2011/10/24 - Blockland r1395 features

Author Topic: 2011/10/24 - Blockland r1395 features  (Read 48189 times)

Nice. Are these in v20? Because I haven't seen them yet.
Autoupdater. You already have them.

But those aren't the same, Demian!


What does r1395 stand for?




Persistence needs to be a bit more configurable.

It's nice to have an API basically for this sort of thing, but that goes and does its own thing without you being able to stop it short of rewriting it entirely. At the very least, a global for the autosave time and the transform and such being added as regular vars (a handler for vars which are in fact method getters/setters would be good) so we could remove them if we don't want them in there.

It's cool to see you doing something for modders for once though, which makes me feel like an starfish for whining about it.

Maybe Persistence should have open variables that RTB can hook into?



I don't like putting a chest directly against a brick because the lid overlaps the brick in front of it. Is it possible to fix that?





Are these bricks suppose to not have stud textures?

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http://img72.imageshack.us/img72/9210/blockland00029.jpg

I don't like putting a chest directly against a brick because the lid overlaps the brick in front of it. Is it possible to fix that?
You have discovered a limitation of 3 dimensional space.

http://img844.imageshack.us/img844/6695/blockland00027.jpg

Are these bricks suppose to not have stud textures?
You have discovered a limitation of the brick conversion tool we are using.



Not sure if you're already aware of this, but loading a build with treasure chests in them will break the chests - They stay open and if you make a new chest, it will say that the new one is the only chest.

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I have made the following changes

  • Persistence now saves player scale
  • Fixed treasure chest uiname warnings
  • Fixed saving/loading open treasure chests
  • Fixed being able to trigger onactivate events on open chests
  • Fixed gravestone initial orientation