Author Topic: Kerbal Space Program, Or: How I learned to stop worrying and love THRUSTERRRSSSS  (Read 347558 times)

I've covered pretty much all that matters with those 3. Except for the surface of Kerbin around the poles...
yeah, but, over time, slightly varying orbits outside of kerbosyncronicity would make it so you developed dark patches of coverage.

yeah, but, over time, slightly varying orbits outside of kerbosyncronicity would make it so you developed dark patches of coverage.
Oh, well yeah of course. By then I'll be de-orbiting them and replacing them with newer stuff that I unlock in the science career mode. :P

Oh, well yeah of course. By then I'll be de-orbiting them and replacing them with newer stuff that I unlock in the science career mode. :P
ok yeah that works, that's what i do when i am making up my satellite networks :p speaking of, need to re-install RT2...

pff, career mode is for TALENTED people

career mode is the most boring and tedious thing ever, especially at the beginning where you start off with jack stuff and it takes a year to get anywhere

career mode is the most boring and tedious thing ever, especially at the beginning where you start off with jack stuff and it takes a year to get anywhere
I agree. I think they're tweaking it on release.

Edit 1:
yeah, but, over time, slightly varying orbits outside of kerbosyncronicity would make it so you developed dark patches of coverage.
Yeah, you were right. Those orbits de-synchronized really loving fast, lol.

Edit 2: Just had to fast forward about 80 days and they re-synchronized. So unless I launch more I'll have a synchronized window of launch periods.
« Last Edit: February 07, 2015, 06:38:43 AM by Oasis »

pretty sure if you put them in a square rather than a triangle and at very perfect opposite ends you will never have desync issues. i think thats why i did it in the first place

pretty sure if you put them in a square rather than a triangle and at very perfect opposite ends you will never have desync issues. i think thats why i did it in the first place
that's just the key, there is no perfect. unless you're using an extremely good mod like mj or rt2 flight computer to auto align orbits. they orbits will never match perfectly. ever.

pretty sure if you put them in a square rather than a triangle and at very perfect opposite ends you will never have desync issues. i think thats why i did it in the first place
That's not why they're de-syncing, they all would have to be moving at exactly the same velocity regardless the shape.



no it's obviously belt a bee
how else do you think they keep their flying machines pants up

making a hover-racer with no actual means of lift other than possible underbelly engines? possible
making a spaceship that literally just has a cluster of engines on the back and no actual means of verical takeoff? possible
recreating an actual loving spaceplane? why the forget is this so difficult

but hey forget i did it
if i was willing to sacrifice looks for practicality then due to RAPIER engines existing this could actually go in and out of planets flying in the air and in space
but as is it at least doesnt explode or smash into the water  so w/e

and now for something real. apparently.

no i'm serious, this isn't me richarding around. this actually existed.
of course it can't fly (it explodes as soon as it loads it) but it was cool to make i guess.
i also tried making the Vic Viper but i dont feel like posting planes here until i make sure they can actually fly. why is it so damn difficult to make actual spaceplanes?

So is there any extended hangar mod updated to 0.90? I need it for B9 Aerospace