Poll

battlefield 4

wowsers in my trousers
55 (37.9%)
bangarangzanga
17 (11.7%)
.
44 (30.3%)
awful
10 (6.9%)
wish it didnt exist
19 (13.1%)

Total Members Voted: 145

Author Topic: Battlefield Megathread  (Read 595166 times)

Read the description. You don't have to be cigarette about it.

He wasn't being a cigarette about it, as I see it he was being extremely nice and just correcting you.

If anything you're being the cigarette now.

Also:

loving USAS 12 with frag rounds. Anyone who uses it is a frag.
i call it the:
U
Suck
At
Shooting gun


870 MCS

6x Scope
Extended Mag
Frag or Slugs

I love this gaem

He wasn't being a cigarette about it, as I see it he was being extremely nice and just correcting you.

If anything you're being the cigarette now.

Give me my game bitch.

870 MCS

6x Scope
Extended Mag
Frag or Slugs

I love this gaem
slugs are stronger

Dice
y u no balence teams better
:C

Dice
y u no balence teams better
:C

That stuffs the worst in Squad Rush.

I just remembered I had this game.

I decided I would beat singleplayer before playing multiplayer. Then I got bored and got Skyrim. I think I'll start playing multiplayer.

slugs are stronger
I usually use Frags for hardcore, because even if I miss their head and hit their body, the explosion does 30 damage to them.


and that's how you no scope, the right way

Game Changes!

1. Damage changes
Assault Rifles:

    All assault rifles except G3A1
    Min damage 17 -> 18.4

G3A1

    Min Damage 20 -> 22
    Max damage 30 -> 34

Carbines

    SCAR-H
    Min Damage 17 -> 20

LMGs

    M60 & M240B
    Max damage 30 -> 34
    Min damage 20 -> 22

PKP

    Min damage 20 -> 22
    M249, M27IAR, RPK-74M
    Min damage 17 -> 18.4

Sniper rifles

    All sniper rifles:
    Upper chest damage multiplier 1 -> 1.25
    Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters

M98B

    Max damage 95 -> 80
    Dropoff start dist. 20 -> 15
    Dropoff end dist. 75 -> 120

All other bolt-action sniper rifles

    Max damage 75 -> 80
    Min damage 55 -> 59
    Dropoff start dist. 20 -> 15
    Dropoff end dist. 75 -> 100

All semiautomatic sniper rifles except SKS:

    Min damage: 34 -> 37.5
    Dropoff start distance 12 -> 15

SKS

    Dropoff end distance 50 -> 60

Shotguns

    12g Slug (Auto & Semiauto)
    Max damage 50 -> 75
    Min damage 34 -> 37.5
    Dropoff start dist. 8 -> 15
    Dropoff end dist. 40 -> 50

12g Slug (Pump-action)

    Min damage 34 -> 37.5
    Dropoff start dist. 8 -> 15
    Dropoff end dist. 40 -> 50

12g Frag (Auto & Semiauto)

    Some weird things in the files, not 100% sure about frags yet.
    Looks like only the min direct damage is reduced from 10 to 5

12g Frag (Pump-action)

    Max direct hit damage 60 -> 67
    Blast damage 30 -> 40

12g Buckshot

    Max damage 20 -> 12.5
    Dropoff start dist. 4 -> 8
    Dropoff end dist. 25 -> 30

12g Flechette

    Max damage 14.3 -> 11.2
    Min damage 8.4 -> 8
    Dropoff start dist. 12 -> 15
    Dropoff end dist. 25 -> 30

PDWs

    P90 & MP7
    Min damage 10 -> 11
    Drop-off end dist. 50 -> 40

PP2000

    Min damage 10 -> 12.5

PDW-R

    Min damage 12.5 -> 14.3
    Drop-off start dist. 8 -> 4
    Drop-off end dist. 50 -> 30

AS VAL

    Min damage 16.7 -> 18.4
    Drop-off start dist. 8 -> 4
    Drop-off end dist. 50 -> 40

PP-19

    Min damage 9.1 -> 12.5
    Drop-off end dist. 50 -> 40

UMP-45

    Min damage 12.5 -> 13.75

2. Attachments

Fore grip

    Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
    It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

Suppressor

    Suppressors will not reduce the damage anymore.
    Now it will reduce the distance where damage starts/stops to drop off instead.
    For most weapons it will decrease the min spread by 25% instead of 50%
    Although looks like M60 will still have the same 50% effect.

Heavy barrel

    For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
    Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
    It doesn't make AN94 100% accurate anymore while aiming down the sight.
    Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
    G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
    For few weapons it also makes Spread increase per shot 10% higher.
    It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor

    Will decrease recoil by 17 ~ 25% depending on weapon.
    For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.

Extended magazine

    There seems to be extended magazine for AS VAL which didn't exist before.
    With ext mag it will have 30 bullets in a mag instead of 20

3. Accuracy changes

    Assault rifles
    AEK971
    Recoil right 0.5 -> 0.3
    ADS Min Spread, Not moving 0.2 -> 0.4

AK74M

    Recoil up 0.3 -> 0.28
    FirstSRecoilMul 2 -> 1.5

AN94

    Recoil up 0.45 -> 0.3
    FirstSRecoilMul 1.5 -> 2

F2000

    Recoil up 0.3 -> 0.26

FAMAS

    Recoil left 0.6 -> 0.35
    Recoil right 0.6 -> 0.5
    Recoil decrease 15 -> 18
    FirstSRecoilMul 2 -> 2.6

G3A1

    Recoil up 0.55 -> 0.45
    FirstSRecoilMul 1.2 -> 1.8

L85A2

    Recoil left 0.4 -> 0.3
    Recoil decrease 22 -> 18
    Min spread, ADS, not moving 0.4 -> 0.2

M416

    FirstSRecoilMul 2 -> 2.4

Carbines

    AKS74u
    Recoil up 0.3 -> 0.28
    FirstSRecoilMul 2 -> 2.2

HK53

    Recoil up 0.3 -> 0.28
    Recoil left 0.3 -> 0.2
    Recoil right 0.5 -> 0.35
    Recoil decrease 22 -> 18

SCAR-H

    Recoil decrease 15 -> 13

SG553

    Recoil up 0.3 -> 0.25
    FirstSRecoilMul 2.5 -> 2.2

QBZ-95B

    Recoil left 0.5 -> 0.335
    Recoil right 0.5 -> 0.335
    Recoil decrease 22 -> 18
    Min spread, ADS, not moving 0.4 -> 0.5

LMGs

M240

    FirstSRecoilMul 1 -> 1.7

M249

    FirstSRecoilMul 1 -> 2.2
    Recoil decrease 15 -> 12

M60

    FirstSRecoilMul 2 -> 1.5

MG36

    Recoil decrease 15 -> 13
    FirstSRecoilMul 1 -> 1.8

PKP

    Recoil up 0.75 -> 0.65
    Recoil decrease 7 -> 13
    FirstSRecoilMul 1 -> 1.5
    Max spread, ADS, not moving 1 -> 3

Type88

    Recoil left 0.4 -> 0.3
    Recoil right 0.4 -> 0.3
    Recoil decrease 15 -> 12
    FirstSRecoilMul 1.34 -> 1.5

RPK

    Recoil decrease 15 -> 13
    FirstSRecoilMul 2 -> 1.8

QBB-95

    Recoil up 0.45 -> 0.37
    Recoil left 0.1 -> 0.4
    Recoil right 0.3 -> 0.4
    FirstSRecoilMul 1 -> 2
    Recoil decrease 15 -> 13

PDWs

    AS VAL
    Recoil left 0.2 -> 0.25
    Recoil right 0.3 -> 0.45
    Recoil decrease 22 -> 18

PDW-R

Recoil decrease 22 -> 18
FirstSRecoilMul 2.5 -> 2
Min spread, ADS, not moving 0.4 -> 0.5
Min spread, ADS, moving 0.6 -> 0.8
Min spread, HIP, not moving
^ Standing 1.5 -> 2
^ Crouching 1 -> 1.5
^ Prone 0.75 -> 1
Min spread, HIP, moving
^ Standing 2 -> 2.5
^ Crouching 1.5 -> 2
^ Prone 1.25 -> 1.5


MP7

    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

P90

    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

PP-19

    Recoil decrease 25 -> 20
    FirstSRecoilMul 2.5 -> 2
    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

PP2000

    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

UMP45

    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2
    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

Pistols

G18

    Recoil up 0.7 -> 0.5

M9

    RecoilDecrease 15 -> 30

M93R

    Recoil up 0.5 -> 0.4
    Recoil left 0.4 -> 0.2
    Recoil right 0.4 -> 0.2
    FirstSRecoilMul 2.5 -> 2

.44 Magnum

    Spread increase 0.6 -> 0.3

Other Changes:

    Minimum damage increase for assault rifles and LMGs
    Bolt-action sniper rifles will 1hk within 15meters when hit upper chest.
    Nerfed suppressor and fore grip
    Buffed heavy barrel and flash suppressor
    Added G3A1 max dmg change
    Categorized accuraccy changes
    Added sniper chest multiplier change
    Added more generic info of attachment changes
    Added shotgun damage changes
    Added PDW damage changes

so like......
boost ALL the guns??




well, alot of them :P

holy forget lol
there was this guy on tehran highway that kept trying to use the mortar.
I'd sneak up on him and put c4, then run in front of him until he got up from the mortar. Then he'd explode.
EDIT: i just got 3 combat efficiancy ribbons in one round :o
« Last Edit: February 20, 2012, 05:35:59 PM by Mr.jacksaunt »