Author Topic: Counter-Strike: Global Offensive  (Read 28065 times)

No fps is ever like that.
theres a first time for everything.

Some people tend to be more skilled with some weapons than others, so technically there can't ever really be balance. But I get what you mean.

i went to the booth at pax but the line was like 3 hours long so forget that

No fps is ever like that.

That's how TF2 is. Everything is VERY balanced.

That's how TF2 is. Everything is VERY balanced.
i hope this is sarcastic

What's unbalanced about TF2?

What's unbalanced about TF2?
Nothing. People think a weapon is unbalanced if they get killed with it a lot.

Nothing. People think a weapon is unbalanced if they get killed with it a lot.
Then for an average butthurt player, every weapon in the game is unbalanced

i hope this is sarcastic

It's not.
For example, the brass beast features more damage, but at the cost of slower moving speed (and I think slower starting speed, not sure)

Tomislav has faster wind up time, but fires less bullets.

Cloak and dagger recharges when you're not moving, but you can't go very far when moving at all.

Seems very balanced to me, I don't think Valve could have done a better job at balancing it.

Demoknights are so balanced.

Demoknights are so balanced.
it's easy as stuff to dodge them. i dodged some as a heavy myself

Demoknights are so balanced.
Never have had a problem with them.

Demoknights are so balanced.
They move in a straight line, unless they have the booties

Just airblast them away and as other classes, just do your best to dodge them, i've managed to dodge them several times

As a unprofessional Demoknight as myself (if having the Chargin' Targe and a sword makes you a Demoknight), I've found that nearly (99/100) of my targets always get out of the way of my charges.

What makes me a good Demoman?

Swords.