Author Topic: Pokémon VG Megathread  (Read 855431 times)

I'm more excited for the new Mystery Dungeon game than I am for X and Y. Besides competitive battling, I find the main games a little dry.
They almost removed hunger (it is only there for the last three dungeons), cut down the playable starters (From 20 or so to 5), and nearly removed money/item loss altogether (unless you attack a Kecleon.)

Yaaaay, I hated hunger. Money/item loss was kinda interesting, and I'll miss the starter choices.

the C-Gear skins promised to those who registered their copy of B2/W2 on the same Global Link account as their B/W game have been released today, you should be able to log in now and claim them



I've also got some OP updating to do in the near future, including rehosting all of the images since the links seem to change every month or two, so until then just use these posts as small updates

I wish Victini didn't look so dumb. =[
That Zekrom skin is really cool, though.

Yaaaay, I hated hunger. Money/item loss was kinda interesting, and I'll miss the starter choices.
Hunger gave the game more of a challenge in some of the later dungeons though.

not sure because having hunger is basically another health bar you have to look over that deteriorates over time
i usually stock up on at least 2 big apples and i'd pick up more apples along the way, all avoiding the sticky trap mind you

not sure because having hunger is basically another health bar you have to look over that deteriorates over time
i usually stock up on at least 2 big apples and i'd pick up more apples along the way, all avoiding the sticky trap mind you
Try Destiny tower in EoS then. You're not allowed to bring things in. You have to hope you get lucky enough to get apple drops.

but luck isn't challenging!
i think the zero isle is challenging, sure, but luck isnt.

but luck isn't challenging!
i think the zero isle is challenging, sure, but luck isnt.
How about being allowed nothing but yourself and being set at level one with no items?

They almost removed hunger (it is only there for the last three dungeons), cut down the playable starters (From 20 or so to 5), and nearly removed money/item loss altogether (unless you attack a Kecleon.)
These are things which will likely upset me the most.

The hunger being gone sounds like a nice thing, but it did add an additional level of challenge. Knowing that you'd have to keep track of food items in order to make it through, and that seeds would only get you so far, was pretty cool.
The playable starters being cut down does upset me. And what also upsets me (although others might not agree), is that this is the first Mystery Dungeon game (released outside of Japan, since they had a wiiware game) where you just choose your starter, rather than recieve one via a questionnaire. I felt much more connected to my Totodile character when I knew it supposedely matched me. <3

And the loss of money/items? I take it you mean if you're defeated in a dungeon?
That also sounds really nice, but at the same time, really takes the edge off of the challenge of the game. Which doesn't make it quite as thrilling..
I used to love knowing that I'd have to make it through, just for my money or items sake.
And if I failed on a harder dungeon, then I'd lose my stuff, and maybe have to go to an easier dungeon for a bit to scrape some items together. It's all part of that classic Pokemon/RPG style grinding.

How about being allowed nothing but yourself and being set at level one with no items?
Was that not the Zero Isle? I think it's Zero Isle West.
But eitherway, that was a lot of fun, and challenging too.
Think the highest I ever got in it was to dungeon level 30~

Tended to be some loving Lapras using Perish Song that killed me. The bastards.

And the loss of money/items? I take it you mean if you're defeated in a dungeon?
Yes, I am not sorry for being clearer.

Was that not the Zero Isle? I think it's Zero Isle West.
Ah. Destiny tower does the same thing as Zero Isle West, only that you can't bring any of your team in.

Ah. Destiny tower does the same thing as Zero Isle West, only that you can't bring any of your team in.
I think Zero Isle West and East made your team start at level 1.
East let you take in items, West didn't let you take any in.

Zero Isle North had no restrictions on team or level or items, but you didn't earn any experience, and the enemies are all high levels.

Zero Isle South didn't let you take partners in, nor items, and you started at level 1.
And it had 99 levels. I think it's the equivalent of Destiny Tower.

Tyranitar is useful for those early levels just because sandstorm kills everything within a few turns of them spawning.

They almost removed hunger (it is only there for the last three dungeons), cut down the playable starters (From 20 or so to 5), and nearly removed money/item loss altogether (unless you attack a Kecleon.)

The only one of those that bothers me is less playable starters.

So I'm still pretty excited for Gates to Infinity.

These are things which will likely upset me the most.

The hunger being gone sounds like a nice thing, but it did add an additional level of challenge. Knowing that you'd have to keep track of food items in order to make it through, and that seeds would only get you so far, was pretty cool.
The playable starters being cut down does upset me. And what also upsets me (although others might not agree), is that this is the first Mystery Dungeon game (released outside of Japan, since they had a wiiware game) where you just choose your starter, rather than recieve one via a questionnaire. I felt much more connected to my Totodile character when I knew it supposedely matched me. <3

And the loss of money/items? I take it you mean if you're defeated in a dungeon?
That also sounds really nice, but at the same time, really takes the edge off of the challenge of the game. Which doesn't make it quite as thrilling..
I used to love knowing that I'd have to make it through, just for my money or items sake.
And if I failed on a harder dungeon, then I'd lose my stuff, and maybe have to go to an easier dungeon for a bit to scrape some items together. It's all part of that classic Pokemon/RPG style grinding.

They'll probably implement some other penalty for failing a dungeon. I highly doubt they'll make the game so easy.
« Last Edit: February 16, 2013, 03:49:53 PM by Pengie »

I would say that sylveon isa flying type or steel type, it prob will be flying.