-snip-
Thanks Iban, I'll have Ipquarx take a look at this when I get the meantime.
Anyways planning ahead, here is still my current future updates: (I haven't added these yet, but they will be added soon)
+EXP system (maximum and certain stuff, getting exp by doing job related stuff (jailing, building, etc..)) [Will be done by Moppy]
+Job promotions (This is part of the EXP system) (cannnot just be a certain high ranking job.) * [Will be done by Moppy]
+Model for Baton, Limited baton, and Lockpick [Will be done by Moppy/Rampage]
+/givelumber (similar to the /givemoney command) [Will be done by Ipquarx]
+/giveore (similar to the /givemoney command) [Will be done by Ipquarx]
+Everyone can mine ores and cut trees to sell lumber and earn money (maximum lumber and ores will be 100 for non-laborers, and jobs such like Lumberjacks, Miners, and Laborers have unlimited storage.) [Will be done by Moppy]
+Removing the Jobpromotion pref tick (Where you earn 1 exp secretly) [Will be done by any scripter] #
+Removing the max 24 EXP on the master thing. [Will be done by any scripter] #
+Adding the jobs maximum EXP earning pref on all jobIDs [Will be done by any scripter] #
+Adding the required EXP pref on all jobIDs [Will be done by any scripter]. #
And many more that I can think of or someone suggests me.
* Alright the EXP system, this is one of the biggest things yet for the CityRPG
Everyone starts at 0 exp. Lets say that I want to be a police officer and need to earn 25 more exp points to promote to the police chief job which requires me to have 10 EXP to apply for the job. Earning EXP is doing job related stuff, killing people, jailing people, doing commands like pardon or such, with a notification like "You've gained 1 EXP point!".
# Only the scripters that I currently trust will be doing this.
With the EXP going on, this means that I can add more jobs and get this CityRPG on the road.