Author Topic: YorkTown95's CityRPG Server v2. (Will consider re-opening this)  (Read 49159 times)


I have been working on the client lately. This is the new CRP Menu so far.
I just don't really care for the color shades on the left

maybe more burnt or darker shade





The cool thing about it is that the client is fully dynamic to each CRP server.
If only there were more than one server running the mod.

The cool thing about it is that the client is fully dynamic to each CRP server.
If only there were more than one server running the mod.

Then you would have double the complaints/work, get it working first.

If only there were more than one server running the mod.

Implying that he doesn't have enough to do already.

I'm keeping the server up so you can finish what you guys need to do, how is the progress so far?

I'm keeping the server up so you can finish what you guys need to do, how is the progress so far?
I've been busy scripting. I left the building to you guys.

text on buttons looks ugly to me but it's insignificant

The client thing is working perfectly, now I need Sleven to finish up the map when he gets an opportunity.

The client has been updated.
Download


Fun Facts
CRP is made up of 6,197 lines of code.
CRP is made up of 95 functions.
CRP only has one package, and packages 26 functions.
The largest script file in Gamemode_CRP is Commands.cs at 46 KB.
Gamemode_CRP.zip is only 178 KB.
The Data.dat from the previous database was 549 KB and stored data for 1755 players.
CRP only has 30 prefs.
The current database system is only made up of 6 functions.
CRP takes a whopping 5 seconds to execute and load data.

If you play on the map "CRP" without the mod enabled you will crash upon spawning.
The baton does 15 damage and the limited baton does 12 damage.
Admins can't change maps.
There are only 3 people in the world that have the CRP mod.

« Last Edit: August 28, 2012, 10:31:08 PM by Plexious »