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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 237777 times)

For anyone wondering what the EoRR looks like,

Pretty simple but I really like it :D <3
Lol, that guy has 5 kills and 148 deaths.

Thanks!

Font is tiny on the end of round report.

Poll added for font size.

I think it should scale based on their resolution. Some people would like the small text better because it fits on their small resolution, so just have a couple of different sizes that each compensate for a different screen size ratio.

The font size is determined server-side, so that won't work.

Here is the increased font size version. I like it.

This picture also shows off how gamemodes can tie into the EoRR (note the Boss Battles/OMA stuff in there).
« Last Edit: September 20, 2012, 01:29:00 AM by Greek2me »


I'm adding options to disable the EoRR if you want to (server or client sided).

Do minigame prefs return as false when your not in a minigame anymore?

Do minigame prefs return as false when your not in a minigame anymore?
What do you mean?

What do you mean?
If I did Slayer.Prefs.addPref("Minigame", "Blah", "$Apple", "Bool", "1", "0", "1", "1", "Advanced"); and than left the minigame and did Slayer.Prefs.getPref("Minigame", "Blah", %client.minigame) it would return as true. Why?

Because $Apple is a global variable. If you set the variable to %mini.apple then it would be minigame-specific.

Here's an example:
Code: [Select]
Slayer.Prefs.addPref("Category", "Title", "%mini.apple", "bool", 1, 0, 1, -1, "Advanced");

Force the flag return setting on.

Because $Apple is a global variable. If you set the variable to %mini.apple then it would be minigame-specific.

Here's an example:
Code: [Select]
Slayer.Prefs.addPref("Category", "Title", "%mini.apple", "bool", 1, 0, 1, -1, "Advanced");
But how would that work because you cannot simply do that to add it to every minigame.