Poll

battlefield 4

wowsers in my trousers
55 (37.9%)
bangarangzanga
17 (11.7%)
.
44 (30.3%)
awful
10 (6.9%)
wish it didnt exist
19 (13.1%)

Total Members Voted: 145

Author Topic: Battlefield Megathread  (Read 595247 times)

We know that Battlerecorder won't make it to the launch of Battlefield 3, but a few other elements may miss the cut too. Gamespy interviewed Lars Gustavsson on various issues relating to Battlefield 3's more interactive elements relating to teamplay and game controls. If you were lucky enough to play Caspian Border during the beta, you may have tried out a helicopter or fighter jet and quickly noticed the lack of control. Players were quick to note the helicopter's boxy flight style that suffered limited movement. To at least make the helicopters and planes quicker to maneuver, players would use a joystick, but the beta did not support joysticks. The final Battlefield 3 release may ship with it though:


Quote
GameSpy: The beta didn't work well with joysticks or control pads. What level of support for these devices will the game ship with? Will pilots be able to fly with a stick or pad?

Lars: It's something we're looking into. It looks like we will be able to ship with joystick support, but I've been on the road for quite some time so I can't guarantee it. But yes, if it doesn't turn up at launch, it will definitely be a high priority as soon as possible after shipping. The work being done to support joysticks is more or less the same as control pads, if you get one, you get the other. It's something we're aware of now that we've brought back the jets. It's on the list.


Battlefield 3 flight controls won't be adjusted though. Gustavsson says that DICE will be leaving the flight controls how they are. After the game's release, they will adjust the controls accordingly based on the community's feedback. The command rose, a BF2 favorite also risks a high possibility of not making it by release. VoIP's situation is different from the others, but still won't make PC players happy. If you would like to communicate with you Battlefield 3 teammates, they must be in a Battlelog party with you.


Quote
GameSpy: The beta didn't support in-game VOIP; players had to form a party through battlelog to be able to chat just to their party. Will Battlefield 3 include in-game VOIP – be it squad or team based – at launch?

Lars: No, on PC this (battlelog) is what we're going to ship with. Then we're going to evaluate how we move forward with this. It's something we've heard from the community, it's something we understand. At the same time, building a game of this size, you can't win all of the battles. The convenience of going in with friends with your party VOIP channel and keep it even after the game, is definitely a strength. That's just the start – we can definitely evolve from there down the road.

There is good news though, next to flashlights, squad management was a big issue during the beta. Squad management is in and the flashlights are also being toned down. Despite the negatives, DICE has recognized all of them as a problem and are working out a plan to address these issues in BF3. The best thing the Battlefield 3 community can do is make their wishes known (respectfully and thoughtfully) and wait.

If Battlefield three has a bunch of different combat aircraft (VTOL and large jet planes) then I will love this game forever.

^ first person i've seen to say battlefield three instead of 3

So my new computer should be able to run BF3 on ~medium, and Bad Company 2 on ultra.
 :cookie:

EA announced today two custom Battlefield 3 themed cases for Xbox 360 Slim and PlayStation 3 Slim made by Calibur11. The cases feature a smoke body and 3 LED light up claymore. GameStop is currently selling packages which include the case and a copy of Battlefield 3 and the Back to Karkand expansion. The Xbox 360 Slim Vault retails for $89.99 and the Playstation 3 Slim Vault is $99.99.





i'm gonna get the ps3 on-  $99.99
*forget this stuff face*

I want the repair tool to be able to burn away bushes.
« Last Edit: October 12, 2011, 07:05:54 PM by Shell »

The new trailer:

Go to 0:25

loving EPIC.

GameTrailers posted two new Battlefield 3 video interviews today, one with Executive Producer Patrick Bach and another with Battlelog Producer, Fredrik Loving. The first video has a few new clips of footage we haven't seen before.

http://planetbattlefield.gamespy.com/fullstory.php?id=165522&utm_source=dlvr.it&utm_medium=twitter

i dunno if this is crossposting, but it is battlefield related so
was bored
made this
http://www.youtube.com/watch?v=vOP7yGny6HM
gonna try to piece together stuff for the rest of that song

i dunno if this is crossposting, but it is battlefield related so
I'd comment but you have me blocked.



Battlefield 3 singleplayer missions



[The following preview contains details of the first three missions in the Battlefield 3 campaign mode. Very little of the story is revealed, but aspects of those levels are discussed.]

We can't tell you how it starts. That's the big secret. EA Dice has revealed very little about the story behind the Battlefield 3 campaign mode – although, of course, we know it involves a flare-up in the Middle East with a fictitious military faction known as the PLR, looking to seize control of the entire area. In the background, some kind of terrorist threat has been made against "the free world" (whatever that means) and lead character Sgt Blackburn of the US marines is somehow slap-bang in the middle of it all.

After a prelude mission that we're not allowed to write about, the action kicks off with Blackburn being interrogated by two fist-banging funsters from Homeland Security. They shout about his involvement in some sort of covert military activity, then threaten him with the fact they already know the truth. And at the end, there's a flashback to that fateful event, which becomes mission two, Operation Sword Breaker. Ah yes, you may already be thinking, we're back to Black Ops again: frame narrative, implicated lead character, angry anonymous men… Although at least this time, no one is shouting "Those loving numbers!" every five seconds.

Sword Breaker, it turns out is a level that's been heavily previewed in trailers for the game. Set in a crumbling city on the Iran-Iraq border, the mission involves Sgt Blackburn and his squad setting out to locate a group of marines who've gone missing while investigating a possible IED in the crowded meat market.



It's in to the backstreets of this scorched town that we venture first, through alleys thick with rubbish and rubble, following squad-mates Montes, Chaffin, Campo and Mantovic. I played the Xbox 360 version, and despite some minor scenic pop-up, the visuals are intricate and impressive. Sun light glints off the screen and hits the narrow streets with intermittent beams in which dust and refuse glint and swirl. We bundle through as squalid apartment block, its pulverised rooms littered with skeletal furniture, and out into an open street. "No civvies – I don't like this stuff," says one of your men as, on cue, a sniper shot rings out and Chaffin collapses to the deck.

From here, there's a frenzied firefight as PLR fighters clamber over walls and into a nearby car park, letting rip with AK-47s. In a battered building, there are two men with RPGs, firing down onto our position. At one point I run to hide behind a truck, just as it's obliterated by a rocket, a severed door zooms past my head. It's visceral, gripping stuff, the slightly grainy graphics and grimly authentic gunfire sounds giving the set piece a documentary feel. As I fire at the RPG positions, great clumps explode out of the concrete walls, leaving craters the size of dustbin lids.

Later, we're out on a rooftop, trying to locate a sniper in another building. Our small squad ducks between cover positions, and in these moments of safety it's possible to look out over the city, a mass of sandy coloured blocks, with an outcrop of shadowed skyscrapers in the distance. It's the sort of vista we've been seeing for years on news reports from the Middle East – the familiarity, the level of intricate detail, is weirdly unsettling.



And then, the climax. There's a pitch battle along a multi-lane highway pockmarked with burnt-out vehicles. At one point, you have to follow a wire leading from an unexploded IED fitted under a truck to a dank cellar where the detonator device sits. There's some quick QTE melee combat against the bomber, an elaborate tussle that only requires two button inputs, and then we're on the street again, mounting an RPG point on a road bridge, and then clambering onto a machine gun, mounted in a flat-bed truck. At times, there's confusion about where I'm supposed to be going, who I'm firing at, where they are; AI soldiers hide amid vehicles and pop-our briefly on rooftops; there are few spawned groups of idiots running down the street.

And of course, as you'll have seen from the trailers, this one ends in a gigantic earthquake, which brings down a building just yards from your position.

The next mission kicks off hours later. It's night and PLR troops are patrolling the wrecked city looking for US troops. Blackburn is holed up alone amid the wreckage and must crawl through the rubble (at one point doing a QTE combat with a rat – seriously) to reach a safe point. Once again, the detail is impressive; rubbish swirls through the air, cars can be seen teetering on the brink of chasms split into the eight-lane roadway. Blackburn stumbles into what looks like an abandoned church, where three guards stand idly chatting. The one nearest you has an assault rifle. It's time to take it.



The next mission is a stark contrast, and as hinted in the tank-dominated Thunder Run trailer, it shows that the single-player campaign will be littered with vehicle missions. We're out in the Persian Gulf on an aircraft carrier, this time controlling Lt Colby Hawkins, the female co-pilot in an F-18, about to carry out a raid on an enemy airfield where a key PLR leader may be hiding out. First, there's some routine air combat, in which the player must lock the target reticule on MiG jets, blasting them out of the skies in an impressive rumbling blast of fire and smoke. There's also a counter-measure option on the left trigger, which dumps flares in your wake to misdirect enemy missiles. It's all very fast and tense.

Then, similarly to the aircraft missions in Call of Duty, we get a bird's eye view of the landing strip below, laser sighting taxiing fighter planes for air strikes. This sequence is a little confusing; the craft are hard to spot without zooming in your camera view, but then you're too close to survey the area properly, so its easy to miss the jets readying for take off. AS in Black Ops or Modern Warfare, you're either going to see all this as a interesting change of pace or a frustrating aside to the main action. Story-wise, it's there to build the tension and widen the scope of the story. We've got to work out Blackburn's role in all this.

EA Dice has been teasing a different approach to narrative but so far this seems to be military shooter business as usual. There are corridor runs through decrepit buildings, sudden skirmishes in open streets, then little mini-quests to diffuse bombs or hop on gun emplacements. This is the same sort of territory as Medal of Honor and CoD.

Yet in the dialogue, there's a weird dichotomy between cynicism and jingoism: one minute it's all gung-ho chatter, the next someone is pointing out that America was founded, "by terrorists, for terrorists" – "What do you think the revolutionary war was?" he continues as you creep up on a potential firefight. "History is defined by the victors…" It's like half the development team was watching Generation Kill while the other half was high-fiving its way through George Bush war speeches. But that could be a good thing; it's interesting. It makes you wonder where this story is going. Just as long as its framed narrative, its focus on one soldier amid a vast conflict, and the faint whiff of paranoia and conspiracy doesn't run us too close to a certain 20m-selling Treyarch game released last year…
« Last Edit: October 12, 2011, 08:45:06 PM by Shell »

don't remember doing that

don't remember doing that
well i am.

also: nice time changing feature on your video

« Last Edit: October 12, 2011, 08:57:54 PM by Shell »

Has anyone ever seen the video of 2142 where there are 2 teammates killing one guy, then a medic would use the defibrillator's on him, then the others would shoot him again? Funniest stuff ever mang.


1942 is still better.