Poll

Will you come to my birthday party?

nope
79 (83.2%)
maybe
16 (16.8%)
sure
0 (0%)

Total Members Voted: 95

Author Topic: Escape Overlay Released [NARG]  (Read 473149 times)

Super Macro has been updated to v2.1
I submitted a couple of things to rtb because I'm not really sure why I haven't yet.
If you get any problems with the new version checking system I have been implementing into most of my new mods, please say something because I know that version check thing can be pretty annoying when it breaks and keeps spamming you or getting the wrong version of something.

Hey yeah sorry some random links are broken in the OP and i blame fatty Rykuta for screwing up the NARG dropbox somehow.  If you see him, throw some cheese his way.

as sort of a continuum of sky eye: put these
http://forum.blockland.us/index.php?topic=64037.0
http://forum.blockland.us/index.php?topic=183925.0
and sky eye into one. You could save waypoints like all of them, but you could look at each one (sky eye) and know its coordinates (GPS). Also you could see your current location's coordinates, like gps.

this would actually be pretty useful to me.

as sort of a continuum of sky eye: put these
http://forum.blockland.us/index.php?topic=64037.0
http://forum.blockland.us/index.php?topic=183925.0
and sky eye into one. You could save waypoints like all of them, but you could look at each one (sky eye) and know its coordinates (GPS). Also you could see your current location's coordinates, like gps.

this would actually be pretty useful to me.

Sky Eye is not happening.

Sky Eye is not happening.
Sky Eye turned into a client GPS.

You could save waypoints like all of them, but you could look at each one (sky eye)
If you read this you could tie that to this post, the final release of Sky Eye.
Ok fine I was hoping this would last a little longer, but I guess the joke is over.  Have your dumb SkyEye.

players should appear in blue

Download
The function, after all, was what I said before:
client_radar doesn't do anything except let you place little red dots down and look at them

also technically sky eye did happen but it didn't do what people hoped.

I think the best way to look at it is to not even call it Sky Eye because that isn't what got released.

I think the best way to look at it is to not even call it Sky Eye because that isn't what got released.
client_radar is its new name

As an added suggestion, could you have skyeye automatically register certain named bricks in the server and make them waypoints?

Cool! NES for you!  :nes:  :cookieMonster: But why do we need build bot? Are people to lazy to click "Load Bricks"?

As an added suggestion, could you have skyeye automatically register certain named bricks in the server and make them waypoints?

Brick names are completely server sided.  If you mean like adding a certain datablock of brick onto the radar as soon as it is placed, that is very possible but I will warn you that it is then very easy to lag out someone with radar enabled if the server can make dots appear, since the radar can't handle thousands and thousands of dots that move around as they player moves.

I did put some work into developing an interface that could handle that many dots and do a sort of brick minimap, but I ended up scrapping that mod and working on TMBI instead.

Cool! NES for you!  :nes:  :cookieMonster: But why do we need build bot? Are people to lazy to click "Load Bricks"?
To troll me, obviously.

Where the heck do you even get Terragen.



Well where can you freaking find that?

Well if you click the linked quote text, it will take you to the first page of this thread which contains download links for the mods I release here.