Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 349218 times)



try flying that turd with ferram aerospace research installed.

try flying that turd with ferram aerospace research installed.
easy
>install fairing mod

That has to be the biggest fiaring I have ever seen.

someone who can play this, do it for some one who can not. ): (me)

Okay how the forget do you even get stuff like that on another planet I can't even AIM in the direction of another planet god forget

OK, for people having trouble making interplanetary maneuvers, remember that going above orbit is programme, and below orbit is opposite. but in context of planetary orbits, that means you have to aim the escape trajectory along this orbits, not in SoI orbit. And you can drag the maneuver nodes to change the actual time of the node to best adjust for time. Ill get an image to show what I'm saying, hold on..
Basically, you align your exit trajectory on any body to be the pro or antigrade of that orbit and it puts you where you want to be.
« Last Edit: January 25, 2014, 05:28:43 PM by Jaxx »

OK, for people having trouble making interplanetary maneuvers, remember that going above orbit is programme, and below orbit is opposite. but in context of planetary orbits, that means you have to aim the escape trajectory along this orbits, not in SoI orbit. And you can drag the maneuver nodes to change the actual time of the node to best adjust for time. Ill get an image to show what I'm saying, hold on..
Basically, you align your exit trajectory on any body to be the pro or antigrade of that orbit and it puts you where you want to be.

i'm assuming all planets go CCW to the kerbal sun.  so basically just wait for duna to be 4 o'clock relative to my 6 o'clock from the sun to arrive at duna at 12 o'clock?

pretty much
remember ejection angles too
they're equally important

I can barely get into orbit if I try hard enough

i'm assuming all planets go CCW to the kerbal sun.  so basically just wait for duna to be 4 o'clock relative to my 6 o'clock from the sun to arrive at duna at 12 o'clock?
yeah, thankfully squad didn't pull a Satan and make any reverse orbiting bodies. do have to worry about inclination though. Most of the time,  I fiddle with the maneuver node time using PreciseNode to ensure I'm making interception of SoI. can accomplish the same thing in vanilla by dragging the node along the orbital path.

I can barely get into orbit if I try hard enough
you've seen Scott Manley's videos right? great intro series
« Last Edit: January 26, 2014, 01:01:37 AM by Jaxx »

I can barely get into orbit if I try hard enough
getting into orbit is a bitch with my attempted moonbase, so instead i'm putting wheels on them to make them drive over to each other.

Man this game is fun, I got it at Christmas when it went on sale and been playing it since.
Few days after, I downloaded B9 aerospace, and KAS.
Just recently I've tried this multiplayer with a friend who showed me the Kethane and KW Rocketry mod, and I accidentally made his ship blew up into 100+ pieces.

Starting yesterday, I've been having problems with it locking up for a second, every few seconds.
For example, I launch a ship, it would seen fine, but I would slightly angle my ship and it would lock up then spin out of control.
Has anyone have this problem, if so any solutions?
Or any ideas to what could be causing the problem, I would try just about anything to get it working again, though I don't want to reinstall since that would take forever.

Remove any non vanilla parts from the offending ship, ensure there's symmetry,  and try again. Slowly remove more and more until you find the issue. If it happens with just a command pod and solid rocket booster, wipe your install folder, keeping saves, and reinstall mods.