Poll

Heavy weapons or light weapons?

Heavy (Minigun, Rocket launcher, Flamer)
21 (10.8%)
Light (SMG, assault rifles, etc.)
106 (54.4%)
secret option number 3 (everyone will pick this)
68 (34.9%)

Total Members Voted: 194

Author Topic: Fallout Series - Megathread  (Read 94329 times)

I laugh every time my character walks about without rocks and stuff tumbling around
I laugh every time my character walks into a wall and it doesn't say bong or bump
I laugh every time my character throws a glass bottle and it doesn't break
I laugh every time my character shoots a missile at a freezer and nothing happens

then again it was never funny, it's just what happens in an amazing game not meant to give a stuffe about seesaws.

I can't believe you guys have a stick in your ass because I pointed out the see-saw. It's not like I mentioned everything you said above.


All I did was say "look at bethesda's impressive physics" and I thought it was funny and then you guys come in and go OMG U SAID BETHESDA SUCKS COZ SEESAW NO MOVE WHAT THE forget MAN!?
« Last Edit: October 23, 2011, 08:52:06 PM by Lørd Tøny »

I can't believe you guys have a stick in your ass because I pointed out the see-saw. It's not like I mentioned everything you said above.


All I did was say "look at bethesda's impressive physics" and I thought it was funny and then you guys come in and go OMG U SAID BETHESDA SUCKS COZ SEESAW NO MOVE WHAT THE forget MAN!?

Eh, as the ancient Hawaiians used to say: "If you don't understand a joke, throw rocks at it until you do."

Eh, as the ancient Hawaiians used to say: "If you don't understand a joke, throw rocks at it until you do."
sig'd

Tony, why do you even play these games if all you do is complain about every little detail.

"Oh look see saw wont go down XDXDXD bethesda sucks!"
You have no idea how taxing it would be for the game to have physics objects like that everywhere. The game has a huge openworld environment, not only would it be challenging what computers and consoles could handle, the cost, time and effort required to put into making stuff like that in such a big world space is ridiculous.


It's like you want the games to be a perfect simulation of real life. Just go out and live your own life rather than bitching about stuff on a forum.

In tony's defense, none of us will ever roam post-nuke Mohave, so 'live your life' isn't as relevant here.

Eh, as the ancient Hawaiians used to say: "If you don't understand a joke, throw rocks at it until you do."

I've been getting plenty of rocks thrown at me then.



It seems to me New Vegas is Obsidian's fallout 3. New Vegas should had been named Fallout 3 from the start.


what really needs to happen is an open-world fallout game that compresses space a bit less. like, you could save time traveling on the world map by simply fast traveling like always, but there is simply more room between locations and less happening but at the same time more random encounters

for instance, if you travel down to say Primm from Goodsprings in NV there's a sizable walk on the way down and there  isn't a particularly large amount of distractions to enter on the way down to primm (besides, possibly, the odd cave or radioactive pit) but at the same time the highway presents randomly-generated passersby

for instance, you might see legion chariots speeding by and the screen would shake in anticipation (causing a reasonable player to GET THE forget OUT OF THE WAY) or a caravan could wander by

or a bunch of raiders on motorcycles show up and you could hijack one. that would be amazing

I think they should remove fast traveling and just add transportation such as cars.


Red Dead Redemption offers horses but it also offers stage coach drivers who offer you a ride to and from a selected location

GTA4 has vehicles and taxi cabs that offer you a ride to your selected location.



Fallout needs vehicles and a fast travel method by other means such as helicopters, taxis or even a monorail.

There is a monorail that gives you a ride from point A to point B but it's useless because of normal fast travel.

Totally agree with Bushido and Tony. Fallout is a non-linear game, which makes the Fallout Series. When I play linear games, I think about what I could be doing besides the tasks at hand, and I wish I was playing Fallout at some points.

Randomness adds to the non-linear game in an incredible amount. In Fallout New Vegas, I can easily make it to Vegas now because I know exactly where the safe areas, where people are that I can travel with to keep safe, where gangs are waiting to ambush me. It sucks.

But imagine if you stepped out of Doc Mitchel's house and you saw the towns people having conversations in the streets, perhaps herding some bighorners around a pen, even building things? A constantly changing world would just add to the concept even more, but it's a bit of a stretch. Really what should be focused on are how the AI works. People should have daily tasks to maintain their lives, instead of food just appearing in shops, the AI should have to take steps throughout the day to make it. A hunter was killed by a radscorpion? No meat until a new hunter is found or the possible other hunters come back with their stuff. Gun-smith was shot in the head by yours truly? Well, guess the shop keeper won't be selling guns anytime soon.

Even with that, people would be more inter-connected. I like what Obsidian did with the factions but when I can snipe a towns member right next to another citizen, and there isn't mass panic and chaos as everyone dives for cover, the AI is not intelligent. Along with that, a character should be able to sense danger, and even think about whether its attacker or its victim are appropriate to attack. Personally, I believe that a hooker with a knife should never attempt to attack a power armor clad man carrying a riot shotgun, it just doesn't make sense. Then to, AI would have to be able to buy or find things somehow. What better way then for the game to keep tabs on the items of each individual character as it needs. It could pull up what a character had and adjust anything accordingly, such as a character with a business suit on or even a player walking through Freeside would more likely be mugged then a player with messy hair and rags on. Characters with firearms at their sides would be generally left alone by thugs, but a character with nothing or a weak melee weapon would be susceptible to thievery.

Then on to the vehicles, which would add a ton more complexity to a more intelligent AI. Characters would have to get out of the way of these things if possible, if they couldn't others would have to adjust their behavior accordingly. I assure you in real-life if you hit someone with a car people either run away in fear of their lives or they try to help the other person. As Bushido said as-well, these vehicles could add to the randomness of the wasteland, caravans could be worked for, or even started by the player. I can only imagine buying a Brahmin, saddling it up and wandering across the barrenness of a new Fallout world.

I have so much more, but I still have homework to do. :D

There needs to be more differences in body shape. Fatsos, dwarves, bean-stalks, you name it. Not just standard-fare.

I wish I could find/buy a Brahmin and have a little portable shelter in the back like Oasis
Placing and moving things would be amazing. I wish you could drag or push stuff. Moving beds or having a little sleeping bag would help a lot.

But imagine if you stepped out of Doc Mitchel's house and you saw the towns people having conversations in the streets, perhaps herding some bighorners around a pen, even building things? A constantly changing world would just add to the concept even more, but it's a bit of a stretch. Really what should be focused on are how the AI works. People should have daily tasks to maintain their lives, instead of food just appearing in shops, the AI should have to take steps throughout the day to make it. A hunter was killed by a radscorpion? No meat until a new hunter is found or the possible other hunters come back with their stuff. Gun-smith was shot in the head by yours truly? Well, guess the shop keeper won't be selling guns anytime soon.

I had a thought of this once before. Let's say you break some doors, glass etc.

Now will an NPC fix those doors and glass or would they randomly re-spawn the next day like your average game?



If I were going to make a game, everything you break an NPC will try to fix it the following day. If you kill the person fixing it then it may never get fixed again.

shut the forget up my brain is melting :c

I wish I could find/buy a Brahmin and have a little portable shelter in the back like Oasis
Placing and moving things would be amazing. I wish you could drag or push stuff. Moving beds or having a little sleeping bag would help a lot.
Y'know, there's plenty of tent mods out there.