Poll

battlefield 4

wowsers in my trousers
55 (37.9%)
bangarangzanga
17 (11.7%)
.
44 (30.3%)
awful
10 (6.9%)
wish it didnt exist
19 (13.1%)

Total Members Voted: 145

Author Topic: Battlefield Megathread  (Read 595357 times)

1942 is only good for it's nostalgia value.
I got it a while back after I had played BF2 and 2142 and the only part that interested me was the naval ships. Other than that it's just mediocre by today's standards. The following installments (sans bad company series) were better in almost every way. Quit living in the past.

First BF I played was # 2.

1942 is only good for it's nostalgia value.
I got it a while back after I had played BF2 and 2142 and the only part that interested me was the naval ships. Other than that it's just mediocre by today's standards. The following installments (sans bad company series) were better in almost every way. Quit living in the past.
I honestly find it a lot better then most of the battlefield series, the only other I thought were better were Bad Company 1 and 2. 2142 and all the other stuff battlefields sucked.

the only other I thought were better were Bad Company 1 and 2
holy crap you are confirmed for no taste full handicap

First BF I played was # 2.
First BF I played was 1942.

awww yeaah

Modern Combat was the first BF I played. Oh that brings me back

Desert Combat looked fun but I could never get it to work.
I also could barely ever get BF2 multiplayer to work, and yet I could join Forgotten Hope servers with no problem. Now that was an awesome mod.

Desert Combat looked fun but I could never get it to work.
I also could barely ever get BF2 multiplayer to work, and yet I could join Forgotten Hope servers with no problem. Now that was an awesome mod.
The forgotten hope mode was for 1942 as well. As for the Desert Combat mod for 1942, it was usually a problem for a ton of people who tried to use it. It tended to crash as the map was loading. However when you get it to work, the vehicles are the best, Especially the Helicopters.

Because the seine river is in loving Paris holy stuff you're dumb.

i know it's in paris, smartypants

unless they're going to make a conquest version of metro i doubt that was it.

OPERATION FIRESTORM



WORKING TITLE> OILFIELDS
DICE INTERNAL DESIGNATION> MP012
SUPPORTED GAME MODES> ALL
BRIEF> ALL-OUT DESERT WARFARE

FICTION> U.S. AND RUSSIA LAUNCH LARGE-SCALE ASSAULTS TO CONTROL IRAN’S BIGGEST SOURCE OF OIL. SECURING THIS AREA WILL OFFER FULL CONTROL OF THE SECTOR AND ITS KEY FACILITIES.
 
NIKLAS ÅSTRAND’S DESIGN THOUGHTS: One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.



OPERATION METRO


WORKING TITLE> METRO
DICE INTERNAL DESIGNATION> MP015
SUPPORTED GAME MODES> ALL
BRIEF> INFANTRY FOCUSED COMBAT IN SUBWAY

FICTION> HEAVY FIGHTING IS EXPECTED AS U.S. FORCES PUSH TO SECURE THE FINANCIAL DISTRICT IN CENTRAL PARIS. RUSSIAN ANTI-AIR EMPLACEMENTS IN CHARDONNAY PARK ARE LIKELY TO BE THE FIRST TARGET.
 
NIKLAS ÅSTRAND’S DESIGN THOUGHTS: Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.



TEHRAN HIGHWAY



WORKING TITLE> HIGHWAY
DICE INTERNAL DESIGNATION> MP003
SUPPORTED GAME MODES> ALL
BRIEF> INFANTRY FIGHTING IN TIGHT CITY STREETS

FICTION> A FIGHT FOR CONTROL OF ACCESS ROUTES NEAR TEHRAN. U.S. FORCES MAKE A PUSH FROM THE HILLS UNDER COVER OF DARKNESS WHILE RUSSIANS HAVE SET UP DEFENSIVE POSITIONS ALONG THE MAIN ENTRANCE POINTS.
 
NIKLAS ÅSTRAND’S DESIGN THOUGHTS: One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry.



DAMAVAND PEAK


WORKING TITLE> BASEJUMP
DICE INTERNAL DESIGNATION> MP013
SUPPORTED GAME MODES> ALL
BRIEF> FIGHTING IN WINTER MOUNTAINS

FICTION> A RUGGED MOUNTAIN AREA PLAYS A MAJOR ROLE IN DECIDING WHETHER RUSSIAN OR U.S. TROOPS ARE SUCCESSFUL IN COMBAT OPERATIONS IN THE SECTOR, AS THE AREA IS HOME TO KEY RADAR INSTALLATIONS.
 
NIKLAS ÅSTRAND’S DESIGN THOUGHTS: Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.
 
Come back tomorrow for the remaining five multiplayer map reveals. http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/10/13/battleblog-13-from-the-streets-of-paris-to-the-outskirts-of-tehran-battlefield-3-multiplayer-map-reveal.aspx
« Last Edit: October 13, 2011, 12:10:11 PM by Shell »




If you own an Xbox 360, you’ve no doubt come across the avatar marketplace on Xbox Live, where you can buy items to customize your avatar. Most games release some form of goodies for a few bucks for Xbox 360 gamers, and Battlefield 3 is no different.

Earlier today, a slew of Battlefield 3 avatar goods went live on the Xbox 360 marketplace, stuff like t-shirts, hats and props. Here’s the full list of things available on the marketplace as of now:

Engineer uniform: 240 MS points
Assault uniform: 240 MS Points
Dog tag tee, white/black: 80 MS Points
Assault helmet: 160 MS Points
Engineer helmet: 160 MS points
Wall: 320 MS points
Defibrillator: 320 MS Points
Dinosaur: 320 MS Points

Holy stuff. I'd get it if it didn't cost actual money.

http://www.youtube.com/watch?v=RB_m4jxhP6c&feature=player_embedded

new vehicle trailer. only 2 clips arent from old trailers, just like the destruction one...