[img ]http://dl.dropbox.com/u/22217440/Blockland_00074.png[/img]Guess how I did this, and you get a cookie
anyone else notice BSD_Check?
Where at?
In the Server.cs of Brick HalloweenEDIT Holy stuff try spawning "Prepper Projectile" its a renderman face they spawn randomly
It also depends on the maps lighting, and its supposed to talk to you, has some errors that keeps it from working tho :(
I noticed, but there's nothing telling the server to say anything, try typing BSD_Check(); over and over in the console
The errors keep it from working, I'm sure badspot will fix it before halloween, once that script works, its gonna freak a lot of people out
How does one spawn this projectile?
FxDTSBrick::onPlant() and FxDTSBrick::onLoadPlant() are now correctly distinguished from each other. onPlant is called when a player plants a brick in the game, onLoadPlant is called when a brick is planted via loading a save file. This should fix issues like duplicate events showing up on checkpoint bricks when loading a save. However this bug has been around so long that many add-ons have been programmed around it and this fix may cause them to stop working. The solution is to update the effected add-ons.
Is there a way to trigger FxDTSBrick::onLoadPlant() instead of FxDTSBrick::onPlant() ? I'm working on some scripts that copy bricks around and would benefit from that.