smite/revive)
- Volibear (smite/revive)
- Nautilus (smite/revive) probably, but I haven't played him much yet
- Maybe Trundle (smite/revive) if I bothered playing him again but I'm waiting for RIOT to give him some kinda rework
Revive on tanks is another one of my secret weapons that goes largely ignored. The knee-jerk reaction is that any spell that assumes a death instead of prevents it is going to be inherently inferior. Stepping beyond such simplistic evaluations to assume there may be
some kind of use for it (anyone remember revivelynn?), the conventional wisdom states that it should go on someone who expects to die fairly often.
Let me tell you that revive on tanks is freakin' incredible.
The cooldown on Revive is 9:00, or 7:39 with the mastery. If you timed your deaths perfectly, with utility mastery, including giving first blood ASAP, you could pull off 5 revives in the first 35 minutes. You are not wasting a lot a potential here if you only die a couple times. But here's the kicker: in order to kill you, it's going to take everything they have.
Think about every kill you ever got against a decent Shen. It's not like you caught him off-guard 2v1, popped a weaken, and ganked his ass back to the platform; it's grueling. Now imagine *poink* the whole thing is completely undone instantly, and he ults back into the teamfight. He just baited all of your high-cooldown spells because you thought you could easily mop up 4v5 without their main tank, and now he's still there, and you guys have probably lost 2 or 3 long-CD CCs (you killed a shen, after all).
That is
way better than an ignite. It's not even
close. Let me tell you on no uncertain terms, it is so preposterously powerful if you are sufficiently good at playing your tank, you have absolutely no problem giving them the gold and xp for the kill. It does
that much. If you only die twice in 45 minutes, it's definitely worth it. Even without a teleport, it saves games when they're pushing on your inhibs. And you had best believe that it gets enemy turrets killed. It's the only thing so fantastically powerful I'm willing to give up CV for it; that's saying something.
I used to not have smite on sivir for the same reason as singed, but she can't consistently obliterate an entire wave with bouncing blade since they reworked her (nasty little nerf) so I've got smite/cv back on her now.
I'm also thinking about putting surge on karthus since the CD is pretty close to his ult and I can just imagine using that for lulzy spam even though I know that's not very helpful in a real game XD